So a lot of people apparentely complained about SSBM being too fast. Obviously, they were newbies and couldn't play the game as fast as the others and thus just whined about it.
I personally think SSBM was fine speedwise. So what if the pros are really, really fast? I don't think they're that fast, but that's because I've come to a level where I'm relatively fast myself and don't get outsped by every Bowser and Ganondorf out there.
But, Sakurai promised to make SSBB slower. We don't know exactly what's been done to make it slower except for one thing:
Extreme Freeze Frames
What is Freeze Frames, you ask? Freeze frames occur when certain things happen. For example, in SSBM, every time you're hit by a move, there are a set number of frames (dependant on move) during which the game is "frozen" (hence the term Freeze Frames).
These frames are the frames during which one can DI. For example, hit someone with Sheik's fair. They go flying off almost immediately. Now hit someone with Bowser's forward smash. You can tell a difference. It takes longer to fly off from Bowser's forward smash because it's got more freeze frames.
The problem is that it was evident that freeze frames were excessive already in the first trailer, like when Link's dair hit Mario or whoever inside of that castle. Then, in the second trailer, we got to see more ingame footage.
And it was horrible. Pretty much every single move generated tons of freeze frames.
What's the problem with freeze frames?
1: The more freeze frames, the slower the matches become because it takes so long between when a hit connects and you can move again
2: The more freeze frames, the easier it becomes to combo someone. You don't need reaction speed to combo from those jabs anymore because the difference between it they shield your jab and if your jab connects is so huge it's almost impossible to miss
3: It's ugly.
4: Watch me DI every single smash perfectly.
Remember in SSB? The huge freeze frames there? Well, SSBB's got almost that many freeze frames on certain moves, primarily aerials and smashes. Some tilts and smashes don't have that many freeze frames (watch Zero-Suit Samus fight. She goes from tilt to dsmash almost instantaneously without many freeze frames, even on the dsmash).
I personally think SSBM was fine speedwise. So what if the pros are really, really fast? I don't think they're that fast, but that's because I've come to a level where I'm relatively fast myself and don't get outsped by every Bowser and Ganondorf out there.
But, Sakurai promised to make SSBB slower. We don't know exactly what's been done to make it slower except for one thing:
Extreme Freeze Frames
What is Freeze Frames, you ask? Freeze frames occur when certain things happen. For example, in SSBM, every time you're hit by a move, there are a set number of frames (dependant on move) during which the game is "frozen" (hence the term Freeze Frames).
These frames are the frames during which one can DI. For example, hit someone with Sheik's fair. They go flying off almost immediately. Now hit someone with Bowser's forward smash. You can tell a difference. It takes longer to fly off from Bowser's forward smash because it's got more freeze frames.
The problem is that it was evident that freeze frames were excessive already in the first trailer, like when Link's dair hit Mario or whoever inside of that castle. Then, in the second trailer, we got to see more ingame footage.
And it was horrible. Pretty much every single move generated tons of freeze frames.
What's the problem with freeze frames?
1: The more freeze frames, the slower the matches become because it takes so long between when a hit connects and you can move again
2: The more freeze frames, the easier it becomes to combo someone. You don't need reaction speed to combo from those jabs anymore because the difference between it they shield your jab and if your jab connects is so huge it's almost impossible to miss
3: It's ugly.
4: Watch me DI every single smash perfectly.
Remember in SSB? The huge freeze frames there? Well, SSBB's got almost that many freeze frames on certain moves, primarily aerials and smashes. Some tilts and smashes don't have that many freeze frames (watch Zero-Suit Samus fight. She goes from tilt to dsmash almost instantaneously without many freeze frames, even on the dsmash).