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That is AWESOME.
I actually posted shortly before this with ill news -- I've resigned to dropping Galleom due to hurtbox problems. There's a .zip with his files all in it if you want to see how far I got.Eldiran, any news on your Galleom, BTW?
Does it crash when you hit him?I actually posted shortly before this with ill news -- I've resigned to dropping Galleom due to hurtbox problems. There's a .zip with his files all in it if you want to see how far I got.
Nah, he just has an absurdly small hurtbox that is on the upper right part of his butt. It's about the size of an uncharged superscope shot or less, to my reckoning. Which is too small to be reasonable.Does it crash when you hit him?
So what's wrong? It's hard to change its size?Nah, he just has an absurdly small hurtbox that is on the upper right part of his butt. It's about the size of an uncharged superscope shot or less, to my reckoning. Which is too small to be reasonable.
It can't be changed at all.So what's wrong? It's hard to change its size?
Can't unsee the Gundam's head. >_<
Are you certain you're reading the sizes right? Looking at my files, FitZakoChild00 with Galleom in it is .98 megs (1003 kb) whereas the original is 107 kb. The FitZakoChild.pac is 3 kb bigger, and my MotionEtc file went from 899 kb to 1.73 MB. Are we looking at the same Galleom?Eldiran, I have the feeling you can shed some light on this situation; how did you get the PAC file so small? Even Roader, whom you would think has a fraction of the data of an Alloy, is 30 KB bigger, while your Galleom is over 100 KB smaller.
This problem also showed up with the mech dude. ROB has about twice as many bones as Samus, yet the file is still bigger; and believe it or not, I deleted the Gyro data, and it got even bigger.
That doesn't even seem logically possible.
Also, someone please give me some feedback on Roader's latest update.
Hmm, it seems I did read it wrong. Either way, it still doesn't make sense. So it's actually bigger and it still works?Are you certain you're reading the sizes right? Looking at my files, FitZakoChild00 with Galleom in it is .98 megs (1003 kb) whereas the original is 107 kb. The FitZakoChild.pac is 3 kb bigger, and my MotionEtc file went from 899 kb to 1.73 MB. Are we looking at the same Galleom?
I just figured the huge increase was because Galleom's model was much bigger. I assume most of the increases are because the Zakos' textures are very simple and don't consume much space, whereas Roader for example has detailed textures. I can't imagine how deleting things make the file bigger, though.
*looks at head placement and then legs* ....... OHHH I KNOW WHAT IT IS!! It's the thing from Robocop! Give me a second to look up the name...Here's a beta texture for the mech thing I posted last night. Right now it's pretty much just a recolour, but that's just until I come up with something better. The pics are also showing off the model a bit more too, including it's "secret weapon."
Its the same thing with shadow I tried it on every character and thats not a lie sadly. I guess Shadow wont be playableGuys. I tried to get tingle in game. NOTHING worked. Can anyone even get his model to load?
Hmm. Maybe it's just not the size that is causing the problem? Perhaps the bone structure or something else? Also, I doubt that merely having Windows 7 would cause BrawlBox to glitch your files -- at worst, the program itself would just not work. I know models didn't display for me until I disabled Aero style on my Vista computer.Hmm, it seems I did read it wrong. Either way, it still doesn't make sense. So it's actually bigger and it still works?
That's not very encouraging.
Although, I might've had a idea yesterday, but I don't know how relevant it is. Anyway, my brother, who knows programming like the back of his hand, tells me the only possible thing is that it's saving wrong. Now that got me thinking; I believe a while ago, someone said that Vista can affect Brawl Box. I have Windows 7 (not intentionally >_>), so is it possible 7 is affecting it? It wouldn't be the first thing wrong with it.
But again, I have no idea if this is even possible. But that's all it can be by my logic, I just checked my Rayquaza, and it's several hundred KBs bigger than the original.
... But if that was the case, then Rayquaza wouldn't have worked either...
This making my head hurt.
As I've said before, it isn't from anything in particular. Any resemblance to something else is a coincidence.*looks at head placement and then legs* ....... OHHH I KNOW WHAT IT IS!! It's the thing from Robocop! Give me a second to look up the name...
