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Fµlly Nëw Chàrácter Archive

fortwaffles

Smash Ace
Joined
Jan 20, 2009
Messages
514
Erm.

Anyone made any progress on the running glitch or such? Still need a bit of help to work on KJoe and Isaac.
just rename the bone that has the index of the TransN bone on the alloy, and rename the TransN bone to the one you just renamed (so they are swapped) then go into the model editor, and copy everything from the bone you changed to TransN to the one that used to be TransN. now change the new Trans N to:
Rotation= all 0's
Translation= all 0's
size = all 1's
hope this helps
 

Razanak7

Smash Ace
Joined
Nov 10, 2009
Messages
928
Location
In your pants.
But as a side note, what would the best bone to use to rotate a character? I used Ridley's XRotN with Y set to -45, but I feel like that's what caused the motion file to not work.
I suggest HipN, it's been working fine for me.

Also, you can give a character as many jumps as you want in PSA.
 

humble

Smash Ace
Joined
Oct 25, 2009
Messages
888
Location
Portland, OR
...it's odd how so many thing work on Olimar...

Alright, finished the throws and grab stuff!
-grab: he sends the bat out to grab you
-pummel: he drains health from you (most of this will be done in PSA)
-f-throw: his arm becomes large and he uses it to swing you into the ground.
-d-throw: he warps upward and thrusts downward you into the bat's horns.
-u-throw: his middle finger becomes long and sharp and he stabs you with it. (lulz)

I'll be releasing probably within a day or two.
Olimar is the 5th alloy.

Everything about Devil always sounds so interesting and bizarre, I love it! :D
 

Tsuyoshio

Smash Journeyman
Joined
Oct 25, 2009
Messages
323
i decided im not gunna give up on project pikmin and im gonna keep trying to see if i cant get him to load also

Does anyone have the codes for alloys i think mine are outdated and i need to add them in again so if anyone can please post that i would br greatful
 

Xaranid

Smash Apprentice
Joined
Sep 18, 2009
Messages
151
Brawlshifter, when you get a chance remember to add Razanak and I as working on Meta Ridley over Blue Alloy to the OP. Thanks! Also, how goes drifloon progress? Its been a while since ive heard from it.
 

Tsuyoshio

Smash Journeyman
Joined
Oct 25, 2009
Messages
323
Brawlshifter, when you get a chance remember to add Razanak and I as working on Meta Ridley over Blue Alloy to the OP. Thanks! Also, how goes drifloon progress? Its been a while since ive heard from it.
Yea how is driftloon going

Can someone plzzz post the alloys code/codes i really need to get them working again
 

Oni K4ge

Smash Lord
Joined
Jul 16, 2009
Messages
1,119
Yea how is driftloon going

Can someone plzzz post the alloys code/codes i really need to get them working again
Code:
Hold Shield for Giga & Company V2 [spunit262]
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000
Needs "Giga and Company Engine V2" or
"Independent Pokemon Engine +no wreck My Music V2"

Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safty.

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Alloy Victory/Loss Poses:
0477F8EC 60000000

CSS fixes for Giga and Company V2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6

Char ID fix 2.1 [spunit262, The Paprika Killer]
C28152E4 00000006
819E003C 907EFFFC
80E30030 2C07000F
40A2001C 80FE0008
3C008180 7C070000
4080000C 39030008
9107FFFC 00000000
 

Tsuyoshio

Smash Journeyman
Joined
Oct 25, 2009
Messages
323
Code:
Hold Shield for Giga & Company V2 [spunit262]
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000
Needs "Giga and Company Engine V2" or
"Independent Pokemon Engine +no wreck My Music V2"

Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safty.

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Alloy Victory/Loss Poses:
0477F8EC 60000000

CSS fixes for Giga and Company V2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6

Char ID fix 2.1 [spunit262, The Paprika Killer]
C28152E4 00000006
819E003C 907EFFFC
80E30030 2C07000F
40A2001C 80FE0008
3C008180 7C070000
4080000C 39030008
9107FFFC 00000000
Thanks man im very greatful
 

Mr.Weegee

Smash Ace
Joined
Oct 19, 2009
Messages
550
Olimar is the 5th alloy.

Everything about Devil always sounds so interesting and bizarre, I love it! :D
So true.

I just added in my own replication taunt code, so now the Devil has taunts! :)

-side taunt: he melts into a puddle
-up-taunt: he disappears. A while later, he reappears in a Superman stance.
-down-taunt: the old wait 3. (he loses his head, reaches into his neck, and pulls it out).

