smashkng
Smash Lord
Remember that in Brawl nearly all combos are escapable, because of this I consider Falcon nair a poor move in Brawl like most of his moves.
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Stay optimistic.Remember that in Brawl nearly all combos are escapable, because of this I consider Falcon nair a poor move in Brawl like most of his moves.
The thing is, his N-air has very little landing lag. Your opponent can escape, temporarily. Great. But at least you're not stuck vulnerable in landing lag afterwards.Remember that in Brawl nearly all combos are escapable, because of this I consider Falcon nair a poor move in Brawl like most of his moves.
Even those with slow aerials can still escape by air dodging.Compared to other moves and taking into account that Falcon sucks, he needs these psuedo combo's to twist situations to his favor a bit, and like Tenki said, it limits your opponents options severely, they can only double jump, fall+shield (not recommended) and some can do an attack, like Marth, MK and others. Characters like Ike and many with slow aerial moves get destroyed by this setup (''Destroyed'' in this sentence means ''you land a string of moves''), so this is not a bad move at all, it's just hard to land one.
Falcon's aerials end fast enough to punish airdodges. Nair > uair will sweep away airdodgers if you're trying in the air. If they airdodge into the ground to avoid a quick dropped single hit nair... Well thats STUPID and you get a free Jab > grabEven those with slow aerials can still escape by air dodging.
First hit nair combos (as in, inescapable) to jab, grab, and Falcon Dive because of the hitstun and set knockback. Here, Rebaz has a video of it if you want to see what I mean.Remember that in Brawl nearly all combos are escapable, because of this I consider Falcon nair a poor move in Brawl like most of his moves.
SecondedPlus... have you guys ever killed with a second hit nair, offstage? It feels sooo good.
It's useful in the Brawl way. It would probably work in Brawl+ because of the increased hitstun, but ask in the Brawl+ thread if you want people who know more about it.Looks have some usefulness but not in the Melee way. Can Melee nair combo be used in Brawl+?
Nair
Recommended usage: Middle/approach - Middle/punishing
Uses:
- As this move autocancels, being punished for this move is minimized when SH'd.
- the first hit of the Nair sets up for some (kill) combo's. And as the first hit Nair has set knockback, these combos work at all percents, making it quite usable as a punish move (to start said combo's).
- Nair is a decent approach as it combos into jabs.
- ledgehopped it can be used to punish edgeguarders edgeguarding, and as this move autocancels, it is safer to use when ledgehopped than falcons Fair.
Frame data:
Combo's including Nair:
First hit Nair>up b (does good damage, recommended).
First hit Nair>sweet fair (only works on floaties, recommended when you get the chance)
First hit Nair>dair (only works on floaties, recommended when you get the chance)
First hit Nair>jabs (recommended along with first hit Nair>up b.)
Other info:
Nair is a decent approach, and a good punishing move due to the combo's it sets up for.
N-Air. <33 Man, what doesn't it do. Easily leads into other moves, decent knockback, fairly good priority, and the first hit leads into a grab very easily. Not much to go into this move, but it's just overall great and very efficient. Use this move. 7/10.
AgreedFalcon's aerials end fast enough to punish airdodges. Nair > uair will sweep away airdodgers if you're trying in the air. If they airdodge into the ground to avoid a quick dropped single hit nair... Well thats STUPID and you get a free Jab > grab
Nair is a GREAT MOVE, I've been conditioning myself to try and always land with one or with a bair/airdodge. Its alot safer than plain landing, I've even knocked some projectiles away trying to intercept my landing.
play meleeJust throwing it out there, N-Air makes me cream in Brawl+. Leads into F-Air soooo goooood.
This.play melee
Admittedly, I spam the **** out of U/D/F-Air. :x NEEDZ MOAR NAIRZplay melee
Its priority is even worse than his other aerials.N-Air. <33 Man, what doesn't it do. Easily leads into other moves, decent knockback, fairly good priority, and the first hit leads into a grab very easily. Not much to go into this move, but it's just overall great and very efficient. Use this move. 7/10.
O__o?Its priority is even worse than his other aerials.
I don't know why you all think that Nair is this great, only positive things I see are those few "combos" you can do with it, but the contras are just worse:
-low priority
-low damage
-low range
-can easily be shieldgrabbed
Also I've never fought anybody who'd just let me Nair him, because most characters can simply do any move to break through it.
The really tiny landing lag is of course good, but Bair/Uair are a better option nearly everytime.
The only purpose I see is to to gimp people, because they will expect to just knee or something and therefore airdodge but then will get hit into their faces by that second kick.
Also the second kick's knockback is mysteriously high on low-mid percentages.
Most of Falcon's other aerials have good priority. Anyway, pretty much all of Falcon is a hitbox during nair, and its horizontal range is really good for Falcon. If you're getting shieldgrabbed, try aiming to hit with his torso while jumping over your opponent. You can pivot jab afterwards too.Its priority is even worse than his other aerials.
I don't know why you all think that Nair is this great, only positive things I see are those few "combos" you can do with it, but the contras are just worse:
-low priority
-low damage
-low range
-can easily be shieldgrabbed
Also I've never fought anybody who'd just let me Nair him, because most characters can simply do any move to break through it.
The really tiny landing lag is of course good, but Bair/Uair are a better option nearly everytime.
The only purpose I see is to to gimp people, because they will expect to just knee or something and therefore airdodge but then will get hit into their faces by that second kick.
Also the second kick's knockback is mysteriously high on low-mid percentages.
This move could do 0% in total and I'd still love it. A lot of Capt. Falcon's moves have low range, and he himself is easily shieldgrabbed.Its priority is even worse than his other aerials.
I don't know why you all think that Nair is this great, only positive things I see are those few "combos" you can do with it, but the contras are just worse:
-low priority
-low damage
-low range
-can easily be shieldgrabbed
Also I've never fought anybody who'd just let me Nair him, because most characters can simply do any move to break through it.
The really tiny landing lag is of course good, but Bair/Uair are a better option nearly everytime.
The only purpose I see is to to gimp people, because they will expect to just knee or something and therefore airdodge but then will get hit into their faces by that second kick.
Also the second kick's knockback is mysteriously high on low-mid percentages.
Just throwing it out there, N-Air makes me cream in Brawl+. Leads into F-Air soooo goooood.
play melee
INTOLERANCE. C'mon, he's not screaming 'play Brawl+!'This.
Oh Ville, silly *******.Its priority is even worse than his other aerials.
I don't know why you all think that Nair is this great, only positive things I see are those few "combos" you can do with it, but the contras are just worse:
-low priority
-low damage
-low range
-can easily be shieldgrabbed
Also I've never fought anybody who'd just let me Nair him, because most characters can simply do any move to break through it.
The really tiny landing lag is of course good, but Bair/Uair are a better option nearly everytime.
The only purpose I see is to to gimp people, because they will expect to just knee or something and therefore airdodge but then will get hit into their faces by that second kick.
Also the second kick's knockback is mysteriously high on low-mid percentages.
play meleeINTOLERANCE. C'mon, he's not screaming 'play Brawl+!'
it doesnt have sword priorityI'm curious as to why people keep saying that Nair has low/medium/good priority, when the way I understood it, aerials don't have priority.
What's the dilly?
This covers it.don't hate on Nair
it's Falcon's only muti hit move, so it's good for punishing air dodges.
Everyone talks smack about it's priority, but the properties of this move are VERY useful.