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Fµlly Nëw Chàrácter Archive

metaXzero

Smash Champion
Joined
Jan 9, 2008
Messages
2,586
Location
Under the ground.
I have a good question ... With all the hacking skills and character models, wouldn't it be possible for us to make our own Super Smash Bros 4
How is this a good question? It's kinda obvious.

It's more accurate to say you can make your own vision of Smash period then just a vision of SSB4, but yes.
 

InTrepidCognito

Smash Ace
Joined
Jan 21, 2010
Messages
638
We'd have to replace already-existing characters, but yeah.

It's okay, though, I think that Mario guy has really overstayed his welcome. How many games has he been in, like two?
 

superyoshi888

Smash Lord
Joined
Apr 8, 2008
Messages
1,026
Well Ness has only been in one. Wouldn't mind seeing him(and Lucas) leave.

*prepares to be stoned to death by Mother fans*
 

Eternal Yoshi

I've covered ban wars, you know
Joined
Mar 3, 2007
Messages
5,450
Location
Playing different games
NNID
EternalYoshi
3DS FC
3394-4459-7089
Why use an alloy when bones no longer limit the character? Having no specials, shielding, dodging, or grabbing ability (including ledges) severely limits the possibilities for a character.
OK. I added a lot of bones and he loaded over Marth and Sheik.
He has the walking bug though.

How can this be fixed without messing up the bone structure of his leg?

If that can't be done, then which character do you suggest he be put over?

I believe this is the umpteenth time I've said this.
1) Figure out the bone index of the original character's TransN.
2) Find the new model's bone with that bone index.
3) Change that to TransN.

For example: Gardevoir's original TransN was bone index 2. Zelda's, however, was 7, so the movement glitch occured. The game treats the original bone INDEX as the TransN, regardless of the name, so to get the premade animations to work while fixing the glitch, rename the bone with the proper index (for me, 7) to TransN (rename the old TransN to whatever the hell you wish :p I named mine "derp").
Tried this. Problem is, GF's left leg has a bone index of 7.
 

Zenox the Chimera

Smash Journeyman
Joined
Feb 11, 2010
Messages
209
Location
In ur Chimera Lab, eatin' teh scientistz
Well Ness has only been in one. Wouldn't mind seeing him(and Lucas) leave.

*prepares to be stoned to death by Mother fans*
No. Umm, NO. If anyone was to go, it'd be the Ice Climbers, Pit and people like that. They've only been in one game too, but very minor games, at that. There were three games in the mother series, only one ice climbers.

*stones superyoshi*
 

Eternal Yoshi

I've covered ban wars, you know
Joined
Mar 3, 2007
Messages
5,450
Location
Playing different games
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EternalYoshi
3DS FC
3394-4459-7089
Sadly, 2 of those are Japan only, like Matrh's games until 2009. >_<
And Roy's.

Oh, Ness is a perfect antendee.

Next smash game, I want Marth to still speak japanese, but with subtitiles.

Anyway, GF has over 70 bones now.

Maybe a bone structure program can rearrange the bones so that I can put some dummy bones in front of TransN.

That way I can use that method without messing up the leg structure.
 

Eternal Yoshi

I've covered ban wars, you know
Joined
Mar 3, 2007
Messages
5,450
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Playing different games
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EternalYoshi
3DS FC
3394-4459-7089
Gray Fox's LLEG is bone index 7. Altering it effs up EVERYTHING involving his left leg.

Hpefully that program I recently got works.
 

InTrepidCognito

Smash Ace
Joined
Jan 21, 2010
Messages
638
No. Umm, NO. If anyone was to go, it'd be the Ice Climbers, Pit and people like that. They've only been in one game too, but very minor games, at that. There were three games in the mother series, only one ice climbers.

*stones superyoshi*
GASP! You mean you WOULDN'T want Balloon Fighter in SSB4?!

*stoned*
 

brawlshifter

Smash Lord
Joined
Oct 8, 2009
Messages
1,195
Location
If you look at this, you're a stalker: NorCal
I'll finally update the OP tomorrow (I'm going to D.C. for Spring Break, so I figured I have to do it now). When I update it, I'm only going to look through this thread, so if anyone wants their projects to be in the OP and they haven't posted them in this thread yet, please do so now. After tomorrow (and after I get back from D.C.), I'll update the thread regularly again.
 

Eternal Yoshi

I've covered ban wars, you know
Joined
Mar 3, 2007
Messages
5,450
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Playing different games
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3DS FC
3394-4459-7089
I'm working on Gray Fox and "translating" his animations, but I need to find a way to fix the snap back bug.

Edit:
Bummer about the edit...



Huh. I don't remember that new thing (I'd go a few pages back to look it up, but I should be writing an essay right now <.<)... but I bet that you tried to make that change before BrawlBox 0.60c came out. Try changing TransN to 0 with the new version of BrawlBox, and then adding the Character Momentum loop setup in PSA.

Alternately, you could change the TransN translation to 0, and find the new bone that covers TransN's purposes... by which I mean you'd have to load up the regular Alloy's model that you have replaced, and find his TransN bone. Take note of the BoneIndex of your regular Alloy's TransN. Then, go back to your new model, and locate the bone whose BoneIndex matches your note. You can translate that bone as you please, and it will _actually_ move the character.

All of the above solutions also apply to ChiboSempai's problem.

EDIT: As a side-note, the reason (as some of you may deduce) that Hammer Bros. doesn't experience the walk glitch is most likely because the BoneIndex of his TransN happens to match the BoneIndex of the Alloy's TransN.
Glad I found this. Hopefully this won't result iin him having Longchu's left leg.

I'm puting him over Marth BTW.
 

superyoshi888

Smash Lord
Joined
Apr 8, 2008
Messages
1,026
Hmm, if I can figure out Riivolution, I might move Missingno. over to an Alloy because of issues with bone numbers.

Of course, that would be problematic to those who use codes and not Riivolution, wouldn't it? :/
 

brawlshifter

Smash Lord
Joined
Oct 8, 2009
Messages
1,195
Location
If you look at this, you're a stalker: NorCal
Shifter's Back

Prepare for another one of my extremely long posts. (Sorry for DP, but I just went through the last 30 or so pages and Multiquoted tons of posts, so I had to make a new one.) By the way, I haven't updated the OP yet, this is just me replying to everyone. I'll update the OP once I finish this post. By the way, again, I'll quote (most) pictures because its been so long since anyone has seen (most of) them, and because I can:p.
This should be OP'd at some point. Maybe.

