LightKnight
Smash Journeyman
- Joined
- Mar 21, 2019
- Messages
- 284
Like many, I've been hoping for each of the pokemon from PT to be individually playable and for a new down-B to be added to each of them. Whether this happened through a simple feature to allow this or all new echo fighters perhaps with slightly altered stats does not matter much to me.
However, lets say they became echo fighters. This would allow the balancing team to make changes to their individual movesets as they see fit without conversely making changes to PT who is 3 characters in one with likely bigger weaknesses between the three than the individual echoes. This would even allow them to make slightly different looking versions of these pokemon...
Starting with Charizard, aesthetically they could make him one of his mega forms. Such as his blue and black mega X form. Of course, in Smash 4 he became this in his Final Smash but I can't see him having it the exact same in Ultimate with the way they do most Final Smashes anyway so I'd say that doesn't matter. Instead he'd get an entirely new one. Aesthetically, his flames and fire attacks would be blue to match with the fire coming from his mouth.
As for his new down-B, while they could bring back Rock Smash I think I'd rather replace it with a similar and even better move called 'Flame Burst' still meant for armoring but with overall better area of affect.
As to whether any of his current moves or stats would change now that he'd be a solo character I'd leave up to you Charizard enthusiasts.
Ivysaur is kinda tougher for me to figure out how to do differently so if anyone has any ideas I'd be curious to know what they are.
The additional move could potentially be several different things. One option some will be familiar with is 'Solar Beam' where it acts similar to Wario's waft in that it charges overtime. When released though, it fires a beam. Perhaps aimed diagonally? This seems a bit redundant to Ivysaur's kit though. Not that Ivysaur needs much, as the kit is already fairly well rounded.
Another idea would be 'Poison Powder' which would be a thick purple burst of powder that poisons the opponent if caught in its somewhat lingering hitbox but leaves Ivysaur slightly vulnerable if not landing the initial burst. The move would have some noticeable start-up lag too making it more of a prediction tool or another overall way to control space. I can also see this giving Ivysaur more options to their ledge game, similar to how Piranha Plant has a 'poison' cloud it can use for ledge-guarding.
Other potentially more interesting moves that could be used instead would be Leech Seed, Sleep Powder, and Growth. However, thematically, Poison Powder does fit with Ivysaur's dual Poison typing.
Again, I'm curious what you Ivysaur enthusiasts would do to its moves/stats, if anything, as a solo character.
For Squirtle, maybe this would be a stretch but they could make it into wartortle instead, keeping it the same size as it could be a 'young' version of the pokemon. Or just give it some glasses and say its a member from Squirtle Squad. Yeah.. That could work too…
For its new down-B it could have 'Bubble Beam' which would be a medium ranged attack meant primarily for confirming KOs at hight percent if used wittingly. Grounded, it would shoot forward but in the air would shoot downward and suspend the pokemon for a brief second, giving nice coverage below against chasing opponents without risking a down-air hurt-box.
As for its existing moves, side-B could be adjusted to be more like PM. The up-B recovery could be given a tad more vertical rise to help in getting back to stage more often as you can't switch into Ivysaur anymore. Water Gun could be given a slight amount of damage much like how Greninja's Hydro Pump does damage. The final move I'd change is make down-tilt have more horizontal knockback, making it KO earlier and set up more often for sweet edgegaurds along with the buffed recovery.
As far as stats go, I'd add more of a slippery ground movement to the pokemon as it makes perfect sense with riding the water wave during dash. I'd also slightly increase the movement speed of the dash. I might even give a faster fast-fall but this depends on how much it'd mess with Squirtle's current combos as I'm not very knowledgable on them. But that might not even be necessary with all the other suggested changes in play.
What are your thoughts? Have different ideas? Or does most of this seem spot on for you?
However, lets say they became echo fighters. This would allow the balancing team to make changes to their individual movesets as they see fit without conversely making changes to PT who is 3 characters in one with likely bigger weaknesses between the three than the individual echoes. This would even allow them to make slightly different looking versions of these pokemon...
Starting with Charizard, aesthetically they could make him one of his mega forms. Such as his blue and black mega X form. Of course, in Smash 4 he became this in his Final Smash but I can't see him having it the exact same in Ultimate with the way they do most Final Smashes anyway so I'd say that doesn't matter. Instead he'd get an entirely new one. Aesthetically, his flames and fire attacks would be blue to match with the fire coming from his mouth.
As for his new down-B, while they could bring back Rock Smash I think I'd rather replace it with a similar and even better move called 'Flame Burst' still meant for armoring but with overall better area of affect.
As to whether any of his current moves or stats would change now that he'd be a solo character I'd leave up to you Charizard enthusiasts.
Ivysaur is kinda tougher for me to figure out how to do differently so if anyone has any ideas I'd be curious to know what they are.
The additional move could potentially be several different things. One option some will be familiar with is 'Solar Beam' where it acts similar to Wario's waft in that it charges overtime. When released though, it fires a beam. Perhaps aimed diagonally? This seems a bit redundant to Ivysaur's kit though. Not that Ivysaur needs much, as the kit is already fairly well rounded.
Another idea would be 'Poison Powder' which would be a thick purple burst of powder that poisons the opponent if caught in its somewhat lingering hitbox but leaves Ivysaur slightly vulnerable if not landing the initial burst. The move would have some noticeable start-up lag too making it more of a prediction tool or another overall way to control space. I can also see this giving Ivysaur more options to their ledge game, similar to how Piranha Plant has a 'poison' cloud it can use for ledge-guarding.
Other potentially more interesting moves that could be used instead would be Leech Seed, Sleep Powder, and Growth. However, thematically, Poison Powder does fit with Ivysaur's dual Poison typing.
Again, I'm curious what you Ivysaur enthusiasts would do to its moves/stats, if anything, as a solo character.
For Squirtle, maybe this would be a stretch but they could make it into wartortle instead, keeping it the same size as it could be a 'young' version of the pokemon. Or just give it some glasses and say its a member from Squirtle Squad. Yeah.. That could work too…
For its new down-B it could have 'Bubble Beam' which would be a medium ranged attack meant primarily for confirming KOs at hight percent if used wittingly. Grounded, it would shoot forward but in the air would shoot downward and suspend the pokemon for a brief second, giving nice coverage below against chasing opponents without risking a down-air hurt-box.
As for its existing moves, side-B could be adjusted to be more like PM. The up-B recovery could be given a tad more vertical rise to help in getting back to stage more often as you can't switch into Ivysaur anymore. Water Gun could be given a slight amount of damage much like how Greninja's Hydro Pump does damage. The final move I'd change is make down-tilt have more horizontal knockback, making it KO earlier and set up more often for sweet edgegaurds along with the buffed recovery.
As far as stats go, I'd add more of a slippery ground movement to the pokemon as it makes perfect sense with riding the water wave during dash. I'd also slightly increase the movement speed of the dash. I might even give a faster fast-fall but this depends on how much it'd mess with Squirtle's current combos as I'm not very knowledgable on them. But that might not even be necessary with all the other suggested changes in play.
What are your thoughts? Have different ideas? Or does most of this seem spot on for you?