Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Just so you know, I got Shaydas (big awesome-looking ghost thing with scythes) working on Green Alloy.Guise, a super btw. My Machinima is coming along, and I have a handful of characters I am going to be using for the first episode or two. Sora Master and I are going to be voicing the main protagonists, but I still need some other voice actors. I am not going to give you the details right now about them, but if you feel like trying out, you can do two things.
Send me a Youtube vid or something with your voice in it.
OR add me on Skype. My name is Thunderspam as usual, so feel free. I will tell you more details then, and you can try out. You may need to try out more than once too, since I have to run it past Sora.
So far the characters I have working are: Primid (Duh), Nagagog, Feyesh, Armight, and Teckin. I am trying to get Auroros working now.
O.K.You can go ahead and scratch Goroh off the list. He freezes and has less bones than any of the alloys so....yea.
Nice. You working on him with Pikazz, or not.This guy posted a thread for a Dry Bones PSA: here
Yoshi... ain't falco. Koopa troopa texture? Dry Bones is probably my most wanted for SSB4 so I had to make this. The thread got locked so...
wombo combo
Sweet! How many bones 'e got?Just so you know, I got Shaydas (big awesome-looking ghost thing with scythes) working on Green Alloy.
Are you sure you sent the right files? I'm getting the generic blue alloy, here..Meta Ridley
http://www.megaupload.com/?d=FNX91KRZ
http://www.megaupload.com/?d=T4W0UQGX
http://www.megaupload.com/?d=M8G1Q677
http://www.megaupload.com/?d=XDV9O9UX
Hopefully megaupload didn’t alter anything. The only animations I altered were wait 1, 2, and 3. Wait 1 and 2 were Meta Ridleys wait animations, and wait 3 I used an attack start animation that fit in well. I didn’t notice any freezes when I tested it, but it needs to be resized and given different animations, it still feels like blue alloy (which makes for some weird model alterations during some animations like walking, jumping, etc.) Aside from the animations and model, it hasn’t been touched, so it has the walk bug, and floats over the stage when it walks and attacks. I know there are fixes to those issues, but I myself aren’t familiar with them. Anything else you need help with, pm me or find some way to let me know. Im new to this, but ill do what I can to help out.
A lot of us who have tried Gray fox couldn't get him to load for some reason. If you load him through Training Mode, you'll be able to load him but the game will freeze after Gray Fox falls off his angelic platform. I don't know what the problem is...I can't get the Gray Fox's model to load on the red or blue alloys.
I'm trying to get it to load over the blue alloy and It isn't loading. No screech of death but it freezes.
Anyone know the solution to my problem?
Until then, I'll just do animations in BrawlBos.
Here's some simple recolors I did of GF.
33, I don't know how many Green Alloy has, though.Sweet! How many bones 'e got?
Those files haven't been altered, they're still the normal Blue Alloy.Meta Ridley
http://www.megaupload.com/?d=FNX91KRZ
http://www.megaupload.com/?d=T4W0UQGX
http://www.megaupload.com/?d=M8G1Q677
http://www.megaupload.com/?d=XDV9O9UX
Hopefully megaupload didn’t alter anything. The only animations I altered were wait 1, 2, and 3. Wait 1 and 2 were Meta Ridleys wait animations, and wait 3 I used an attack start animation that fit in well. I didn’t notice any freezes when I tested it, but it needs to be resized and given different animations, it still feels like blue alloy (which makes for some weird model alterations during some animations like walking, jumping, etc.) Aside from the animations and model, it hasn’t been touched, so it has the walk bug, and floats over the stage when it walks and attacks. I know there are fixes to those issues, but I myself aren’t familiar with them. Anything else you need help with, pm me or find some way to let me know. Im new to this, but ill do what I can to help out.
Kalmar, Eldiran came up with a THEORY that models would not work if they did not have more bones than the original model. For the most part, this does prove true, but there are a few exceptions, making his theory false. Still, we are trying to find the exact connection, since the bone number seems to be the constant variable.Why does everyone keep asking how may bones the ATs have?
I'd like to clarify my theory; specifically, I expect that one of the BoneIndexes on the Alloys is treated by the game as essential, and thus, anything replacing the alloy must have a BoneIndex of that value. Effectively, there may be a minimum number of bones required. So far, assuming Grey Fox is suffering from the same problem as everyone else with low bone numbers, we are up to 28 bones required so far. (Thanks for the info EternalYoshi)Kalmar, Eldiran came up with a THEORY that models would not work if they did not have more bones than the original model. For the most part, this does prove true, but there are a few exceptions, making his theory false. Still, we are trying to find the exact connection, since the bone number seems to be the constant variable.
Not really, because like 5 people already made him in PSA Movesets and codes and other ways, and he is not a model swap.I don't know if this falls into the requirements of a "Fully new character", But I am working on a Baby Mario character using BigSharkZ's Model Size Modifier code. Would this be counted as a Completely new character? He will have some custom animations, in case you're wondering.
Are you still going to make him?I am working on a full new character
Dry bones
the animations are not complete yet
what do you think?
AND I gave him wings and I thought it was pretty cool
but ****, I saw Super Sonic made a paratroopa
my fault, sorry
Really? People have made PSAs for him? Link/Pics or it didn't happen.Not really, because like 5 people already made him in PSA Movesets and codes and other ways, and he is not a model swap.
Just give me one minute...here.I dont know how to convert snapshots to pc :/ if someone could put some up itd be appreciated, but no worries
Thank you. I assume Drifloon works, then? (At least I think I heard as much)Hey Eldiran, Drifloon has 42 bones.
Yes, he does. Although, with that many bones, wouldn't he work on a normal character?Thank you. I assume Drifloon works, then? (At least I think I heard as much)
I just tested Hammer Bro on every character except G&W, Giga Bowser, Pokemon Trainer, and Wario Man. The only ones that didn't freeze are the Red and Yellow Alloys. Each of them have 34 Bones,I'd like to clarify my theory; specifically, I expect that one of the BoneIndexes on the Alloys is treated by the game as essential, and thus, anything replacing the alloy must have a BoneIndex of that value. Effectively, there may be a minimum number of bones required. So far, assuming Grey Fox is suffering from the same problem as everyone else with low bone numbers, we are up to 28 bones required so far. (Thanks for the info EternalYoshi)
Wow, thanks! That helps. But wait -- so, it didn't work for Green Alloy? That is odd, because Green also has 34 bones.I just tested Hammer Bro on every character except G&W, Giga Bowser, Pokemon Trainer, and Wario Man. The only ones that didn't freeze are the Red and Yellow Alloys. Each of them have 34 Bones, Dry Bones has 32 bones.
Looked through the last 5 pages or so. Couldn't find it.I think Angelglory fixed the texture problem. Check back a page or so.
Well, the animation works fine, it's just that if a hitbox hits the opponent, the animation just...stops.Because when you set the character to that state (which is to say, in the air), the game thinks "he's no longer on the ground, but he is doing a move that requires him to be on the ground, so I will stop the move."
Not sure what this is about, I've never had any texture problems nor fixed any.Looked through the last 5 pages or so. Couldn't find it.
Oh. That's very weird... the only way I'd know of that that would happen is if the hitlag multiplier on the hitbox is enormous and absurd.Well, the animation works fine, it's just that if a hitbox hits the opponent, the animation just...stops.
oh, by "stops", I meant "cancels", like it just ends.Oh. That's very weird... the only way I'd know of that that would happen is if the hitlag multiplier on the hitbox is enormous and absurd.