Not yet unfortunately. Progress on Little Mac has been slow. I'm a double grad student working on a new startup business with a few friends, so my time can get to pretty limited (especially now during the end of the semester). In order to keep myself on track with that stuff, I decided to leave my Wii back home after T-Bird break finished. As such, opportunities for testing are limited and sporadic.
I'm still working on Little Mac, creating animations and learning enough about PSA to try to get new attacks to work the way I want. Luckily Mac has some nice animations already available to him, making things easier. I've pretty much gotten his 2nd and 3rd wait animations looking as I would like. I have also been working on my animation for his star jab, but I am still at a loss as to how I would get that and the corresponding uppercut to function like I would want.
I am actually having some difficulty figuring out what his low moves should look like, given that Mac is a professional boxer, and therefore is trained to not hit beneath the belt. Maybe the down smash could be quick, deep uppercuts to each side, I'll have to see how that looks. If anyone has any suggestions on the low moves, I'd appreciate it.
Thanyou, have you considered replacing Saki's Env file with a blank texture of the same size? Then again, I have no idea if that will matter for a texture file that doesn't have a palette and seems to draw it's coloration from other sources. (Note: I am mostly ignorant when it comes to textures, so if anyone knows a reason why it wouldn't be worth trying, feel free to tell me so.)