First, you take the model that you want to be placed on he other person (Tails, Fox, etc.).

You should polygon delete any unnecessary parts (like the body or so).

Next, you go to FitPerson.pac (the one who you want to place the part on, like Sonic).

Replace one of their personal GFX with the model that you want to be a graphic (like Tails's head).

Give it an animation (if it doesn't have one) with an obscenely large amount of frames (I used 10,000).

Then, in PSA, in Wait1 (and probably entry, win and lose), call up the graphic according to this list:

Code:
File #0
01 SYS_HIT_NORMAL
02 SYS_HIT_NORMAL_SHOCK
03 SYS_HIT_FIRE
04 SYS_HIT_ELEC
05 SYS_HIT_CUT
06 SYS_HIT_CUT_SHOCK
07 SYS_LANDING_SMOKE
08 SYS_LANDING_SMOKE_S
09 SYS_CROWN
0A SYS_DASH_SMOKE
0B SYS_DOWN_SMOKE
0C SYS_FLYROLL_SMOKE
0E SYS_ACTION_SMOKE_H
0F SYS_WHIRLWIND_L
10 SYS_WHIRLWIND_R
11 SYS_SMASH_FLASH
12 SYS_SMASH_FLASH_S
13 SYS_DAMAGE_FIRE
14 SYS_DAMAGE_ELEC
15 SYS_SHIELD
16 SYS_SHIELD_SMOKE
17 SYS_SHIELD_DAMAGE
18 SYS_DEAD
19 SYS_BOMB_A
1A SYS_FLAME
1B SYS_RUN_SMOKE
1C SYS_JUMP_SMOKE
1D SYS_TURN_SMOKE
1E SYS_FLASH
1F SYS_JUMP_AERIAL
20 SYS_CLIFF_CATCH
21 SYS_GUARD_MARK
22 SYS_ATK_SMOKE
23 SYS_ERACE_SMOKE
24 SYS_BOMB_B
25 SYS_SPIN_WIND
26 SYS_ACTION_SMOKE_V
27 SYS_SLIP_SPARK
28 SYS_H_SMOKE_A
29 SYS_H_SMOKE_B
2A SYS_V_SMOKE_A
2B SYS_V_SMOKE_B
2C SYS_SCRATCH
2D SYS_PASSIVE
2E SYS_PIYOPIYO
2F SYS_PIYO
30 SYS_SLEEP
31 SYS_DAMAGE_HADOU
32 SYS_STEP_JUMP
33 SYS_SSCOPE_BULLET
34 SYS_BOUND_SMOKE
35 SYS_CATCH
36 SYS_ITEM_GET
37 SYS_RECOVERY
38 SYS_ITEM_ARRIVAL
39 SYS_MBALL
3A SYS_QUAKE
3B SYS_BOMB_C
3C SYS_BOMB_D
3D SYS_FREEZER
3E SYS_KUSUDAMA
3F SYS_HIT_ICE
40 SYS_HIT_ICE_SHOCK
41 SYS_FIREFLOWER
42 SYS_SMOKESCREEN
43 SYS_THUNDER
44 SYS_THUNDER_FLASH
45 SYS_MERIKOMI
46 SYS_SPIN_WIND_S
47 SYS_FINAL_LINE
48 SYS_FINAL_AURA
49 SYS_CLACKER_SHOT
4A SYS_CLACKER_BULLET_S
4B SYS_CLACKER_BULLET_L
4C SYS_CLACKER_BOMB
4D SYS_BOMB_E
4E SYS_SPLASH
4F SYS_RIPPLE
50 SYS_DROWN
51 SYS_HIT_NORMAL_2
52 SYS_DAMAGE_SHIEN
53 SYS_GEKIKARA_AURA
54 SYS_GEKIKARA_FIRE
55 SYS_MATCHLESS
56 SYS_CROWN_COLLISION
57 SYS_S_JUMP
58 SYS_RAYGUN_BULLET
59 SYS_RAYGUN_SHOT
5A SYS_RIPSTICK
5B SYS_STARROD_BULLET
5C SYS_STARROD_SHOT
5D SYS_STARROD_SHIBUKI
5E SYS_DROWN_OUT
5F SYS_SCREW
60 SYS_BOMB_SPARK
61 SYS_HIT_POISON
62 SYS_FLYING_PLATE
63 SYS_BADGE
64 SYS_DEKU
65 SYS_SMARTBOMB
66 SYS_BOX00_BREAK
67 SYS_BOX01_BREAK
68 SYS_BOX02_BREAK
69 SYS_BARREL02_BREAK
6A SYS_DEAD_FLASH
6B SYS_WARPSTAR
6C SYS_PASARAN
6D SYS_DRAGOON_A
6E SYS_DRAGOON_B
6F SYS_DRAGOON_ENTER
70 SYS_DRAGOON_FIRE
71 SYS_DRAGOON_ATTACK
72 SYS_SMASH_BALL
73 SYS_SOCCER
74 SYS_ASSIST
75 SYS_SUPERSTAR
76 SYS_HEART
77 SYS_CD_GET
78 SYS_DRAGOON_FLASH
79 SYS_MISFIRE
7A SYS_ABSORPTION
7B SYS_ASASE_WALK
7C SYS_ASASE_LANDING
7D SYS_SP_FLASH
7E SYS_WARPSTAR_BREAK
7F SYS_JUST_SHIELD
80 SYS_ICE_LANDING
81 SYS_PASARAN_SPARK
82 SYS_CHEWING
83 SYS_SMASHPLATE
84 SYS_SAMUS_CHANGE_FLASH_A
85 SYS_SZERO_ENTRY_FLASH
86 SYS_SZERO_ENTRY_SMOKE
87 SYS_CLING

File #1
01 MARIO_FB
02 MARIO_FB_SHOOT
03 MARIO_FB_BOUND
04 MARIO_S_MANT1
05 MARIO_S_MANT2
06 MARIO_S_JUMP
07 MARIO_PUMP_SHOOT
08 MARIO_PUMP_HIT
09 MARIO_PUMP_FADE
0A MARIO_PUMP
0B MARIO_PUMP_MAX

File #2
01 DONKEY_HEADBAT
02 DONKEY_GIANTPUNCH
03 DONKEY_GIANTPUNCH_MAX
04 DONKEY_GIANTPUNCH_SMOKE
05 DONKEY_HANDSLAP
06 DONKEY_ENTRY

