person701
Smash Journeyman
Nice thinking =)SL can true combo in Jab (you have +3 advantage, Jab takes 2 frames to hit), which then leads into a grab if they shield.
Wow. This will really help! Also, what about full jump frames and their fast fall frames? Turn around frames out of a run? And (if any) turn -> jump frame data (RARing).I've compiled some frame data for Falco, and I thought other people might like to see it.
Jab:
1st jab total: 16
1st jab hits on frame 2
1st jab shield hit lag: 6
1st jab shield stun: 7
1st jab advantage: -13
2nd jab hits on frame 10 (counting frame 1 as first frame of 1st jab)
Linking to 2nd jab hit box advantage: -7 (opponent has 7 frames between shield stun and 2nd jab hit box)
Dash Attack:
Total: 35
First hits on frame 4
Shield hit lag: 8
Shield stun: 10
Advantage: -29
Linking to Usmash hit box advantage: -6 (opponent has 6 frames between shield stun and Usmash hit box)
Dtilt:
Total: 27 frames
First hits on frame 7
Shield hit lag: 9
Shield stun: 13
Advantage: -16
Ftilt:
Total: 26 frames
First hits on frame 6
Shield hit lag: 8
Shield stun: 11
Advantage: -17
Utilt:
Total: 36 frames
First hits on frame 4, second hit on frame 12
Shield hit lag: 6 (second hit)
Shield stun: 11 (second hit)
Advantage: -19 (second hit)
Dsmash:
Total: 46 frames
First hits on frame 7
Shield hit lag: 11
Shield stun: 15
Advantage: -35
Fsmash:
Total: 49 frames
First hits on frame 16 – 18 at least
Shield hit lag: 5
Shield stun: 14
Advantage: -22
Usmash:
Total: 44 frames
First hits on frame 8
Shield hit lag: 9
Shield stun: 13
Advantage: -32
Nair:
First hits on frame 3
Landing lag: 9
Shield hit lag: 6
Shield stun: 7
Advantage: -8
Dair:
First hits on frame 5
Landing lag: 12
Shield hit lag: 10
Shield stun: 14
Advantage: -8
Fair:
First hits on frame 6
Landing lag: 33
Shield hit lag:
Shield stun:
Advantage: bad - not going to bother checking
Bair:
First hits on frame 4
Landing lag: 15
Shield hit lag: 10
Shield stun: 14
Advantage: -11
Uair:
First hits on frame 10
Landing lag: 15
Shield hit lag: 9
Shield stun: 12
Advantage: -12
Neutral-B:
First hits on frame 12
Airborne Neutral B:
First hits on frame 10
Shield stun: 5
"Silent Laser" lag: 2
Advantage: +3
Side-B:
First hits on frame 17
Up-B:
First hits on frame 21
Down-B:
Total: 51 frames
First hits on frame 4 – 6 at least
Shield hit lag: 0
Shield stun: 9
Advantage: -34
Standing Grab:
Total: 29 frames
First grabs frame 6
Dash Grab:
Total: 39 frames
First grabs on frame 11
Pivot Grab:
Total: 35 frames
First grabs on frame 9
Jump airborne on frame 7
SH airborne for 37 frames
SH fast fall airborne for 27 frames
Spot Dodge:
Lasts 22 Frames
Invincible Frames 2 – 20
Roll Backward:
Lasts 31 Frames
Invincible Frames 4 – 19
Roll Forward:
Lasts 31 Frames
Invincible Frames 4 – 19
Air Dodge:
Lasts 49 Frames
Invincible Frames 4 – 31
EDIT: Updated with some Jab information.
If there are any other bits of frame data you'd like investigated for Falco, just let me know. It's kind of troublesome to find out exactly how long certain hit boxes "stay out," but everything else isn't too bad to test and get the data.