• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

FGD~ Time to get SHTL done

I.S FoxMkloud

Smash Ace
Joined
Jan 31, 2013
Messages
974
Location
Ohio
Hmm, I do little bit of both come to think of it. I sometimes attack and then pull back to camp, sometimes I carry my momentum and try my luck to maximize my damage output.
Anyways, I really struggle against opponents who uses "rare" characters. I see no vids of match up in action and so on. It hurts a lot. I think this can be more of repetitive question, but vids of Fox against characters such as Mario, Jiggly Puff, Luigi, and etc are so rare that I literally do not know what to expect.
 

fox67890

Smash Journeyman
Joined
May 8, 2011
Messages
279
My good sir, I think it answered the question. I remember reading somewhere you can space with projectiles. Though I must ask you this... How about Mario? It seems you cannot camp forever but then you cannot really approach him from the air and it seems like momentum is always on Mario's side. I played a Mario main today and all I could do to put my situation back to neutral was to shield grab him and punishing with fsmash and lasering for mix up.
Oh, by the way, I think rolling approach kind of worked today and I landed few SH Bair FF also. Much better than last week. But then my MK did way better against the person I played next even though I am a Fox main lol.

EDIT: Though Mario match was fairly close. I ended up shifting some momentum to my side and get some non-usmash kills in.
It's not that hard to camp if you're experienced with hopping out of shine when you reflect a projectile (fireball in this case). If you cannot do that though, then yeah, you're probably in for a lot of trouble. Approaching any character from the air is kinda risky tbh. Maybe less so for Fox cause he's kinda good at it, but it's usually best to stay grounded. As far as recovering goes, remember to use shine stall mixups to throw off the timing of his cape if he has the chance to use it.
Honestly, I haven't played many Mario, so I can't help there too much :\. The best piece of advice I could offer is to truly master hopping out of shine after you reflect something.
Yea you evaluated my style a bit. It's really effective if you are really patient. Of course it isn't as flashy, but it gets the job done and at the end of the day that is all that matters.

Phew~
As long as you're ok with the mini evaluation, I'm ok with that. What works, works for you, so yeah, I agree.

Hmm, I do little bit of both come to think of it. I sometimes attack and then pull back to camp, sometimes I carry my momentum and try my luck to maximize my damage output.
Anyways, I really struggle against opponents who uses "rare" characters. I see no vids of match up in action and so on. It hurts a lot. I think this can be more of repetitive question, but vids of Fox against characters such as Mario, Jiggly Puff, Luigi, and etc are so rare that I literally do not know what to expect.
Most people probably use an intermediate between the two I think. I know I do.
The only thing I could say to help against "rare characters" (most likely lower tiers?) is to play against them more. I do agree though, it does hurt at times. I guess if there is a particular thing you need help to work against, maybe we could help by giving advice.

__________________________________________________
My question:
I need some ways to punish Snake's DACUS. Most of the time, there is room for punishment, but if I go for something, the mortar part of the upsmash hits me :\. Advice?

I was thinking about maybe using shine on snake, and then staying in it, because shine actually reflects the mortar part. It's not that hard of a punish though (but it might be enough to get him offstage, which is good). Any thoughts about this, or other ways?
 

I.S FoxMkloud

Smash Ace
Joined
Jan 31, 2013
Messages
974
Location
Ohio
As always, informative post. I was afraid that people would say that they haven't played many Mario themselves. And yes, those rarities are low tier characters. I don't know but Columbus seems to have a thing for low tiers. The most frequently faced higher tier character would be Diddy Kong. So yeah, I figured that the only way is to play them more because I barely see any vids of Fox playing against lower tier characters. I guess after a while I will be able to counter their moves effectively...

About your question, again, I am not too experienced with higher tier characters other than Meta Knight (he is mostly a secondary for many players) and Diddy Kong but I gotta say that shine could be the best option if you are hit by the first part of DACUS. Of course there's always an option for DI-ing to the back of the opponent. I think it is best to either shine the mortar or DI backwards far enough that you can fsmash safely. These 2 I have done so before although they were unintentional. Shining the mortar, I've seen it done at higher level play before but I am not too sure about the second one though.
EDIT: Oh, and I forgot, you can probably try n-air at the tip too. I think it ate mortar in one of my games.
 

fox67890

Smash Journeyman
Joined
May 8, 2011
Messages
279
My bad, I should have made the question more specfic.

I meant punishing Snake's DACUS as if you never got hit by it, such as:
1) You shield it and he goes straight through you
2) You spot-dodge it and he goes straight through you

How would you punish it then? If you do something such as dash attack to punish Snake's cool-down, you might get hit by the mortar. Something like that.
 

I.S FoxMkloud

Smash Ace
Joined
Jan 31, 2013
Messages
974
Location
Ohio
Hmm, in that case, I don't think Fox has tools to punish him. Yeah you can try shine but I guess it will have a strict timing attached to it. May be you can try jumping above the mortar shell and land an aerial but by that time Snake would be prepared I think.
 

