Or delete the thumb all together and put some flat texture over it.you could just shrink one finger down to nothing using scale in all the animations you know
I really think it's a possible PSA.
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Or delete the thumb all together and put some flat texture over it.you could just shrink one finger down to nothing using scale in all the animations you know
1. I don't know how to hack character data at all. The only hacking I do is textures and custom CSP/CSS's.Yes, its possible. Why don't you do it yourself McSnapple? (just curious) Oh, and I love your sig.
actually, I have made glover, with a wait, duck, and get up from duck animations. i made a texture for him, and he is sized down. if i could find the file, maybe i'll send it, but i find it ironic with how unpopulaur he is. loved the game tho XD i think i got rid of the middle finger thoI've heard it somewhere, but people say Little Mac can't be made into a PSA; is this true? Also, I want to reiterate the question I asked a few posts back since I doubt anyone read it: Would it be possible for anyone to make a Glover PSA out of Master Hand? Full moveset, resized, etc...
He's a pretty obscure game character from the N64, so here's a pic to jog some suppressed memories~
"Gwahaha! Post #666! Now I am complete!"
I myself am a huge fan of glover and still play that game i would love to see what he looks likeactually, I have made glover, with a wait, duck, and get up from duck animations. i made a texture for him, and he is sized down. if i could find the file, maybe i'll send it, but i find it ironic with how unpopulaur he is. loved the game tho XD i think i got rid of the middle finger tho
... I don't see the difference.I seem to have mostly fixed the problem, though his Utilt and Dsmash (Wood Hammer) seem to only hit in the direction Snover is facing and the direction his back is toward, respectively, while I want them to hit both in front and back. Kind of odd.
To get rid of SpecialSHold, you could just use the Animation Speed event to make it go by instantly. This would also allow for two different power levels for it; one without holding B and another with holding B.I've had little success getting his specials to do what I want. I'm trying to rearrange Pikachu's subactions since he has so many for specials. I want to get rid of the ones I don't need (for example, SpecialSHold, since Snover's Ice Shard won't need that), and use extra subactions where I need them in his specials... but to no avail. *sigh*
Attribute 0x0B4 in PSA, right below Weight, controls size.Also, how would one go about making a model bigger? Snover is currently smaller than every other character.
First Roy and now this?!actually, I have made glover, with a wait, duck, and get up from duck animations. i made a texture for him, and he is sized down. if i could find the file, maybe i'll send it, but i find it ironic with how unpopulaur he is. loved the game tho XD i think i got rid of the middle finger tho
although, if someone made sly cooper, id have to main him no matter how unballanced or crappy he may be
He should be able to summon a soccer ball (which I will texture hack into his famous yellow and red one) and be able to be used when ever summon. I say it should be given the same properties as the Smashville balloon when other plays hit it, so that only Glover can use it.If you need suggestions for Glover's specials, One should summon a random ball. (Soccer, Poke, Smoke, Smash)
Thanks, I'll try that out.To get rid of SpecialSHold, you could just use the Animation Speed event to make it go by instantly. This would also allow for two different power levels for it; one without holding B and another with holding B.
See, that's the weird thing. I read that in a different thread, and tried it (as well as editing a number of other attributes), but nothing seems to have changed, even though everything else in the file seems to be working properly. Am I missing something that activates attribute changes? I actually downloaded Bowser's .pac file as a reference point, because I figured Snover would have to be somewhere between Bowser and Pikachu... Right now, the value Snover has for Attribute 0x0B4 is 1.14 - which is bigger than Bowser's (1). Yet Snover is clearly much smaller in-game.Attribute 0x0B4 in PSA, right below Weight, controls size.
It's a multiplier -- If Snover starts out half Bowser's size originally, then you'd need to set the Size attribute to 2 for them to be equal size. 4 would make Snover twice Bowser's size.See, that's the weird thing. I read that in a different thread, and tried it (as well as editing a number of other attributes), but nothing seems to have changed, even though everything else in the file seems to be working properly. Am I missing something that activates attribute changes? I actually downloaded Bowser's .pac file as a reference point, because I figured Snover would have to be somewhere between Bowser and Pikachu... Right now, the value Snover has for Attribute 0x0B4 is 1.14 - which is bigger than Bowser's (1). Yet Snover is clearly much smaller in-game.
I feel like I thought of something else I wanted to ask a while ago too... But I seem to have forgotten...
So, Pikachu's original attribute was .79; I doubled that to 1.58. Now Snover's actually a bit too big. But thank you!It's a multiplier -- If Snover starts out half Bowser's size originally, then you'd need to set the Size attribute to 2 for them to be equal size. 4 would make Snover twice Bowser's size.
Hey, one question, I did everything but there is something with this image that has become a pain to me, how did you do the command: "if: 34".Here's the specials code!
As far as I know, the problems are with my own specials, not this code, so it should work out fine.
This is the specials code:
kudos to my sloppy arrow-drawing abilities.
