PZ
Smash Lord
Or footstool<falcon kick
I have been doing some research on falcon kick uses and footstool and that is just one of the legit promises I found after finding more footstool combos on other characters. Evidently you got to space the FH nair a specific space way then Dash<jump<footstool or Jump<footstool or Jump<double jump<footstool. With this most floaty characters or characters that pop up high enough can be footstooled after FH nair. Which actually makes R.O.B super easy to footstool after FH nair<3
Example: Hitting pika with the back of the FH nair<footstool shows the most promise but the most I can get out of it afterwards is dair or falcon kick (lol) of course.
Also depending on the other player's DI you can Jab<jab<footstool<falcon kick as a legit combo...works best on characters where jab is completely ineffective. NOTE: you need perfect jab<jab<cancels or close to perfect like a frame or two off...
Frame Data...
Your opponent cannot do any option until the third frame of that action at the very least regarding the start of shielding/turnaround/dashing/jumping and such. Jumping is 5-6 frames and jab gives a 7 frame advantage so footstool that is like 0 or 1 frames can combo after stuff which automatically leads to free falcon kick.
Shenanigans
Also after you footstool if they spot dodge you could go for a knee or falcon punch depending on the character and the situation after you footstool.
Combos!
Legit combos include: Uair<footstool/dair<footstool/bair<footstool/Jab<Jab<cancel<footstool/dthrow<buffered dash jump uair<footstool<falcon kick Regular aerial<footstool are all low percent stuff.
Other stuff
Also I think a shockwave falcon kick might be useful for most people who get hit by it either instantly dodge as a wtf what did I get hit by or try to attack and if they are high enough you could get some good mixups on this.
Another thing you can do our pathetic "super jump" after SH uair<.<
http://www.youtube.com/watch?v=rgUemh1fpmk&feature=youtu.be
Conclusion
Like most things we do buffering is key don’t forget. Most of this stuff actually does pretty good damage (20+%) Again another very situational thing that we falcons find that if mastered make falcon slightly better (phanfus loop, wario slayer, kyuubi combo, etc).
I have been doing some research on falcon kick uses and footstool and that is just one of the legit promises I found after finding more footstool combos on other characters. Evidently you got to space the FH nair a specific space way then Dash<jump<footstool or Jump<footstool or Jump<double jump<footstool. With this most floaty characters or characters that pop up high enough can be footstooled after FH nair. Which actually makes R.O.B super easy to footstool after FH nair<3
Example: Hitting pika with the back of the FH nair<footstool shows the most promise but the most I can get out of it afterwards is dair or falcon kick (lol) of course.
Also depending on the other player's DI you can Jab<jab<footstool<falcon kick as a legit combo...works best on characters where jab is completely ineffective. NOTE: you need perfect jab<jab<cancels or close to perfect like a frame or two off...
Frame Data...
Your opponent cannot do any option until the third frame of that action at the very least regarding the start of shielding/turnaround/dashing/jumping and such. Jumping is 5-6 frames and jab gives a 7 frame advantage so footstool that is like 0 or 1 frames can combo after stuff which automatically leads to free falcon kick.
Shenanigans
Also after you footstool if they spot dodge you could go for a knee or falcon punch depending on the character and the situation after you footstool.
Combos!
Legit combos include: Uair<footstool/dair<footstool/bair<footstool/Jab<Jab<cancel<footstool/dthrow<buffered dash jump uair<footstool<falcon kick Regular aerial<footstool are all low percent stuff.
Other stuff
Also I think a shockwave falcon kick might be useful for most people who get hit by it either instantly dodge as a wtf what did I get hit by or try to attack and if they are high enough you could get some good mixups on this.
Another thing you can do our pathetic "super jump" after SH uair<.<
http://www.youtube.com/watch?v=rgUemh1fpmk&feature=youtu.be
Conclusion
Like most things we do buffering is key don’t forget. Most of this stuff actually does pretty good damage (20+%) Again another very situational thing that we falcons find that if mastered make falcon slightly better (phanfus loop, wario slayer, kyuubi combo, etc).