Vlade
Social Outcast
This thread was originally inspired by Emblem Lord from the Marth boards, so credit goes to him for the idea.
Anyway I think it's essential that as a community falco boards should review falco's weaknesses. The first step to improving is knowing your character's weaknesses and learning how to deal with them. If you can't do that then ultimately you cannot fully understand your character, thus you cannot reach your maximum potential.
I shall list some of falco's weaknesses I know. Please feel free to add to the list and discuss potential strategies to get around these weaknesses.
Very Mediocre Recovery
Seriously, falco's firebird just sucks ***. It has an incredibly laggy start-up and it is easily gimped. Not to mention that it can be edgehogged quite safely as well. The phantasm is also quite easily intercepted as well as edgehogged if your opponent is good at reading you. Probably the only ways to get around his 'poor' recovery is to cancel the phantasm and mix up whether or not you will sweetspot. As fluke says, 9/10 times the opponent will expect a full length phantasm. Other than that, try to avoid the firebird.
Killing
I actually think this is the worst aspect to playing falco. He sucks at killing. Fsmash is too laggy and is very easily shielded. It is very difficult to hit with and often can only be used as a punishing kill move, it is very difficult to set up. Usmash requires that you are quite close to your opponent, but at least it's fast. SHDL > boost smash is probably the best way to kill, but some characters are quite heavy and on Japes it won't kill for ages (of course on Japes falco is a gimp-machine). Bair is also considered a kill move, but it can't be relied on because it becomes stale. Dair is also pretty hard to land.
Reflector has a Very Laggy Cooldown
If this move is shielded, you're toast.... Just don't abuse this move, especially after the AAA combo.
In other words, use sparingly.
Reasonably Light
He's lighter than Sheik. Which means he gets killed earlier. Plus we have trouble killING.
Range of Ground Moves Aren't Incredible
Sure, jab and ftilt may have lots of range, plus we have the lasers. But if a character like Marth or lucario were to get in the right zone they rip us apart. We don't have any very long ranged ground moves other than the reflector, which is easily shielded and punished. Lasers are of no use in this spacing that I am talking about (quite close, but not in your face).
Fall Speed
Because falco falls reasonably fast he is susceptible to utilt chains and other moves which will juggle him. Game and Watch's nair juggling is also insane, racking up tonnes of damage. The only way you can overcome this is to learn to DI out of the chain.
Because of this he is also susceptible to chain throws, such as lucario's uthrow (which can be DI'ed out of, but requires decent reflexes), falco's own dthrow and kirby's insane grab combo (fthrow > DI'ed uair > utilt > bair) which does like 38%.
Sucks at Attacking the Ledge
Unfortunately this is something not to be proud about, especially against a planking metaknight. Falco doesn't have a very good moveset to deal with planking, and to top it off, his firebird sucks. There are a few ways to attack the ledge, but I don't recommend it if you're at higher %. If you want more on dealing with planking, search for 'The metaknight forum' or something like that.
There's probably more that I've missed out, so feel free to add and discuss ways to overcome falco's weaknesses that I have already listed.
Hope you enjoyed the read
Anyway I think it's essential that as a community falco boards should review falco's weaknesses. The first step to improving is knowing your character's weaknesses and learning how to deal with them. If you can't do that then ultimately you cannot fully understand your character, thus you cannot reach your maximum potential.
I shall list some of falco's weaknesses I know. Please feel free to add to the list and discuss potential strategies to get around these weaknesses.
Very Mediocre Recovery
Seriously, falco's firebird just sucks ***. It has an incredibly laggy start-up and it is easily gimped. Not to mention that it can be edgehogged quite safely as well. The phantasm is also quite easily intercepted as well as edgehogged if your opponent is good at reading you. Probably the only ways to get around his 'poor' recovery is to cancel the phantasm and mix up whether or not you will sweetspot. As fluke says, 9/10 times the opponent will expect a full length phantasm. Other than that, try to avoid the firebird.
Killing
I actually think this is the worst aspect to playing falco. He sucks at killing. Fsmash is too laggy and is very easily shielded. It is very difficult to hit with and often can only be used as a punishing kill move, it is very difficult to set up. Usmash requires that you are quite close to your opponent, but at least it's fast. SHDL > boost smash is probably the best way to kill, but some characters are quite heavy and on Japes it won't kill for ages (of course on Japes falco is a gimp-machine). Bair is also considered a kill move, but it can't be relied on because it becomes stale. Dair is also pretty hard to land.
Reflector has a Very Laggy Cooldown
If this move is shielded, you're toast.... Just don't abuse this move, especially after the AAA combo.
In other words, use sparingly.
Reasonably Light
He's lighter than Sheik. Which means he gets killed earlier. Plus we have trouble killING.
Range of Ground Moves Aren't Incredible
Sure, jab and ftilt may have lots of range, plus we have the lasers. But if a character like Marth or lucario were to get in the right zone they rip us apart. We don't have any very long ranged ground moves other than the reflector, which is easily shielded and punished. Lasers are of no use in this spacing that I am talking about (quite close, but not in your face).
Fall Speed
Because falco falls reasonably fast he is susceptible to utilt chains and other moves which will juggle him. Game and Watch's nair juggling is also insane, racking up tonnes of damage. The only way you can overcome this is to learn to DI out of the chain.
Because of this he is also susceptible to chain throws, such as lucario's uthrow (which can be DI'ed out of, but requires decent reflexes), falco's own dthrow and kirby's insane grab combo (fthrow > DI'ed uair > utilt > bair) which does like 38%.
Sucks at Attacking the Ledge
Unfortunately this is something not to be proud about, especially against a planking metaknight. Falco doesn't have a very good moveset to deal with planking, and to top it off, his firebird sucks. There are a few ways to attack the ledge, but I don't recommend it if you're at higher %. If you want more on dealing with planking, search for 'The metaknight forum' or something like that.
There's probably more that I've missed out, so feel free to add and discuss ways to overcome falco's weaknesses that I have already listed.
Hope you enjoyed the read