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Fµlly Nëw Chàrácter Archive

Gamma Ridley

Smash Journeyman
Joined
Feb 14, 2010
Messages
336
Location
Your Mom's House, CA
Hey, be nice. :glare:
He asked me so he gets to do it.
Sorry, not trying to be mean, but I have seen a few of his projects come and go... I'll cross my fingers for him. :upsidedown:

Try and please PLEASE port her over Diddy kong.

he has plenty of Articles for me to use.
Diddy shouldn't be a problem, I'd be happy to. Just send me what you've got and I'll get on it.
 

Ultraxwing

Smash Ace
Joined
Mar 4, 2010
Messages
615
Location
Peach Lover =3
I have nothing done.

i was trying to get the sword to work over zelda but with riivolution being an ***.

so just port any zelda model over DIDDY then, i can atleat get the sword to pop up on her Right hand. seeing how most of the animations i'm using is in her right hand.

after a bit, then i'll get a basic texture done.

but the long hair is an issue. that might have to be vertexed off.


but if i can atleast get the sword to pop up on Zelda's model. that'll work.

maybe Zero Suit zelda.
 

Gamma Ridley

Smash Journeyman
Joined
Feb 14, 2010
Messages
336
Location
Your Mom's House, CA
BOOP.

A fully functional model swap of Zelda over Diddy. It ain't perfect, Zelda holds items in her left shoulder, and the shield MIGHT need adjusting upon re-animation, but otherwise she works just fine.

Oh, and here.

 

Sora Master2.0

Smash Journeyman
Joined
Nov 28, 2007
Messages
313
Custom Animations are so fun. I've been working on some pretty easy generic stuff. If someone has something easy for me to try I'd love to get some practice. Me and my bro have been working since were both in 3d animation.
 

Razanak7

Smash Ace
Joined
Nov 10, 2009
Messages
928
Location
In your pants.
Custom Animations are so fun. I've been working on some pretty easy generic stuff. If someone has something easy for me to try I'd love to get some practice. Me and my bro have been working since were both in 3d animation.
A good place to start is just editing the upper body while leaving the legs alone. You would be surprised how different an animation looks with some new arm movements.

And don't be like a lot of people and just ignore a bunch of bones. They exist for a reason.
 

TCRhade

Smash Champion
Joined
Jan 10, 2008
Messages
2,829
Location
Quebec, Canada
NNID
TabuuForte
I shall work on more attack animations for Tabuu tonight, including Crouch. I want to do it, it'
s bugging me.

Roo, how are you doing on your end? I would like more anims from you if you're still working on them plz. Thank you. ^^

On another note, I just got 2 other ideas for projects. ^_^
 

Gamma Ridley

Smash Journeyman
Joined
Feb 14, 2010
Messages
336
Location
Your Mom's House, CA
Thank you Gamma Ridley. Clare now seems more and more possible.
Happy to help! :bee: If there's any problems with it, be sure to tell me.

On a different note, is it possible to slow down animations in PSA? And if so, how? I was fixing Goroh's run, but he's still moving his legs ridiculously fast while running at Ganon-speed. :glare:
 

Sora Master2.0

Smash Journeyman
Joined
Nov 28, 2007
Messages
313
A good place to start is just editing the upper body while leaving the legs alone. You would be surprised how different an animation looks with some new arm movements.

And don't be like a lot of people and just ignore a bunch of bones. They exist for a reason.
Yeah we learned that lol. Like, were doing simple hand things. Making Captain strech his arms when he punches like luffy. It looks so cool lol.
 

Roo525

Smash Ace
Joined
Jan 20, 2010
Messages
537
Animating is going fine on my end TCR. I should have some more anim's soon. :3

I have a question though. Did you like the foreward tilt I made or not? If not, I could re-make it.
 

TCRhade

Smash Champion
Joined
Jan 10, 2008
Messages
2,829
Location
Quebec, Canada
NNID
TabuuForte
Animating is going fine on my end TCR. I should have some more anim's soon. :3

I have a question though. Did you like the foreward tilt I made or not? If not, I could re-make it.
Yes, but I was kinda expecting more arm movement. ^^; No worries, though, it's easily fixed.

Do you mind doing ladder anims too?
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
i just replaced the gun in diddy's motion etc

now i have to find out how to put it in her hands at all times lulz.
When I was messing around with PSA to give Peach a sword I made her always call the appropriate article in her wait animations. Removing all the lines that tell her to put her sword away also help.
 

Ultraxwing

Smash Ace
Joined
Mar 4, 2010
Messages
615
Location
Peach Lover =3
Ahh yes, but i don't know PSA and the tuturiols, really make no sense on how the codes work.

i understand it, just its a little confusing.

(i just don't know what i'm doin <_<)

basically i'm starting off BRAND new.
 

Gamma Ridley

Smash Journeyman
Joined
Feb 14, 2010
Messages
336
Location
Your Mom's House, CA
Try looking at Diddy's neutral B in PSA. Copy where it says "Generate Article: [stuff]" and put it in the slots for Waits 1, 2, and 3.

... I don't know if that's ALL that needs to be done, though.
 

Ultraxwing

Smash Ace
Joined
Mar 4, 2010
Messages
615
Location
Peach Lover =3
Interesting Results when i tried the B button <_<



clares new "sword"

and i copy pasted, it didn't work out as well as i thought. the sword doesn't pop up anywhere.
 

TCRhade

Smash Champion
Joined
Jan 10, 2008
Messages
2,829
Location
Quebec, Canada
NNID
TabuuForte

Ultraxwing

Smash Ace
Joined
Mar 4, 2010
Messages
615
Location
Peach Lover =3
Very funny joke.

I have to mak that animation from scratch, seeing how my moveset is somethin else. but i can make a standard ummm standing animation for that for now.
 

Gamma Ridley

Smash Journeyman
Joined
Feb 14, 2010
Messages
336
Location
Your Mom's House, CA
Interesting Results when i tried the B button <_<



clares new "sword"

and i copy pasted, it didn't work out as well as i thought. the sword doesn't pop up anywhere.
... oy. :eek: That's unfortunate that didn't work out. I'm sure there were a few more parameters that need to be included for it to function properly.
 

TCRhade

Smash Champion
Joined
Jan 10, 2008
Messages
2,829
Location
Quebec, Canada
NNID
TabuuForte
To anyone who cares: After Tabuu is finished and released, I wanted to try making one of Pit's Centaurions playable. How many bones would I be able to place on him if I wanna put him on an Alloy?
 
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