I'm makin' fast progress!
 

frogpony

Smash Rookie
Joined
Dec 2, 2009
Messages
15
Well it seems hacking over olimar is pretty successful?
Except doesn't that leave all the pikmin following behind say ridley?

Are there any other really successful non alloy characters to replace... cause i have pal and you cant play as alloys.
 

107

Smash Rookie
Joined
Nov 4, 2009
Messages
8
cause i have pal and you cant play as alloys.
Yes you can, just use the character modifier like I do.

Code:
Character modifier (P1) [Link]
4A000000 9018F140
10000098 000000XX
E0000000 80008000


Character IDs
Original by Y.S.
XX:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed
2F ZakoBlue
30 ZakoYellow
31 ZakoGreen
32 Mario
Only use the "unplayable" characters (Alloys, Giga Bowser, ect) in Special Brawl, otherwise they can end up messing up my music. (Or so I hear)
 

Razanak7

Smash Ace
Joined
Nov 10, 2009
Messages
928
Location
In your pants.
I just added in my own replication taunt code, so now the Devil has taunts! :)
Now all we need are B moves and we're all set. I'm quite surprised at the progress made here, well done.

Well it seems hacking over olimar is pretty successful?
Except doesn't that leave all the pikmin following behind say ridley?
That's actually very simple to fix. Just remove some events in PSA and boom, no Pikmin.
 

Tsuyoshio

Smash Journeyman
Joined
Oct 25, 2009
Messages
323
[/QUOTE]That's actually very simple to fix. Just remove some events in PSA and boom, no Pikmin.[/QUOTE]

Is there a psa way you can have it only pikmin and is there a way i can take the code from pikmin and put it on another character so i can have the pikmin following them?
 

frogpony

Smash Rookie
Joined
Dec 2, 2009
Messages
15
wow never knew that code existed. thanks a heap!


Edit: well this is gonna sound stupid but is there a PAL character modifier code for only p2, 3 and 4? 3 dif codes, not the one!
If not i can manage.
 

107

Smash Rookie
Joined
Nov 4, 2009
Messages
8
wow never knew that code existed. thanks a heap!


Edit: well this is gonna sound stupid but is there a PAL character modifier code for only p2, 3 and 4? 3 dif codes, not the one!
If not i can manage.
Code:
Character modifier (P2) [Link]
4A000000 9018F19C
10000098 000000XX
E0000000 80008000

Character modifier (P3) [Link]
4A000000 9018F1F8
10000098 000000XX
E0000000 80008000

Character modifier (P4) [Link]
4A000000 9018F254
10000098 000000XX
E0000000 80008000
 

Batandy

Smash Apprentice
Joined
Mar 17, 2009
Messages
196
Location
Rome - Italy
just rename the bone that has the index of the TransN bone on the alloy, and rename the TransN bone to the one you just renamed (so they are swapped) then go into the model editor, and copy everything from the bone you changed to TransN to the one that used to be TransN. now change the new Trans N to:
Rotation= all 0's
Translation= all 0's
size = all 1's
hope this helps
Please, can you explain it better?
I really have big problems with this bug...
 

Thunderspam

Smash Journeyman
Joined
Jul 9, 2009
Messages
280
Location
In a box
Alright guys, I need some help with Olimar.

So I have been building Primid on him, but I noticed something odd. There is always a red glowing orb attached to his right wrist (Or left, I forget... it is irrelevant). Anyways, it took me a while to figure out what it was, since I thought it was Primid's model, but then I realized it was actually Olimar's antenna bobble. But I can't actually find where it is. I am sort of hoping it might be the same deal as SwordGlow, since then I can give Primid eyes.
 

n64billy

Smash Ace
Joined
Feb 4, 2009
Messages
614
Location
Behind you!
Alright guys, I need some help with Olimar.

So I have been building Primid on him, but I noticed something odd. There is always a red glowing orb attached to his right wrist (Or left, I forget... it is irrelevant). Anyways, it took me a while to figure out what it was, since I thought it was Primid's model, but then I realized it was actually Olimar's antenna bobble. But I can't actually find where it is. I am sort of hoping it might be the same deal as SwordGlow, since then I can give Primid eyes.
Perhaps if you look at the bone where the glow comes from (The antenna), and see if they share ID's with wrist/leg you'll know that that's what's causing the "problem". (I don't think it's possible to 'duplicate' the glow to make eyes if this is the case.)
 