File #3
01 LINK_SWORD
02 LINK_ARROW
03 LINK_ARROW_MAX
04 LINK_BOOMERANG
05 LINK_BOOMERANG_T
06 LINK_KAITEN
07 LINK_KAITEN_S
08 LINK_KAITEN_AIR
09 LINK_KAITEN_AIR_S
0A LINK_BOOMERANG_W
0B LINK_BOOMERANG_H
0C LINK_BOOMERANG_WS
0E LINK_NAVY
0F LINK_ENTRY
10 LINK_BOMB_SPARK

File #4
01 SAMUS_JUMP_JET
02 SAMUS_ATK_BOMB
03 SAMUS_CSHOT_BULLET
04 SAMUS_CSHOT_HOLD
05 SAMUS_CSHOT_SHOT
06 SAMUS_CSHOT_MAX
07 SAMUS_MISSILE_STRAIGHT
08 SAMUS_MISSILE_HOMING
09 SAMUS_MISSILE_SHOT
0A SAMUS_SCREWATTACK
0B SAMUS_APPEAL_S
0C SAMUS_GBEAM


File #5
01 YOSHI_TAMAGO_KAKERA_A
02 YOSHI_TAMAGO_KAKERA_B
03 YOSHI_TAMAGO_KAKERA_C
04 YOSHI_GOROGOROTAMAGO
05 YOSHI_TAMAGONAGE
06 YOSHI_HIPDROP_STAR
07 YOSHI_TAMAGOUMI

File #6
01 KIRBY_ATK100
02 KIRBY_SUIKOMI
03 KIRBY_HAMMER
04 KIRBY_HANMMER_A
05 KIRBY_FCUT_A1
06 KIRBY_FCUT_B1
07 KIRBY_FCUT
08 KIRBY_STONE_S
09 KIRBY_STONE_E
0A KIRBY_FCUT_B2
0B KIRBY_FCUT_B3
0C KIRBY_FCUT_B4
0D KIRBY_STAR
0E KIRBY_FCUT_A2

File #7
01 FOX_ILLUSION_START
02 FOX_ILLUSION_M
03 FOX_ILLUSION_P
04 FOX_ILLUSION_END
05 FOX_REF_FLASH
06 FOX_REF_START
07 FOX_REF_LOOP
08 FOX_FIREFOX_START
09 FOX_FIREFOX
0A FOX_BLASTER_BULLET
0B FOX_BLASTER_SHOT
0C FOX_REF_REF
0D FOX_APPEAL_S

File #8
01 PIKACHU_ATK_S41
02 PIKACHU_ATK_S42
03 PIKACHU_DENGEKI
04 PIKACHU_DENGEKI_BOUND
05 PIKACHU_DENGEKI_LOOP
06 PIKACHU_KAMINARI_HIT
07 PIKACHU_KAMINARI_GR
08 PIKACHU_KAMINARI_START
09 PIKACHU_KAMINARI_END
0A PIKACHU_KAMINARI_CLOUD
0B PIKACHU_ZUTSUKI_HOLD
0C PIKACHU_ZUTSUKI_BOMB
0D PIKACHU_ZUTSUKI_SMOKE

File #9
01 LUIGI_FB
02 LUIGI_FB_SHOOT
03 LUIGI_FB_BOUND
04 LUIGI_ROCKET
05 LUIGI_CYCLONE

File #A
01 CAPTAIN_FP
02 CAPTAIN_FP_HOLD
03 CAPTAIN_FN_H_FIRE
04 CAPTAIN_FN
05 CAPTAIN_FN_AIR
06 CAPTAIN_FK_FLASH
07 CAPTAIN_FK
08 CAPTAIN_FP_FLASH
09 CAPTAIN_ENTRY
0A CAPTAIN_APPEAL_HI

File #B
01 NESS_PSI_ATK
02 NESS_PKT_BULLET
03 NESS_PKT_TAIL_A
04 NESS_PKT_TAIL_B
05 NESS_PKT_HOLD
06 NESS_PKT_ATTACK
07 NESS_PKFI_BULLET
08 NESS_PKFI_BOMB
09 NESS_PKFL_BULLET
0A NESS_PKFL_BULLET_ED
0B NESS_PKFL_BOMB
0C NESS_PSIMAGNET
0D NESS_ENTRY

File #C
01 KOOPA_BREATH
02 KOOPA_BREATH_M_FIRE
03 KOOPA_SHELL
04 KOOPA_DROP
05 KOOPA_WAIT_BREATH
06 KOOPA_GK_FREEZE
07 KOOPA_GK_SHIEN
08 KOOPA_GK_SMOKE
09 KOOPA_APPEAL_S
0A KOOPA_ENTRY
0B KOOPA_CHANGE_FLASH_A
0C KOOPA_CHANGE_FLASH_B
0D KOOPA_CHANGE_START_A
0E KOOPA_CHANGE_STRAT_B

File #D
01 PEACH_BOMBER
02 PEACH_KINOPIO_HIT
03 PEACH_KINOPIO_BULLET
04 PEACH_HIKKONUKI
05 PEACH_ENTRY
06 PEACH_ATTACK_HI3
07 PEACH_APPEAL_S

File #E
01 ZELDA_ATK_A
02 ZELDA_ATK_B
03 ZELDA_ATK_HI4_A
04 ZELDA_ATK_HI4_B
05 ZELDA_ATK_S4
06 ZELDA_FLOR_START
07 ZELDA_FLOR_END
08 ZELDA_NAYRU
09 ZELDA_NAYRU_FLASH
0A ZELDA_DIN_START
0B ZELDA_DIN_TAMA
0C ZELDA_DIN_BOMB
0D ZELDA_CHANGE_START
0E ZELDA_CHANGE_END
0F ZELDA_SHIKOMIBARI
10 ZELDA_FUSHIN_START
11 ZELDA_FUSHIN_END
12 ZELDA_ENTRY
13 ZELDA_CHANGE_FLASH_A
14 ZELDA_CHANGE_FLASH_B

File #?
01 POPO_ICESHOT_SMASH
02 POPO_ICESHOT_APPEAR
03 POPO_ICESHOT_COLD_A
04 POPO_ICESHOT_COLD_B
05 POPO_GOMJUMP
06 POPO_BLIZZERD_SHOOT
07 POPO_BLIZZERD_BULLET
08 POPO_THAMMER

