Since nothing's been said for a couple of days, I'm going to start the discussion on Falcon's jab. If anyone tests when dsmash hits twice, feel free to post your findings. Anyway, jab has great speed and can interrupt movestrings, coming out on frame 3, the first two jabs combo into each other, and grab as well if spaced properly. One of Falcon's best moves for sure. Please discuss
I tried to test D-smash's hitbox to connect with both hits fairly thorough, but nothing came up, even in slomo in training I couldn't find the hitboxes. Tried letting opponents recover from the edge without a ledge-attack, made them jump so that they landed inside Falcon, walked them up to the edge to be inside them, nothing worked
...
On the Jab, amazing move, it is widely known and feared and people will avoid it at all costs, since one jab basically means a minimal of 20% on their a$$es. People all know the common uses of the Jab, like jab jab-grab, jab jab-crouch cancel-jab jab, but a rarely used option is to just hold A while your opponent is on the edge. I've done this many times and succeeded on pressuring them while recovering. people can do these things:
- Roll and then get punished by the jab OR if the jab don't hits, anything else except the Knee and Falcon Punch (Knee could work, but it's too slow and there are better options)(I also don't exactly know if they could roll past you, I think if you're at the right spot, they will get hit)
- Attack and get punished, this is what happened most of the time, but people tend to forget Falcon's jab-priority and it goes through the attack (or clashes, in which case you can continue jabbing)(also don't know every ledge-attack in the game, there could be one wich outprioritises the Jab).
- Jump and they will get hit by it, you can follow it up with a grab if you're quick.
- Ledgehop and attack (or not, if they're stupid) and most of the time get punished, unless they have a disjointed hitbox.
I encourage everyone to do this, since it puts you in a good situation 70-80% of the time, you can even use the multi-jab, on big characters this works wonders. Also, your opponent has three options: jump over after they DI'd out, get back to the ledge or try to counter:
- Jumping over (and most of the time using their up-B's) puts them in a bad/neutral position: up in the air while Falcon is on the ground.
- Get back to the edge resets the situation.
- Counter, this can give you the most trouble, since many characters have moves that beat Falcon's jab (MK's Tornado, Marth's Dolphin Slash etc), not to mention multi-jab. But if you read them right, you can time so that your jab ends when they ledgehop an attack. This way you can shield/dodge/run away and retaliate.
I know this is not 100% reliable, but I found it's very usefull if you space it right (make sure the distance between you and the ledge is the length of Falcon's arm). It's also pretty character specific, since some characters just beat out the jab with some attacks, as previous mentioned. Any thoughts on this?