Hey guys, I gotta say that I'm loving the Captain in Sm4sh. A few of my thoughts:
- Dash grab is VERY good. The range is much improved from Brawl, and he slides a lot more. This is a wonderful tool for approaching and starting combo situations.
- I've been having a hard time getting camped. Falcon does great once he gets inside, but approaching someone who's camping is an early struggle. Does anyone have any advice for dealing with this?
- It's been well documented, but Raptor Boost has become a primary KOing option. I've found myself saving this move when the opponent is at KO percents. Next to Raptor Boost, Bair is my other favorite reliable knock out move.
- I've been searching for some reliable ways to land a Knee. One early observation is using down-throw (around 60-80%), and reading the opponents double jump to land a solid Knee. It's not guaranteed, but it's been my most reliable method so far. What do you guys like for landing Knees?
- Dash grab is VERY good. The range is much improved from Brawl, and he slides a lot more. This is a wonderful tool for approaching and starting combo situations.
- I've been having a hard time getting camped. Falcon does great once he gets inside, but approaching someone who's camping is an early struggle. Does anyone have any advice for dealing with this?
- It's been well documented, but Raptor Boost has become a primary KOing option. I've found myself saving this move when the opponent is at KO percents. Next to Raptor Boost, Bair is my other favorite reliable knock out move.
- I've been searching for some reliable ways to land a Knee. One early observation is using down-throw (around 60-80%), and reading the opponents double jump to land a solid Knee. It's not guaranteed, but it's been my most reliable method so far. What do you guys like for landing Knees?