File #?
01 MARTH_SWORD
02 MARTH_S_BREAKER
03 MARTH_COUNTER
04 MARTH_ENTRY

File #?
01 FALCO_VISION_START
02 FALCO_VISION_M
03 FALCO_VISION_P
04 FALCO_VISION_END
05 FALCO_REF_FLASH
06 FALCO_REF_START
07 FALCO_REF_LOOP
08 FALCO_FIREBIRD_START
09 FALCO_FIREBIRD
0A FALCO_BLASTER_BULLET
0B FALCO_BLASTER_SHOT
0C FALCO_REF_REF

File #15
01 GANON_MAJINKEN
02 GANON_MAJINKEN_HOLD
03 GANON_MAJINKEN_FLASH
04 GANON_REKKIKYAKU
05 GANON_ENGOKUA_FLASH
06 GANON_ENGOKUA_G
07 GANON_ENGOKUA_A
08 GANON_ENGOKUA
09 GANON_ENTRY
0A GANON_ENTRY_AURA
0B GANON_APPEAL_S

File #16
01 WARIO_PPE_S
02 WARIO_PPE_M
03 WARIO_PPE_L
04 WARIO_PPE_L_2
05 WARIO_PPE_FLY
06 WARIO_PPE_FLY_2
07 WARIO_KAMITSUKI_OPEN
08 WARIO_KAMITSUKI_BOMB
09 WARIO_KAMITSUKI_BITE
0A WARIO_CORKSCREW
0B WARIO_BIKE_SMOKE
0C WARIO_BIKE_BREAK
0D WARIO_KAMITSUKI_END
0E WARIO_BIKE_SMOKE_S 
0F WARIO_02
10 WARIO_03
11 WARIO_04
12 WARIO_05
13 WARIO_06
14 WARIO_07
15 WARIO_CHANGE_FLASH_A
16 WARIO_CHANGE_FLASH_B

File #17
01 META_K_ATK100
02 META_K_ATKS3S1
03 META_K_ATKS3S2
04 META_K_ATKS3S3
05 META_K_ATKS4S
06 META_K_ATK_HI4
07 META_K_ATK_LW4
08 META_K_ATK_AIR_B
09 META_K_ATK_AIR_F
0A META_K_ATK_AIR_HI
0B META_K_ATK_AIR_LW
0C META_K_DOWN_ATK
0D META_K_SWORD
0E META_K_DOWN_ATK_D
0F META_K_CLIFF_ATK_Q
10 META_K_CLIFF_ATK_S
11 META_K_GLIDE_ATK
12 META_K_SLIP_ATK
13 META_K_THROW_B
14 META_TORNADO
15 META_DRILL
16 META_MANTLE_START
17 META_MANTLE_END
18 META_SHUTTLELOOP
19 META_DM_ATTACK
1A META_DM_ATTACK_AIR
1B META_DM_ATTACK_F
1C META_DM_ATTACK_B

File #18
01 PIT_SWORD
02 PIT_ATK_AIR_N
03 PIT_ATK_AIR_HI
04 PIT_ATK100
05 PIT_FEATHER
06 PIT_PA_HOLD_ARROW
07 PIT_PA_HOLD_BOW
08 PIT_PA_FLY_ARROW
09 PIT_PA_STICK_ARROW
0A PIT_IKAROS_GOKOU
0B PIT_IKAROS_FLARE
0C PIT_IKAROS_WING_FLARE
0D PIT_PA_FLY_ARROW_FLASH
0E PIT_ANGERING
0F PIT_KAGAMI
10 PIT_KAGAMI_REF
11 PIT_ANGERING_START
12 PIT_ANGERING_END
13 PIT_ENTRY

File #19
01 SZERO_ATK_LW4
02 SZERO_MUZZULE
03 SZERO_BULLET_S
04 SZERO_BULLET_L
05 SZERO_PL_HOLD
06 SZERO_PL_SHOT
07 SZERO_PL_HIT
08 SZERO_ATK_AIRN
09 SZERO_WHIP_A
0A SZERO_WHIP_B
0B SZERO_ATK_S4S
0C SZERO_PWHIP
0D SZERO_ENTRY_FLASH
0E SZERO_ENTRY_SMOKE
0F SZERO_ENTRY_END

File #?
01 PIKMIN_SEIRETSU
02 PIKMIN_HIKKONUKI
03 PIKMIN_ORDER
04 PIKMIN_DEAD_RED
05 PIKMIN_DEAD_BLUE
06 PIKMIN_DEAD_YELLOW
07 PIKMIN_DEAD_WHITE
08 PIKMIN_DEAD_PURPLE
09 PIKMIN_HIT_RED
0A PIKMIN_HIT_BLUE
0B PIKMIN_HIT_YELLOW
0C PIKMIN_HIT_WHITE
0D PIKMIN_HIT_PURPLE
0E PIKMIN_ANTENNA
0F PIKMIN_ANTENNA_01
10 PIKMIN_ANTENNA_02
11 PIKMIN_ANTENNA_03
12 PIKMIN_ANTENNA_04
13 PIKMIN_ANTENNA_05
14 PIKMIN_ANTENNA_06

File #?
01 LUCAS_HOLD
02 LUCAS_PSI_ATK
03 LUCAS_ATK_LW4
04 LUCAS_ATK_HI4
05 LUCAS_PKT_BULLET
06 LUCAS_PKT_TAIL_A
07 LUCAS_PKT_TAIL_B
08 LUCAS_PKT_HOLD
09 LUCAS_PKT_ATTACK
0A LUCAS_PKFI_BULLET
0B LUCAS_PKFI_BOMB
0C LUCAS_PKFR_BULLET
0D LUCAS_PKFR_BULLET_ED
0E LUCAS_PKFR_BOMB
0F LUCAS_PSIMAGNET

File #?
01 DIDDY_ATTACKLW3
02 DIDDY_BJET
03 DIDDY_POPGUN
04 DIDDY_POPGUN_BREAK
05 DIDDY_MFLIP_CHOP
06 DIDDY_POPGUN_BREAK_A
07 DIDDY_POPGUN_BREAK_B
08 DIDDY_ENTRY

File #?
01 POKETRAINER_CHANGE_THROW
02 POKETRAINER_CHANGE_CATCH
03 POKETRAINER_CHANGE_IN
04 POKETRAINER_CHANGE_OUT
05 POKETRAINER_CHANGE_MBALL
06 POKETRAINER_CHANGE_RETURN