@ brawlshifter: Plz put this in the OP.
the 000B400 is a "Else if", and the numbers go like this: 6=Requeriment-7=number, 5=Variable-3FB is a Hexadecimal, 1019 in decimal; and the others the same.I can figure out the other stuff in the Specials Code, but how do I set-up the "000B0400: 6-7, 5-3FB, 0-0, 5-C5D" thing?
When you say cloning characters, do you mean (for example) I can have three Toon Links? 1 Toon Link default, 1 Geno PSA over Toon Link, and a Cosmic Geno Toon Link? All with their own individual buttons and individual textures?Working on a method for clone characters; update sometime tomorrow, depending on whether or not it works.
Yes, you may use fully playable custom characters; they're better known as PSA's. Some characters have texture hacks, but totally reworked movesets, while some are movesets over characters with ninor fixes on the model (like removing the sword and shield for Fighter Geno Toon Link).Woah this looks really cool :0 I never knew this existed for brawl :0!! Nice is this a working project like for Meta Ridley, is it free of bugs and glitches or should I patiently wait until its improved on? Someone told me it's possible to use custom characters that work...100% (not textures or effects) is this true or no? Or is this thread here the only way to use full custom characters on brawl?
Wow I had no idea :0 I only knew of textures and VERY few movesets from Elite Smash Hackers. And they only have 2 movesets there really. But from what I gather here these are models taken from trophies or Assist Trophies and made playable in-game with custom movesets and everything :0 Wow great job I thought this was impossible. Is there ANY of them fully working or are all of them still in development?Yes, you may use fully playable custom characters; they're better known as PSA's. Some characters have texture hacks, but totally reworked movesets, while some are movesets over characters with ninor fixes on the model (like removing the sword and shield for Fighter Geno Toon Link).
It's a magical place, and you're in the moment.
Geno is pretty legit man, and Meta-Ridley has a gamma too.none is really complete
but waluigi is playable already
but right now without any specials
That's what I mean. I'm going to test it this afternoon, and I have reason to believe it will work.When you say cloning characters, do you mean (for example) I can have three Toon Links? 1 Toon Link default, 1 Geno PSA over Toon Link, and a Cosmic Geno Toon Link? All with their own individual buttons and individual textures?
If so, I'll love you more that FortWaffles (that is until he shows me his Glover PSA).
[[BREAKING NEWS]]
http://elitesmashhackers.wordpress.com/2010/01/12/11463/#comment-21849
BigSharkZ has left the community...
So will the Shadow PSA EVER be finished...?
Meta can be used, he just can't fight yet, as he has no working attacks.Woah this looks really cool :0 I never knew this existed for brawl :0!! Nice is this a working project like for Meta Ridley, is it free of bugs and glitches or should I patiently wait until its improved on?
That's a good trick, since I've posted 4 on there. Not to mention the 3 or 4 from other users.I only knew of textures and VERY few movesets from Elite Smash Hackers. And they only have 2 movesets there really.
I say make a proper resize before anything. The gamma had him way too large. Also, I vouch for four jumps: the initial, and three wing flaps.Update on Ridley:
1. He can walk & run just fine. But for whatever reason, he slows down at the end of the animation loops.
2. He can jump just fine, right now he has Green Alloy's default 6 jumps, but I'll probably decrease later on.
3. He can be grabbed, thrown and footstooled without freezing
4. He can grab others without freezing.
I'll post a video or something after I finish all of his basic movement animations.
So the CURRENT Waluigi is the download in the OP?That's what I mean. I'm going to test it this afternoon, and I have reason to believe it will work.
Also, Shark's coming back.
Meta can be used, he just can't fight yet, as he has no working attacks.
That's a good trick, since I've posted 4 on there. Not to mention the 3 or 4 from other users.
Just tried the clone thing. It didn't work. Here's what I tried to do...
I noticed that, when trying Rayquaza, the game only loads things for a character when they are selected. So, I selected Ray, changed the texture on my SD, and had player 2 load Ray. They each had different textures, despite Alloys having only 1.
I had figured that the same could apply for movesets and animations; however, what I didn't notice is that they are only loaded once, so this method only allows you to swap textures, which in itself is pretty useless.
I thought I had a way around that, but it didn't work either.
Geno is just a PSA and a texture. It is good, though.Geno is pretty legit man, and Meta-Ridley has a gamma too.
Put the files in pf>Fighter>ZakoBoy.So the CURRENT Waluigi is the download in the OP?
And actually with the movesets on ESH only 2 can be downloaded. Assasin Marth and Dark Super Sonic I think.
Also when you download lets say Waluigi, where do the files go? I already kno how to make the CSS work with the alloys. What must you do with the file after download?
Where did you hear that?Also, Shark's coming back.
But it IS legit, man.Geno is just a PSA and a texture. It is good, though.
Yes, I am interested to know also.Where did you hear that?
So ZakoBoy is the folder used for all of them? And must be used with a CSS with alloys right?Put the files in pf>Fighter>ZakoBoy.