EDIT: It's ED209, right?
I don't think it would be an article, as I'm pretty sure if that were the case, it would only crash if you tried to use that article. Not to mention it wouldn't explain the Alloy freezes, as they don't have any articles.Honestly I bet your problem (which crashing when your robot is loaded, right?) is more likely due to how Brawl is interpreting your files. Either an animation is bugging out, or something else involving the bones is glitching out. Perhaps it's trying to attach an article to a nonexistent bone? In fact, that could easily be the problem with many of the model swaps going on...
Sorry to burst your bubble, but ModelData[10] is the character's shadow. However, it could still be a possible cause of crashes.Oh my god, I think I found something.
All characters seem to have the section ModelData[10] in their file. Looking at the names of the bones, this is clearly the character's T-stance. Now, the bones here are clashing with the bones of the edited model. Maybe that's why Roader and C.O.G. don't work; they have less bones, and therefore it doesn't know what to do with all the extra data from the now nonexistent bones. It kind of ties in with what someone said about the bone TransN a while ago. Maybe this has been the problem all along...
I'm going to try this out ASAP.
... Tomorrow. After school.
Unless you're making a new PSA, not for the moment. No.PLEASE ANSWER ME!
Guys, I'm putting a model over zakochild.... do I have to do anything to the Fitzakochild.pac file?
Not in order to change the model. There may well be changes necessary to fix crashes, however. I couldn't tell you what those changes might be.PLEASE ANSWER ME!
Guys, I'm putting a model over zakochild.... do I have to do anything to the Fitzakochild.pac file?
I'll test them in Dolphin. Give me a second to scrub them in.Okay, when I did my bulborb, I got it right, the very first time. Now when ever I try to load my tingle. I get the beep sound. Can someone try the pacs themselves and tell me if it works, and maybe check my pacs/pcs files to see if they are alright? Thanks
http://www.mediafire.com/?wymgm33o4wu
Thanks. I don't know whats wrongI'll test them in Dolphin. Give me a second to scrub them in.
The motion file is just the zakoboy file with the wait1, wait2, and wait3 replaced. Tell me if you find anything wrong. Thanks :DYep. Crashed as soon as he tried to spawn. It gave the same error that I got with my Bulbin. The problem was a screwed up Motion file. I'll try something out quickly =]
When I made put in Bulbins Wait1 it crashed for me until I went back and rearanged a few things.The motion file is just the zakoboy file with the wait1, wait2, and wait3 replaced. Tell me if you find anything wrong. Thanks :D
Oh well. I'll try to fix it tomorrow. I'll delete the file off of mediafire for now.When I made put in Bulbins Wait1 it crashed for me until I went back and rearanged a few things.
Well then... I'll try it anyway. At this point, I'll try anything.Sorry to burst your bubble, but ModelData[10] is the character's shadow. However, it could still be a possible cause of crashes.
EDIT: By the way, do you have a download link for your Roader costume file? I'm curious why there are crashes and I wanted to look into it.
I would like to see that. I'm doing something similar with my current one, especially if I can get my mech working.By the way guys, I sort of had this idea that I have been playing around with in my head, and I wanted to know what you guys thought. I sort of want to create a Brawl Machinima, but instead of the usual stuff that everyone does, I thought that maybe I could do it using some of our characters. Specifically, I want to make it based around the lower ranks of the Subspace army, but of course other characters are welcome. If you want to get in on this project, or have anything to contribute, feel free to PM me. This is just an idea mind you. I may or may not go through with it.
Some people tend to get wrapped up in their own world, and miss details like that pertaining to someone else's trials. I know I've done it a few times.I've said it multiple times but apparently nobody hears me, it's for Yellow Alloy.
They are on each stage, except for Primid, and Aroros, or whatever that bird is called.I can try Mite, Nanog and Bombed (Assuming no one is doing Bombed, as I think someone said they were going to a while back.) as it seems I can't really get any where with Saki for now, I'll need some more PSA experience to fix up his neutral A attack. Btw: Where would I find the SSE enemies on the ISO? Can they be found in each stage, or are they all compressed together somewhere.