File #?
01 POKELIZARDON_TAIL_FIRE
02 POKELIZARDON_ATK_FIRE
03 POKELIZARDON_ATK_HI3
04 POKELIZARDON_MOUTH_FIRE
05 POKELIZARDON_STANDBY_FIRE
06 POKELIZARDON_KAENHOUSYA
07 POKELIZARDON_IWAKUDAKI
08 POKELIZARDON_SORAWOTOBU
09 POKELIZARDON_ATK_LW4
0A POKELIZARDON_ATK_AIRF

File #?
01 POKEZENIGAME_ATK_HI4
02 POKEZENIGAME_ATK_WATER_A
03 POKEZENIGAME_ATK_WATER_B
04 POKEZENIGAME_TAKINOBORI
05 POKEZENIGAME_TAKINOBORI_END
06 POKEZENIGAME_MIZUTEPPO_SHOOT
07 POKEZENIGAME_MIZUTEPPO_LIGHT
08 POKEZENIGAME_MIZUTEPPO_FADE
09 POKEZENIGAME_MIZUTEPPO_HIT
0A POKEZENIGAME_MIZUTEPPO
0B POKEZENIGAME_KARANIKOMORU
0C POKEZENIGAME_MIZUTEPPO_MAX

File #?
01 POKEFUSHIGISOU_ATK_HI4
02 POKEFUSHIGISOU_ATK_AIR_HI
03 POKEFUSHIGISOU_ATK_AIR_LW
04 POKEFUSHIGISOU_LEAF
05 POKEFUSHIGISOU_ATK11
06 POKEFUSHIGISOU_ATK12
07 POKEFUSHIGISOU_ATK100
08 POKEFUSHIGISOU_ATKS3S
09 POKEFUSHIGISOU_TANEMG
0A POKEFUSHIGISOU_TANEMG_TAMA
0B POKEFUSHIGISOU_TANEMG_HIT
0C POKEFUSHIGISOU_H_CUTTER
0D POKEFUSHIGISOU_TMUCHI_TRACE
0E POKEFUSHIGISOU_TMUCHI_FLASH
0F POKEFUSHIGISOU_H_CUTTER_HA

File #?
01 DEDEDE_HAMMER
02 DEDEDE_HAMMER_SPIN
03 DEDEDE_JETHAMMER_HOLD
04 DEDEDE_JETHAMMER_HOLD_MAX
05 DEDEDE_JETHAMMER
06 DEDEDE_JETHAMMER_MAX
07 DEDEDE_SUPERJUMP_RISE
08 DEDEDE_SUPERJUMP_STAR
09 DEDEDE_SUIKOMI
0A DEDEDE_WAD_DEAD
0B DEDEDE_WAD_THUNDER
0C DEDEDE_JETHAMMER_HOLD2
0D DEDEDE_JETHAMMER_HOLD_MAX2
0E DEDEDE_JETHAMMER2
0F DEDEDE_JETHAMMER_MAX2

File #22
01 LUCARIO_HADOU
02 LUCARIO_BFLASH_L
03 LUCARIO_BFLASH_R
04 LUCARIO_HATTACK_A
05 LUCARIO_HATTACK_B
06 LUCARIO_HATTACK_C
07 LUCARIO_HADOUDAN
08 LUCARIO_HADOUDAN_MAX_L
09 LUCARIO_HADOUDAN_MAX_R
0A LUCARIO_SINSOKU
0B LUCARIO_HAKKEI_NEAR
0C LUCARIO_HAKKEI_FAR
0D LUCARIO_KAGEBUNSHIN
0E LUCARIO_KAGEBUNSHIN_SPLIT
0F LUCARIO_KAGEBUNSHIN_APPEAR
10 LUCARIO_HADOUDAN_TAIL
11 LUCARIO_AURA
12 LUCARIO_HAKKEI

File #?
01 IKE_SWORD
02 IKE_HUNKA_HOLD
03 IKE_HUNKA
04 IKE_HUNKA_MAX
05 IKE_IAIGIRI
06 IKE_COUNTER
07 IKE_ENTRY
08 IKE_APPEAL_LW
09 IKE_HUNKA_SPIN

File #?
01 ROBOT_FOOTMARK
02 ROBOT_NOZZLE_LOOP
03 ROBOT_NOZZLE_END
04 ROBOT_JUMP_JET
05 ROBOT_ATK_JET
06 ROBOT_ATK_N_JET
07 ROBOT_ATK_LW_JET
08 ROBOT_EYE_FLASH
09 ROBOT_ATTACK_S4S
0A ROBOT_ROBOBURNER
0B ROBOT_ROBOBEAM
0C ROBOT_LAMP_S
0D ROBOT_LAMP_M
0E ROBOT_LAMP_L
0F FINROBOT_MAIN
10 FINROBOT_ENDFINROBOT_MAIN2
11 FINROBOT_MAIN3
12 ROBOT_ARMSPINROBOT_ARMSPIN_01
13 ROBOT_ARMSPIN_02
14 ROBOT_ARMSPIN_03
15 ROBOT_ARMSPIN_04
16 ROBOT_ARMSPIN_05
17 ROBOT_ARMSPIN_06

File #26
01 PURIN_UTAU
02 PURIN_KOROGARU
03 PURIN_APPEAL_LW

File #?
01 TOONLINK_SWORD
02 TOONLINK_ARROW_MAX
03 TOONLINK_BOOMERANG
04 TOONLINK_BOOMERANG_T
05 TOONLINK_KAITEN_S
06 TOONLINK_KAITEN_AIR_S
07 TOONLINK_BOMB
08 TOONLINK_BOMB_SPARK
09 TOONLINK_ENTRY

File #?
01 WOLF_REF_FLASH
02 WOLF_REF_START
03 WOLF_REF_LOOP
04 WOLF_BLASTER_BULLET
05 WOLF_BLASTER_SHOT
06 WOLF_REF_REF
07 WOLF_SCRATCH
08 WOLF_SLASH
09 WOLF_SHOOT

File #?
01 SNAKE_ATK_S4S
02 SNAKE_ATK_HI4
03 SNAKE_MORTER_SMOKE
04 SNAKE_ATK_LW4_S
05 SNAKE_ATK_LW4_H
06 SNAKE_ATK_LW4
07 SNAKE_ATK_LW4_BOMB
08 SNAKE_MISSILE_SMOKE
09 SNAKE_REMOTE_MISSILE
0A SNAKE_CYPHER
0B SNAKE_C4
0C SNAKE_ENTRY
0D SNAKE_ENTRY_THUNDER
0E SNAKE_R1
0F SNAKE_R2
10 SNAKE_R3
11 SNAKE_R4
12 SNAKE_R5