I.S FoxMkloud

Smash Ace
Joined
Jan 31, 2013
Messages
974
Location
Ohio
Yeah, you could certainly try that. Also while digging through old match up exports. One person suggested that drill can cling with mortar shell. So I guess you CAN use aerials such as drill (which acts like a combo starter) to punish Snake. But I assume you'd have to be quick. Also they generally advice you to be careful of Snake's DACUS.
 

fox67890

Smash Journeyman
Joined
May 8, 2011
Messages
279
Nair and Dair both clank with the mortar and continue hitting (you'll probably hit Snake with a weak nair, which is good for combos). It's kinda impractical when you're both grounded though, since the mortar will hit your head rather than your feet ;_;
 

I.S FoxMkloud

Smash Ace
Joined
Jan 31, 2013
Messages
974
Location
Ohio
Yeah, and today I thought NAKAT was going to write something for you but then turns out it was just this forum being buggy which made him look like he stayed for long time lol. No offense intended NAKAT.
 

Reckless4Christ

Smash Ace
Joined
Mar 1, 2013
Messages
557
lol it looks like I'm literally gonna be Team Star Fox tomorrow cuz my partners gonna go almost all Falco, although I might go Ness a little (but I.S already knew that).
 

fox67890

Smash Journeyman
Joined
May 8, 2011
Messages
279
Mmm...the multiplayer was really fun if you had friends to play it with. The actuary story mode was...meh
 

fox67890

Smash Journeyman
Joined
May 8, 2011
Messages
279
Wait someone needs help? What's the matter? I normally won't read text if it's in dark font.
My question:
I need some ways to punish Snake's DACUS. Most of the time, there is room for punishment, but if I go for something, the mortar part of the upsmash hits me :\. Advice?

I was thinking about maybe using shine on snake, and then staying in it, because shine actually reflects the mortar part. It's not that hard of a punish though (but it might be enough to get him offstage, which is good). Any thoughts about this, or other ways?
My bad, I should have made the question more specfic.

I meant punishing Snake's DACUS as if you never got hit by it, such as:
1) You shield it and he goes straight through you
2) You spot-dodge it and he goes straight through you

How would you punish it then? If you do something such as dash attack to punish Snake's cool-down, you might get hit by the mortar. Something like that.
I needed help with that~
 

Disaster Master

Smash Journeyman
Joined
Jul 21, 2011
Messages
443
Mmm...the multiplayer was really fun if you had friends to play it with. The actuary story mode was...meh
I really liked it. I also tried really hard to beat it on gold. It was extremely difficult but I managed to complete it eventually.
 

I.S FoxMkloud

Smash Ace
Joined
Jan 31, 2013
Messages
974
Location
Ohio
I really liked it. I also tried really hard to beat it on gold. It was extremely difficult but I managed to complete it eventually.
Oh yeah, it was difficult but then it was fun to complete it though I still cannot like storyline.
And I forgot to add your friend code Mr. Disaster Master. I will do so when I get a chance today.
 

I.S FoxMkloud

Smash Ace
Joined
Jan 31, 2013
Messages
974
Location
Ohio
Well, nothing much. We've been talking about Snake's DACUS and punishment possibility after you successfully dodged the attack on the ground and some little talk about Star Fox Assault's storyline being meh/awesome or something.
 

NAKAT

Smash Champion
Joined
Oct 29, 2009
Messages
2,436
Location
In Belleville NJ, with Leap of Faith
That MU is really difficult when you don't know it, but when learned it's -1 at best. You can learn more about that MU if you watch TKD vs Richbrown. Personally I played Dabuz once with Fox in tournament and I expected to get murked because I did not know what to do and Olimar has been a character I struggled against for a long time. The match was actually last hit, but what I did was triple laser his pikmin so he couldn't pikmin throw. Either dair or nair nullifies his usmash I am not sure which one again, I forgot. When you get Olimar in the air juggle him with utilts and fairs. Read his landings and punish them for more damage. Try and use Dsmash as mush as possible, because Olimar is not good offstage and it gives us stage control. Avoid mindlessly dairing into his shield or hitting in period. Grab is really good in this mu. To get the usmash read when he will pikmin throw. Fox is fast enough to catch him before he falls and kill him.
 

knuckles213

Smash Ace
Joined
Apr 5, 2011
Messages
654
Location
Up smashing your girlfriend
Well, nothing much. We've been talking about Snake's DACUS and punishment possibility after you successfully dodged the attack on the ground and some little talk about Star Fox Assault's storyline being meh/awesome or something.
Well from what I've seen you have to power shield the DACUS or dash attack so that your able to punish him with Usmash, dash attack, or grab. I haven't gotten around to playing SFA, but a fox main I'll play it eventually

