That's a very nice arwing! Nice :D
Nice, what software did you use?
@fox67890, hmm when would that be? I'll be waiting
I'd add my response now, but it's too much to think about since I have an AP calc test tomorrow (lol). I have actually something else I want to mention also. I don't think the MU is as bad as people say though, it's winnable imo. I'll talk about it another time
I wanted to talk about this. In my search for an answer to Snake's Dacus, Ralph_cecil (I think he has an account here?) revealed something interesting to me.
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[5/7/13 7:22:07 PM] infinityfox2: I think I need to develop some kind of answer towards DACUS, because that gets me every time ;_;
[5/7/13 7:23:39 PM] Ralph Cecil: Yeah if you space yourself half of the full distace of it, or outside of my f-tilt/dash attack range I think you can punish it if you shield it. I think Fox might run as fast/faster than Snake's DACUS. At least it's somewhere around that speed.
[5/7/13 7:25:06 PM] infinityfox2: I'm not sure how to punish it though. If I shield it and then dash attack afterwards, I get hit by the mortar. Boost pivot grabbing could work if Snake doesn't reach the edge of the stage, but if he does, I might still get hit...
[5/7/13 7:28:14 PM] Ralph Cecil: Yeah DA is kind of punishable. :o You might be able to look up videos to find out how they punish it, but i'm pretty sure you can punish it with usmash. Also something else to take into account it Snake's DACUS has pretty much no priority. You could just machine gun jab and stop it lol. Also it's hitbox is only on the ground(or at least very not much higher than that), so you could also dair or something.
[5/7/13 7:30:01 PM] infinityfox2: I actually never thought about it having no priority
[5/7/13 7:30:20 PM] infinityfox2: Like, I knew you could dair to beat it, but I never though about jabbing to beat it :o
[5/7/13 7:30:28 PM] Ralph Cecil: Yeah I just machine gun jab in the Snake ditto lol.
[5/7/13 7:30:46 PM] infinityfox2: Going to try that next time
[5/7/13 7:30:50 PM] infinityfox2: gracias~
[5/7/13 7:30:55 PM] Ralph Cecil: np lol
[5/7/13 7:39:59 PM] infinityfox2: just tested it
As long as i'm like ~mid range away, it works :O
[5/7/13 7:40:01 PM] infinityfox2: (y)
[5/7/13 7:40:35 PM] Ralph Cecil: Yeah if you're too close the dash attack hitbox comes into play. I forgot to mention that lol.
[5/7/13 7:41:33 PM] infinityfox2: yeah. I think the intial part of the upsmash that hits people up clanks with jab also. This looks pretty good :D
[5/7/13 7:46:10 PM] Ralph Cecil: I'm not really too sure about the properties of that hit box, but maybe. :o
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tl;dr
In other words, just holding A will beat (or clank) with Snake's Dacus from midrange (this is cool to me as a wifi player). Any closer it'll lose, but from that range, Snake is in Fox's Skid grab range.
But I'm interested in this because it reminded me of something I forgot. Fox's job actually beats (or clanks) with an interesting amount of things. Some things I could remember off the top of my head include
1) A lot of projectiles
2) Luigi's cyclone
3) TL's and Links arrows/ boomerangs when clashing straight on
4) Lucario's uncharged aura spheres (regardless of aura strength!)
5) Peach's turnip (not stitch face)
6) Sonic's side and down B
This isn't saying that jabbing them is always the best option, but it's a pretty good alternative in many cases. Vs Peach for instance, reflecting turnips could be bad, because if you throw out reflector and she glidetoss the tunip up and slides towards you, she gets a free punish. If you just jab the turnip, I don't think this can happen.
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Btw, I wish I knew how to do graphic art, but when I looked it up, it was kinda complicated. Maybe I'll try again sometime over the summer...