File #?
01 SONIC_SPINWIND
02 SONIC_PUNCHTRACE
03 SONIC_ATK_LW
04 SONIC_SPINTRACE
05 SONIC_SPINWIND_L
06 SONIC_SPINTRACE_L
07 SONIC_IDLING
08 SONIC_HOMINGTRACE
09 SONIC_GIMMCKJUMP
0A SONIC_RUNTRACE
0B SONIC_RUNTRACE_01
0C SONIC_RUNTRACE_02
0D SONIC_RUNTRACE_03
0E SONIC_RUNTRACE_04
0F SONIC_RUNTRACE_05
Right above it (only in Wait1), put in the Delete External Graphic event
(11150300: 0-Number of graphic, 3-0, 3-1) so that they don't overlap.
Good idea (about me adding it to the OP).

Hey could you post me on the list? I'm doing sasuke.
Who is he going over? And are you still working on him?

http://www.smashboards.com/showthread.php?t=266054

I already started an Amy PSA for Brawl! Can You add it to the list please?
Adding now.

I'm thinking of making Mankey, I've got the model but the animations are corrupt so I'll have to make them all myself. :(
You shouldn't add me to the list just yet, since I haven't even got the outline for what he should do, but if I get some good ideas I'll probably ask to be added soon.
And if anyone has any ideas for his moves, could you please tell me? It's the creativeness I'm mostly lacking. :ohwell:
Who is he going over?

I suppose now that the project is in full swing, I can post this here.

MegaMan Volnutt over R.O.B.

Link to the thread is in my sig, and remember, we're accepting members!
Adding now.

Is there anyone working on hammer bros?

Also I think we should somehow update the list. I bet a bunch of those characters arent being made anymore.
"Somehow" update the list? But yes, when I update it I'll get rid of a lot of projects.

Flygon over Red Alloy

Right now it is me, Camonsters and Alses that work on him but we will gladly accept any other users that wants to contribute to the project (link to thread is in my sig, click the Flygon).
Adding.

You don't have to repeatedly post to get your point across.

hey brawlshifter, plz edit the silver info on the first post. i am helping suren, and silver will be replacing lucario

EDIT: okay, we are still deciding who to put it over. put unsure for nao
Alright.


I'm working on Kenpachi from Bleach over Marth. Would anyone like to help?
Adding.


we need an animator, and maybe another PSA'er. will ny1 help us?
The thread iz here
Adding now.



I'm gonna try to work on Queen Fiona (Final Fantasy Crystal Chronicles and FFCC: My Life as a Darklord, where the model is from), but I'm not sure if it can be called a full project. As of right now I have most of her moveset planned and some drawings of them, but this is more or less something I'll be working on idly. When(/If >_>) I get more animations done I might make a topic and ask for help, since I have no clue how to use PSA. She's gonna be over Zelda, and currently everything works absolutely perfectly, outside of being unable to move on the ground, glitching out when thrown, and some animations being absurdly fast. No crashes, weird insta-deaths, or models randomly disappearing or anything.

Due to her bone structure I was also able to have her alternate outfit in MLaaD to work as an alternate costume. It's pretty sweet. Then again, since Fiona's original armor has her feet positioned weirdly (She's always on her toes), this presents the problem of this alternate outfit hovering slightly. I'm not sure, if this does get an actual release, whether or not I would put it in the release. It looks neat, and it doesn't really change anything, but it doesn't look very... professional like that.

I was originally going to try working on Mira from MLaaD since she has a buttload of alternate outfits, 4 of them being cameos (Rydia, Palom, Chime, and Sherlotta). However, some problems with the models and coming up with a moveset (She only really... talks) prevented me from wanting to work on her fully. I mean if I do get the models to work, then yeah I might reconsider.
You still working on her? And if so, who is she going over?


You can't forget about cream. Cream is one of the more peaceful characters who wouldn't be caught dead in brawl. But someone stole her precious Chao Cheese... Cream will fight against the toughest opponents to get her precious Chao back.

So far it is just me and captian kwark(gave me the models and some animations for her. I don't know if he plans to stay) on the project and I can make animations but I am no good with psa. I already have a wait1 wait2 jump glide and some winning and losing animations. I don't know who to put cream over currently since I want her to be able to glide but she is like 24 bones short of pit and 2 or 3 bones short of metaknight so I have no cle who to put her over.
Adding now.

Just to let you guys know fortwaffles just found a way to add bones
http://www.youtube.com/watch?v=TBlDGe0g258&feature=channel
That's a good thing for me to update the OP with.

Haunter over Lucario by n64billy.
You can cancel anything else by me on the list.... kthx :3
:laugh: Looks like you get your own fourth born child.

Hehe, and to think, much of this was triggered by my plan to make a crappy SSE troop playable... Just doing my usual checkup to see if we have discovered anything ground breakingly new, because the workshop has become too crowded for my tastes.

Oh, and Shifter, feel free to clean out all my Machinima project ones. I am still working on them, but they just take up space.
Yup, you're the pioneer of all this. And alright, I'll get rid of those Machinima ones. By the way, are you still working on Primid?

Alright, I've officially begun work on Hammer Bro. I'm having trouble adding enough bones to go over Yoshi, which was my intention. I'll probably put him over Popo instead.
Alright, adding now.

Awesome ! But it replaces Ike ? It would be better if it replace Marth, cause Grey Fox is a fast character.
You can change speed in PSA.

just want to update

hoppip is just fine, the attacks is soon finish :3
fixed a bit on solarbeam too x3

anyway, have 3 character more I want to work on

Driblim over ??? (dont know yet but I think over olimar)

Dusknoir over ??? (dont know, maybe luigi or ness)

popperant (present enemy from SSE) over ??? (believe over samus here)

some suggestions over the character they will be replaced? :3

and brawlshifter? if you see this, can you update the OP? :3
Seriously? 6 projects? I don't think so. You'll have to get rid of some the projects in the OP if you want me to add those. Besides, I've got my own plans for Drifblim...

okay, my model only works in norfair, but still freezes at the end of the match. any other stage will freeze without the match starting. is there something i am doing wrong? replaced pika with rotom. i gave it enough bones. i RLY need help. iz there something i did wrong?
Rotom over Pikachu. Adding now.

