Noodlehead
Smash Lord
there is a new one
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lol you compared everything to jab, it was a simple mistake. jab hitbox activates on third frameJabs hitbox starts at the third frame (or something like that). Squirtles jab is faster than falcons jab (squirtles jab hits on the first frame) but falcons jab is faster than ALOT of other moves in this game.
And Ftilt is not faster than jab..like pointed out by a poster/posters before me.
And jab beeing only one frame faster than Fsmash..that is very unlikely
and also, falcon dive is not faster than falcons jab. That would make jab>falcon dive a true combo, as jab>jab is a true combo.
And 12 frames of vulnerability after a roll..hmm interesting..or incorrect. I think this is may be correct though. This proves (if correct) that rolling is, indeed, very punishable.
also, a jab is faster to hit than a grab. (wich isnt shown on your list.)
and Utilt isnt just as fast as falcons jab..falcons jab is falcons fastest move.
Also, you forgot Dtilt, reverse falcon punch and falcons multi hit jabs (falcons fourth jab.)
and Fair isnt faster than falcons jab..as, again, falcons jab is falcons fastest move.
alos, Uairs hitbox activates on frame 6 0.0, this move comes the closest to 'beeing as fast as falcons jab' and you imply it is 11 frames faster.
Again, as falcons jab is falcons fastest move, this seems to be incorrect.
Same with Dair. Falcons jab is faster than his Dair, so falcons Dair cannot be 3 frames faster.
...A variable that ruins these statistics.Hitlag is just a variable.
...a variable that ruins brawl...A variable that ruins these statistics.
i know man i didnt know it was possible eitherYou mean Brawl got even worse?
when the lag after the move ends, i will clarify that when i decorateHey, when it says "move ends", is that when the hitbox ends, or when the lag after the move ends?
Thanks.