dessert fox5
Smash Cadet
So...to bring up an age-old topic, involving alloys...
6 player games? involving some of these new characters?
6 player games? involving some of these new characters?
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Yea what ever happened to that 6 player code PW was working on?So...to bring up an age-old topic, involving alloys...
6 player games? involving some of these new characters?
so is there another link that doesn't require me to download every single of the thousands of files separately without paying money?http://www.mediafire.com/?sharekey=bf68243dc4c908b28d78a0e5552916095d6170349cac00195be6ba49b5870170
all trophies and items and stuff
I've got open ears. PM/MSN/Email if you have any ideas?...
Well, I'm not promoting it or anything, and I haven't done it, but to hack on a Dolphin you need an ISO, which means you have one, so..........
can you send a zekoball model?tell me what files you want and ill make a zip
Just the regular model and textures like usual. I'll go take a look at them myself, since they both should work. Don't worry about it Tsu, I can handle these ones myself.@Pikaz
Sure ill make the archive i happen to have some myself
Edit: http://www.mediafire.com/?tjmenjcz2zn here u go Pikaz
@Thunderspam hey i was wondering what you grabbed from the brawl stage to get the models to work and which one did you use them on because i tried to put puppit &(sorry if i spell it wrong) barabos in on zakochild and it dinit work then i tried puppit on zakoball which everyone usually got progress on and it dinit load , can u tell me what u grabbed from that file
I think Angelglory fixed the texture problem. Check back a page or so.The thread's growing...so fast...i can't keep up...*pants a few times, drinks energy drink only to crash two seconds later*
Anyway, yeah. I've missed a lot of pages. But I saw the part where a bunch of projects were being canceled.
But I ain't quittin' on the Devil! Some new attacks:
-f-air: swings bat like an axe forward
-u-air: holds up bat and spins it like a drill
-n-air: releases an explosion of darkness (used ganon's up taunt).
-b-air: he points behind him and the bat flies that way
-f-smash: he warps diagonally up-forward and does a powerful drop kick (while dropping)
-d-air: He warps down and does a downward punch
That texture problem really is bugging me now.
And I've got one question: when I use the code that allows a char to lift off of the ground during a ground attack, the attack instantly cancels when it hits. Why?
Now I get it. I was really confused...It sounds good.@ BrawlShifter
im not using the injector, im model swapping snake(with a texture) onto wario and wario man! i wish i could make this more clear!
If i were using the injector, i would just inject straight onto wario, with no snake involved. im 100% sure i am model swapping, developing new animations, and eventually, making a moveset.
Also, yeah, i live on the east coast.
Edit: figured out a better way to explain. its much like an older project of mine, that was just a model swap and psa, but i had to drop it due to limitations of the iceclimers psa. ( i think nanas moveset is in the effect files, but theres about 10 misc datas that i dont want to go through and swap the original moveset so...)
http://www.youtube.com/watch?v=5ZkwAMBDz14
Here i have 2 pikachus being put on the icelimbers. thats what luffy will be. 2 snakes on wario... no comments required on that.
Because when you set the character to that state (which is to say, in the air), the game thinks "he's no longer on the ground, but he is doing a move that requires him to be on the ground, so I will stop the move."And I've got one question: when I use the code that allows a char to lift off of the ground during a ground attack, the attack instantly cancels when it hits. Why?
Leafbarrett says Gardevoir has less bones than Blue Alloy, and he works.Hey i was fiddling around with BrawlBox and i was able to get Deoxy's model to load. I really dont think i have the time to take on a project, but if anyone wants to, he's a possibility. AND he has more bones than the Green Alloy i replaced him with, so i think Eldiran is right about the bone count.
Nice. That's good to know, but I still suspect there is a sort of minimum number of bones. It is obvious now that if there is, it is lower than 32. So, it would be nice to know how many Gardevoir has exactly. (I'd look it up myself but I should be doing a programming assignment right now. <.<)The bone theory is incorrect. I tried Armight, who has 32 bones, on top of Yellow Alloy, who has like 35 or 40 bones or something, and it worked.
Thanks.I count 24 bones.
Maybe the freeze has to do with the fact that I didn't insert the animations yet and the default alloy animations referece bones that don't exist on GF's model?
Umm...Alloys can't have multiple colors...unless I'm mistaken.I can't get the Gray Fox's model to load on the red or blue alloys.
I'm trying to get it to load over the blue alloy and It isn't loading. No screech of death but it freezes.
Anyone know the solution to my problem?
Until then, I'll just do animations in BrawlBos.
Here's some simple recolors I did of GF.
etc.
WHOA, WHOA, WHOA, WHOA, WHOA, WHOA. YOU GOT THE ANIMATIONS WORKING?Razanak: I was able to get Meta Ridley to load over Blue Alloy. It worked great, i even got some animations working on it. I have no idea how to shrink it down OR make custom animations, or even work a PSA moveset, but if you get stuck try a Blue Alloy base.
Yes they can.Yay! Power's back!
Umm...Alloys can't have multiple colors...unless I'm mistaken.
just change the size value in PSA. load FitZakoGirl.pac in there, and load the changesRazanak: I was able to get Meta Ridley to load over Blue Alloy. It worked great, i even got some animations working on it. I have no idea how to shrink it down OR make custom animations, or even work a PSA moveset, but if you get stuck try a Blue Alloy base.
Size is the attribute under weight.just change the size value in PSA. load FitZakoGirl.pac in there, and load the changes