I'm making Yami from TvC / Okami, so maybe putting Yami over an alloy would be a good idea, because a giant ball can't hold items or grab ledges or climb ladders, and a shield wouldn't be necessary, and taunts wouldn't really work. However, Yami comes with 3 forms, so maybe I could put them over the Pokemon of Pokemon Trainer, so when you kill the first form, you fight the second form and so on.



I believe it has something to do with the env textures? Try making them all white or all black or something. Or maybe try just lightening up the textures by just brightening them up, maybe that'll work.

Also, I have a problem resizing Yami's first and third forms using Fortwaffles' model resizer. A small black window appears and just disappears instead of going into that "1 out of 59" state. And then it appears on my taskbar, but never closes itself, so I assume that it's still working, but it doesn't work. What should I do?
Have you decided who he's going to go over yet?

Use the edit button. Also, this is not a help thread.
Yes it is. This thread is for help for anything character related, whether it be BrawlBox, PSA, etc.

Well, Sonic has an env texture that changes depending on the stage, as well as the head having the light/dark problem, so even changing the textures might not help much.
Can't you just delete the env texture?

Mewtwo2000. You should add this video to your stage post. Really shows off your stage well.

http://www.youtube.com/watch?v=oOi_6IppKLU Credit of vid to TheSmashTeam
Wrong thread, but I must have missed this in my absence: We can make animated backgrounds now?

wow. Didn't mean to make that post here :lol:
:laugh:

Where's my good buddy Shifter? I stopped by to say peekaboo.
I'm back.

I guess someone want this
Really? Another project?

you can have it if you want :3

I only will make a machinima of him x3
Nevermind...

Awsome send it over, It will make a great side project.


Put me on the list mr.Shifter

Metoird over ???
So who is he over?

just gimme some credit 83
That's my job.

Fiiiiiiiiiiiiine.

BEHOLD MY MAD SKILLZZZZ



... Actually, I didn't do much with this yet. The texture isn't mine (I will fix it later though), but I did a little bit of resizing to make it more accurate. That in itself isn't really worth mentioning here, but with any luck, I'll have a vertex hacked model to go with it soon.

Plus, it will go over Sheik, so it's a model swap, so therefore it counts. :3
Adding now. Wait, what's his name?

Be sure to add Rotom being worked on by me (plasmakirby1) to the "currently being worked on" section, brawlshifter. making good progress with animations, due to the fact that i only have to edit 3 bones lol
3 bones? You lucky bas***d.

PT #2 by Guy?

....And Guy?

:_____;
Isn't it just Feraligator now? Who is he over?

"PROJECT" Metroid

What Better rep. could we get for metroid than a metroid itself!
Metroid will be a very unique and very fun character to use.
These are some of the animations that have been made thus far:

Dash
EscaoeAir
EscapeB
EscapeF
EscapeN
Fall
FallAreialB
FallAreialF
FallB
FallF
Guard
GuardOn
GuardOff
JumpAriealB
JumpAriealF
JumpB
JumpF
JumpSquat
LandingLight
LandingHEavy
Run
RunBrake
Squat
SquatB
SquatF
SquatRv
SquatWait
Turn
TurnRun
TurnRunBrake
Wait1
WalkBrake
WalkMiddle
WalkSlow



Here are some random Attributes:
VERY slow faller
Light
Slow on ground
No Projectile
3 Jumps
No recovery move
Not very much killing power
Relies on gimping
about as big as pikachu
He falls twice as slow as jigglypuff, and don't even try to fastfall. You will only go slower :c
his Down-b will be his only way of getting to the ground quickly
Side B will latch onto opponents and steal HP




I need someone to do PSA for me :c Metoird is a very easy character to work with and should be completed very quickly.

Oh right, its a brawl model, so i can release stuff. Here is everything I have so far clicky feel free to take a look. It's not much and it has a glitch where you can hit him if you are on the same x and y axis as he is.

Everything is subject to change, like a lot of change.

Does this count as an Alpha? custom animations, and some psa work o.o

Credit to Pikazz for getting me the model =o
I'll link to this post in the OP.

Adding now.

If there are any good animators that have spare time could you maybe help me out with some animations on my new character hack. Click my signature to goto the page
Scyther is going over pit
Adding now. Please don't quit on this one too.

I'd like to add my project, Helper To Hero, Waddle Doo. I will decide the character it goes over soon.
Do you know who he's going over yet.

about that, you can add my Little Mac project
Alright.

Also, apparently, you can't add more than 24 at a time or else it freezes.
I'll add that to the OP too.

Shifter, Gardevoir goes over Zelda now, not Olimar. Just thought I'd let you know.
Changing now.

I'll add that too.

I don't think any body has vertex hacked Mario, but BigShark made an N64 texture for him.
By the way, what happened to BigSharkZ? I haven't seen him for a long time.

Hey Brawl Shifter i'm doing Tyranitar over Giga Bowser by myself so if you want to add that to the OP that'd be cool no beta's yet but I'll make a video later in the week maybe next week for more info and screenshots go here http://www.smashboards.com/showthread.php?t=267738
Adding now.

@Raz

I hope you finish all your old projects now that they work in game ;D
What about you? Are you stll working on your projects?

Oh, I forgot to post this, but I publicly released Tails!

Thread: http://www.smashboards.com/showthread.php?t=266995
Video: http://www.youtube.com/watch?v=ah6juIKdPWY
DL: http://www.mediafire.com/download.php?mgxejjmzmdm

Well Brawlshifer, the next time you get a chance to update the OP, I would appreciate it if you can add these for Tails.
I'll ask again: Is he complete, or a beta?

I was being sarcastic. -_-
Because of your sig, I'll add Shadow Mario and Bowser Jr.

leafbarrett said:
http://www.mediafire.com/?sharekey=1...0654b192e70f3f Gardevoir stuffs~ :3
She is officially beta'd! (though the files say alpha2 ^^; )
And a nice little video of me getting my @$$ beat like a cheap drum: http://www.youtube.com/watch?v=NhpVvJUhPrQ
Very nice. Adding now.


Wow, I just realized that this post took so long to write that its not a DP anymore. Wow, again, I think this post is longer than one of those posts in the OP of the Custom Music Hub. Tell me if I missed anyone's projects.
 

Mr.Weegee

Smash Ace
Joined
Oct 19, 2009
Messages
550
Tails is a beta, I think.

