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Or the combos are from Utilts and then a Uair right after... we know how Brawl is with Utilts.I'm interested to see these combos. I'm not trying to be rude, I'm just curious at what they are. I kind of agree with cAm. It's either two hitters or infinites. That or super difficult and near impossible to setup footstool combos.
Snake... ಠ_ಠOr in some cases a "press button to kill" thing.
Tell that to vBrawl *looks at jab locks and forced getup combos*Hell, they hit you up, it's not like you combo your opponent when they're on the ground.
Kirby, Pikachu, Jigglypuff, Ness, Yoshi, and Link in Smash 64 disagree. However, I completely agree with what you are saying. More than like two u-tilts is too many IMO, except maybe on fast fallers.You look at Melee and 64, and you see alot of combos dont start with multiple utilts or even utilts but other moves of the characters moveset.
I know. Why did they make such minute changes? Just make all their attacks do 200% and be done with it!I see hit box adjustment, ariel lag adjustment, 9x speed mod for toadstooling (seriously?), and various adjustments for everything I can imagine. Damage reduction for up B's, 1.5 speed for tilts blah blah blah.
I wonder what would happen if GameFAQs tried to make the game better.And everones like: "Brawl+ is what brawl should have been!"... No, brawl plus is going to end up being/is a fan made project, that doesnt work how the game is susposed to (the game already works how its susposed to) and will end up being more broken than what people say brawl already is.
*******ization FTWBasically, its a sad attempt to do 150 combos at once. "Balance" doesn't come to mind when Ganondorf moves about as fast as sonic and is still doing the same damage.
While interesting, This is NOT brawl. This is the *******azation of an otherwise terrific game - which people can't see though their rose colored nolstaga goggles.
No comment.Captain Falcon deals 106 damage in 3 moves... check out the recovery at the end... Hes not even anywhere close to the edge but still grabs on. BS.
3 days ago for me. I've gotten a semi-decent feel for how things work with it and it seems balanced and un-broken. (here is to looking at you Metaknight) It still has a few issues, but they can be worked out. I hope this becomes a tournament standard to be honest. It's fun. It's fast. It's what Brawl should have been.People hate most what they are ignorant of. Just installed Brawl+ a couple weeks ago, and I'm fairly sure it's not more broken than the original.
This.Thing is, we buffed a bunch of the worse characters and nerfed some of the better characters, so unless the hitstun made the gap between the good and bad way bigger, the game was obviously made MORE balanced.
6 out of like 12. That's half the cast. And Yoshi/Ness can be argued off the list as their DJC options are wait more fruitful than a simple utilt. :VKirby, Pikachu, Jigglypuff, Ness, Yoshi, and Link in Smash 64 disagree. However, I completely agree with what you are saying. More than like two u-tilts is too many IMO, except maybe on fast fallers.
On another note, it is time for everyone's favourite game: You rage, you lose
http://www.gamefaqs.com/boards/genmessage.php?board=928518&topic=49372609
Depth is my new favorite goal for B+ in case nobody noticed.6 out of like 12. That's half the cast. And Yoshi/Ness can be argued off the list as their DJC options are wait more fruitful than a simple utilt. :V
Allowing utilts to link into aerials/ground moves that send up (other than utilt)/grabs.
I think that would remove the "Easy to combo" stigma from Brawl+, add more depth to the combo game, provide something more entertaining, and you know, push players deeper into the game.
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffNeko, I can only see the top half of you sig.
You and I have a common goal. :VDepth is my new favorite goal for B+ in case nobody noticed.
Well, those six are just the ones that really heavily use utilts for combos. Everyone in 64 uses small u-tilt strings except for Falcon and Samus with their axe kicks. And the Yoshi/Ness thing is very debatable...Yoshi's u-tilt is like his BnB comboing move, it has pretty much set knockback and combos into dair for damage and usmash for kills. And Ness' u-tilt has way more range in like every direction than any of his aerials, so it is generally way safer.6 out of like 12. That's half the cast. And Yoshi/Ness can be argued off the list as their DJC options are wait more fruitful than a simple utilt. :V
Mario is too cool. I love watching good Mario's. Everything he does links so well. Good stuff.Check out fears mario combo vid
http://www.youtube.com/watch?v=i8IHv7Buni4
lol mario haz no wife he has a brother.Anyone else have a first reaction to 4:31 in that vid of "OH **** MARIO BE BEATING HIS WIFE"?
NOOB QUESTION:
not sure if this is the place to ask, but could someone explain this "depth" concept for me? i feel like people use this phrase as an all-encompassing justification for certain changes/tradeoffs for characters, but i still dont get what it means or how it would apply to this project.
Well, I can't speak for the people actually working on it.NOOB QUESTION:
not sure if this is the place to ask, but could someone explain this "depth" concept for me? i feel like people use this phrase as an all-encompassing justification for certain changes/tradeoffs for characters, but i still dont get what it means or how it would apply to this project.