That MU is really difficult when you don't know it, but when learned it's -1 at best. You can learn more about that MU if you watch TKD vs Richbrown. Personally I played Dabuz once with Fox in tournament and I expected to get murked because I did not know what to do and Olimar has been a character I struggled against for a long time. The match was actually last hit, but what I did was triple laser his pikmin so he couldn't pikmin throw. Either dair or nair nullifies his usmash I am not sure which one again, I forgot. When you get Olimar in the air juggle him with utilts and fairs. Read his landings and punish them for more damage. Try and use Dsmash as mush as possible, because Olimar is not good offstage and it gives us stage control. Avoid mindlessly dairing into his shield or hitting in period. Grab is really good in this mu. To get the usmash read when he will pikmin throw. Fox is fast enough to catch him before he falls and kill him.
I seen that video and took notes from it, but some stuff doesn't work too well if olimar camps really hard with pikmin throw and pivot grab majority of the time. plus it doesn't help that play against top olimars in my area, but thanks for the advice, I'll practice at it some more, hope you can travel to whobo his time around
 

I.S FoxMkloud

Smash Ace
Joined
Jan 31, 2013
Messages
974
Location
Ohio
Hmm, how about this match?
http://www.youtube.com/watch?v=bzoCRCxEVho
Of course, since this is a Japanese style of play it is a no representation of American Olimar players but I think it gives you a general idea. I know it did for me.
Oh, and I don't think camping is the best thing to do. Heard CT ZeRo saying something about not giving Olimars time to think is the best way to beat them (he quoted different person but I can't remember who was the one responsible for the quote)
 

fox67890

Smash Journeyman
Joined
May 8, 2011
Messages
279
I think he quoted M2K with that. I think you could kinda do it here though, as it also gives us time to think. It may not work in the MK vs Oli MU though, since MK can't camp olimar (well...kinda)
About that nullifying upsmash thing- I think if you fast fall dair, it works and continues to hit through from above. Nair also does it much easier, and you'll hit Olimar with a soft nair, which is good for combos. This assumes your coming in from the air though, so shine mixups are good before these options
 

I.S FoxMkloud

Smash Ace
Joined
Jan 31, 2013
Messages
974
Location
Ohio
Yeah, down with Olimar and his walking vegetables! I guess I would generally try to not camp Olimar real hard. Hmm about shine... I heard that you can only shine-hop with certain pikmins? That true?
 

Reckless4Christ

Smash Ace
Joined
Mar 1, 2013
Messages
557
By what I've heard either you can shine hop out of all pikmin except purples, OR you can only hop out of purples. Don't remember which one, though.
 

I.S FoxMkloud

Smash Ace
Joined
Jan 31, 2013
Messages
974
Location
Ohio
Hmm, I remember Yui talking about how he can only do that with blue or purple... I can't remember.... May be I should try to dig through his "Olimar Please Ban!" blog....
 

knuckles213

Smash Ace
Joined
Apr 5, 2011
Messages
654
Location
Up smashing your girlfriend
Zeton told me about that awhile back and I made a small section of this somewhere on here, tho its not useful in the olimar MU, it is in the pika and ICs MU. You can hop out of shine, but only if solid objects (Purple pikmin, lasers, gordos, etc) hit your reflector, then you could either SH into something or spot dodge into something (Dsmash, Utilt, etc).
 

fox67890

Smash Journeyman
Joined
May 8, 2011
Messages
279
Yep, only purples.

You can reflect all pikmin from pikmin toss, but only hop out of shine from purple ones. I remember TKD saying that it might be worth to reflect whites though, as they do a lot of poisonous damage. It might be pointless to reflect purples, since they don't get tossed far iirc. I need a fact check on that last note.

When I get in on Olimar, I personally stay in and go for a string of damage, since camping feels somewhat iffy.
 

I.S FoxMkloud

Smash Ace
Joined
Jan 31, 2013
Messages
974
Location
Ohio
Yeah, me too. I heard that camping against Olimar is bad because his camping game will eventually gain advantage. By the way, do you guys really do take notes? I think I am interested in what you guys' notes say :p May be I should start taking notes too while at it.
 

fox67890

Smash Journeyman
Joined
May 8, 2011
Messages
279
Well, you can camp him for awhile, but his camping works better with stage control, so you have to make a move here and there (not necessarily attack, but find some comfortable way to reset, like maybe going for an aerial approach, but than backing off by drifting away).

The only "notes" I personally take, is advice from an opponent after playing him/her. Since it's over wifi, it's an easy "copy & paste" thing into notepad or something on my computer.
Other than that, I just usually make mental notes on other things.
 

I.S FoxMkloud

Smash Ace
Joined
Jan 31, 2013
Messages
974
Location
Ohio
Yeah, that's what I've seen in the vids of top Foxes usually do against Olimars.

Oh and about those notes... I thought as much. I go by my mental notes unless I am learning some difficult-to-perform stuffs. Mostly, I try to have my fingers and stuff memorize those things so that I won't have to think about it a lot when I am playing.
 
Top Bottom