Thunderspam

Smash Journeyman
Joined
Jul 9, 2009
Messages
280
Location
In a box
Perhaps if you look at the bone where the glow comes from (The antenna), and see if they share ID's with wrist/leg you'll know that that's what's causing the "problem". (I don't think it's possible to 'duplicate' the glow to make eyes if this is the case.)
I don't want to duplicate the glow. I want to replace the model or whatever on the glow, much like the SwordGlow replacement, and change it to the model of his eyes.
 

n64billy

Smash Ace
Joined
Feb 4, 2009
Messages
614
Location
Behind you!
I don't want to duplicate the glow. I want to replace the model or whatever on the glow, much like the SwordGlow replacement, and change it to the model of his eyes.
Oh yep, I get what you mean now. Zoned out for a second there....
I've got an idea how how it could be done, just a theory though.

If the bone that the glow is set too doesn't affect the rest of the animation, you could change it it in the T-pose to the face, then replace the glow texture with your new eye texture. It sounds easy IN THEORY.
 

SirIKE

Smash Rookie
Joined
Feb 9, 2009
Messages
5
when isaac uses aether, side B, and down Smash his hair removes and attachs to his sword
 

nerfispwnage243

Smash Cadet
Joined
Jul 25, 2009
Messages
70
:::::::To Thunderspam::::::: Ya I encountered this problem while I was working on Entei. I have absolutely no clue on how to fix it. Perhaps it is in the MotionEct.pac file, I know that some characters keep special textures and models tere. Link keeps his Bow, Arrows, Clawshot, Navi, ect. in there. Maybe this could help.
 

Razanak7

Smash Ace
Joined
Nov 10, 2009
Messages
928
Location
In your pants.
Is there a psa way you can have it only pikmin and is there a way i can take the code from pikmin and put it on another character so i can have the pikmin following them?
The easiest way to do it would be to apply the invisibility event for all of Olimar's animations.

Now, giving another character Pikmin... even if it is possible, it would take a very long time. You would need to export all the model, texture and animation data from Olimar and put it in the new character so all the textures, models and animations work properly, and even then you would need to program the attacks right so it actually works/doesn't break.

please please please!
I really need an explanation on the TransN bone for the walk fix...
Please...
I'm pretty sure it's been said sometime here, so the real problem is finding it...

On a lighter note, Meta Ridley is coming along very well. Making huge progress on his Wait1 animation.

... Which doesn't sound that impressive in itself, but considering that's what the problem was in the first place when I started him a month ago or whenever it was, that is some big progress.
 

Thunderspam

Smash Journeyman
Joined
Jul 9, 2009
Messages
280
Location
In a box
I found Olimar's Antenna. It is located inside his effects file.

Oh, but a little bit of a heads up. The ball is made of FIVE parts. Hell yeah, this makes Olimar even better, since now he has weapon support.
 

Thunderspam

Smash Journeyman
Joined
Jul 9, 2009
Messages
280
Location
In a box
I mean that once I get it working, I can pretty much give Primid all of his SSE weapons if I please. I might also keep the Pikmin, and just change them with Mites.
 

Razanak7

Smash Ace
Joined
Nov 10, 2009
Messages
928
Location
In your pants.
Im in ur brawlz, bein playabl



Size comparison. I shrunk down the wings by about half, and the tail by about 10%.



I can just hear the fanfare playing... http://www.youtube.com/watch?v=T4xzisXI0QY

This ordeal had probably been the most unusual I've had in my personal history of hacking. You see, the animation used in the picture above is technically the same one from before, from way back on my first attempt. In a final effort to figure out what's wrong with it, I decided to do it the old fashioned way.

Bone by bone, and frame by frame, I began copying keyframes from the original to a new one. This way, I would be able to find exactly what the problem was. And you know what that problem was?

Nothing at all. It just... didn't load.

I don't know what I did differently this time, but it works, and I'm not complaining.

So look out Samus, Meta Ridley's back to kick some @$$!
 

Tsuyoshio

Smash Journeyman
Joined
Oct 25, 2009
Messages
323
Im in ur brawlz, bein playabl



Size comparison. I shrunk down the wings by about half, and the tail by about 10%.



I can just hear the fanfare playing... http://www.youtube.com/watch?v=T4xzisXI0QY

This ordeal had probably been the most unusual I've had in my personal history of hacking. You see, the animation used in the picture above is technically the same one from before, from way back on my first attempt. In a final effort to figure out what's wrong with it, I decided to do it the old fashioned way.

Bone by bone, and frame by frame, I began copying keyframes from the original to a new one. This way, I would be able to find exactly what the problem was. And you know what that problem was?

Nothing at all. It just... didn't load.

I don't know what I did differently this time, but it works, and I'm not complaining.

So look out Samus, Meta Ridley's back to kick some @$$!

Amazing he looks absolutey amazing
 
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