Although I'm not sure at what point a hack is determined complete.

Anyway, I'm also helping on Metroid (pretty much all of the PSA), in case StarWaffle forgot to mention it. Don't worry, he's coming along fine, and I'm pretty sure he's not gonna be dropped.

And nice job with the huge post that may or may not be bigger than the OP itself. :laugh:

EDIT: Whoa, my Brawl is seriously acting up, and it doesn't look good...
 

ratmage99

Smash Cadet
Joined
Dec 8, 2008
Messages
28
I'm about to start trying on a Monkey D. Luffy if I can figure out the .arr (I believe it was) file format from all of the One Piece games.
 

Fen__

Smash Ace
Joined
Mar 25, 2008
Messages
727
BigSharkZ isn't on much right now because his comp crapped out. He found out that one of his two hard drives failed (the one with all of his brawl hacks, unfortunately), but his other one is still functional he said recently, I think. I think he's still been pretty scarce the last few days, though.
 

brawlshifter

Smash Lord
Joined
Oct 8, 2009
Messages
1,195
Location
If you look at this, you're a stalker: NorCal
Tails is a beta, I think.

Although I'm not sure at what point a hack is determined complete.

Anyway, I'm also helping on Metroid (pretty much all of the PSA), in case StarWaffle forgot to mention it. Don't worry, he's coming along fine, and I'm pretty sure he's not gonna be dropped.

And nice job with the huge post that may or may not be bigger than the OP itself. :laugh:

EDIT: Whoa, my Brawl is seriously acting up, and it doesn't look good...
A hack would be considered complete when you are completely done creating it, as in, once all animations are done and every move has sufficient, working hitboxes, and when the game doesn't freeze or glitch up no matter what you do. And yes, StarWaffle did forget to mention you.

Oh, and that post is over two times the size of the OP:laugh:. Now that I take another look at it, that is one huge *** post.

The yellow Lucario's name is Renamon, Shifter. She's a Digimon from generation/season three :3
Thanks.

BigSharkZ isn't on much right now because his comp crapped out. He found out that one of his two hard drives failed (the one with all of his brawl hacks, unfortunately), but his other one is still functional he said recently, I think. I think he's still been pretty scarce the last few days, though.
Well that sucks...
 

Matteron

Smash Ace
Joined
Mar 7, 2010
Messages
699
Location
You're a stalker
Sure, it is fairly simple, after taking some time to study lakuita's model I noticed some strange things, especially in the animation, it seems that it has different sprites for animation. I will probably need help figuring out how to change the animations. Any the way I replaced Lakuita with megaman was simple because lakuita has 2 textures that make up his body. I simply replaced those and boom.
 

brawlshifter

Smash Lord
Joined
Oct 8, 2009
Messages
1,195
Location
If you look at this, you're a stalker: NorCal
Sure, it is fairly simple, after taking some time to study lakuita's model I noticed some strange things, especially in the animation, it seems that it has different sprites for animation. I will probably need help figuring out how to change the animations. Any the way I replaced Lakuita with megaman was simple because lakuita has 2 textures that make up his body. I simply replaced those and boom.
So its a sprite, not a model.

Anyways, OP updation (I don't know if that's a word...) is in progress. It'll be a while, though.
 

Razanak7

Smash Ace
Joined
Nov 10, 2009
Messages
928
Location
In your pants.
Okay, let's see if I can remember everything that's happened lately...

-Roader somewhat loads on Wario, so he will be moved to another character; which character specifically hasn't been decided. Also fixing his animations.
-Ho-oh over Pit, as a boss character. A few basic moves are done.
-Renamon has been ported to Sheik successfully, but bone problems cause it to freeze. Working on fixing it.
-Might port Dark Samus to Lucario; haven't decided yet.
-Might port Dark Link to another character soon.
-Working on playable (and CSS selectable) Giga Bowser.
-I am officially starting Shadow over Snake, since he's in such high demand.
-Might port Link to Ike, for reasons I won't indulge on quite yet.

Yeah, I've been busy. Onto a couple pictures.

Updated Renamon model (Sheik ver.) DL will be up when freezing problems are fixed.


Ho-oh preview; note that, as a boss-like character, he will be notably bigger and more powerful than the rest of the cast. Oddly enough, his collisions work perfectly, and can be hit anywhere except his tail feathers. How convenient.


Lastly; remember Meta Ridley? Well... he's almost done. A few more days, and a beta DL will be up via ESH.

Let the spazzing begin.
 

xANDERssbb

Smash Journeyman
Joined
Feb 20, 2010
Messages
200
Location
Canton Georgia
Okay, let's see if I can remember everything that's happened lately...

-Roader somewhat loads on Wario, so he will be moved to another character; which character specifically hasn't been decided. Also fixing his animations.
-Ho-oh over Pit, as a boss character. A few basic moves are done.
-Renamon has been ported to Sheik successfully, but bone problems cause it to freeze. Working on fixing it.
-Might port Dark Samus to Lucario; haven't decided yet.
-Might port Dark Link to another character soon.
-Working on playable (and CSS selectable) Giga Bowser.
-I am officially starting Shadow over Snake, since he's in such high demand.
-Might port Link to Ike, for reasons I won't indulge on quite yet.

Lastly; remember Meta Ridley? Well... he's almost done. A few more days, and a beta DL will be up via ESH.

Let the spazzing begin.
HELL YESH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! SHADOW OVER SNAKE WOOT! AND META RIDLEY! Offically a Razanak7 Fanboi
 

superyoshi888

Smash Lord
Joined
Apr 8, 2008
Messages
1,026
Sure, it is fairly simple, after taking some time to study lakuita's model I noticed some strange things, especially in the animation, it seems that it has different sprites for animation. I will probably need help figuring out how to change the animations. Any the way I replaced Lakuita with megaman was simple because lakuita has 2 textures that make up his body. I simply replaced those and boom.
I've been looking at Lakitu for like, a few months now. :V

You do realize that the bone adder doesn't like to add more than like 24 bones to that model, right? I've tried adding many bones to it before, doesn't work that well. If you do get it working, you'll have to do it over an alloy(the main reason why I might have to start Missingno.[yes I'm lazy as hell and haven't started him yet XD] over an alloy instead of G&W[over 160 bones!?!]).

The only problem with the alloys is that it's hard to add stuff without filesize issues. You can use Riivolution and codes to get around that, but then you are leaving out the people who don't use Riivolution.:urg:
 
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