- Joined
- Oct 5, 2008
- Messages
- 7,187
Why can't Smash be a simple game with simple rules?
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good call.Oh, and we ignore midwest tournaments and TOs when we talk about stagelists. Because the midwest is full of weirdos.
stick with it. we would love to have new intelligent members.I would like to be MBR eventually, but I think my input is a little too green at the moment, although I love your name :D
There was more that I said in my response to Kal, outside of what I quoted. I said "thank you" because rather than adding in a counterpick for floaties (when you look at every single stage that could be considered a floaty counterpick, they were all banned for a reason), and that it would be better to just get rid of PS. Not because floaties do poorly there, but because I don't really see it as competitve anymore (which I say in a second post). I didn't even go on to say why it was bad for floaties until after you and Strong Bad brought it up (for what reason, I don't know). My only other post pertaining to that stage was telling you that 10-15 percent was rather significant in Fox/Peach. Not about the stage itself.When prompted with your reasoning by Kal, you provided this direct quote:
You describe the transformations as dull (not cool or interesting) stalemates that are taxing (as opposed to fun). This distinction is made even more clearly by the fact that you went on to consider how it makes spectators feel to watch this "dull" gameplay. Not once did you address the point of competitive integrity and how the worse player may get an unearned advantage due to stage changes. If those are you actual reasons for wanting the stage banned, that's great, and I agree it makes it banworthy. I just haven't seen that in this thread, which is especially troublesome because the entire basis of the thread was balancing the game. If you made the same posts you did in some other thread, it may not have seemed so bad, but it's kind of incriminating when this is basically what happened:
Person makes thread about adding more counterpicks solely to benefit floaties.
Someone suggests banning PS instead.
You say "Thank you," then go on to talk about why the stage is bad for floaties. You didn't mention anything about the transformations until the 72nd post. The first thing out of everyone's mouth should have been jeering towards the OP for trying to balance characters by adding/removing stages. If you believe that Falco dittos on PS are just as uncompetitive as Fox vs. Peach on PS, then great, but I have the feeling you think PS is somehow only unfair for floaties, and never for other characters.
Every once in a while I'll play my awful captain falcon and every ****ing time i'll get fountain on random. i lose to that stage all the time.@Umbreon: No one loses to a single stage in the current stagelist due to the stage alone. Or even some of the banned stages due to stage alone. If someone loses on KJ64, it's almost always because they were the worse player. Same with YS, and PS, and FD. The stages that have been most recently taken of haven't been removed because people "lose sets that they *shouldn't* lose." And if they have, then that is a terrible reason.
it just has no platform game either so the whole positioning game is based around ground control. it makes some match-ups way too one-sided to be neutral (marth vs fox anyone?), but it does exactly what a CP should do.what the hell???? FD has no random factors at all.
That must've been a really cool guy.Someone suggests banning PS instead.
That would be my input on the thinking abstractly, although I also agree that the variables I mentioned are huge factors, and taking those few concrete factors, you can also see past them and there are more abstract differences in them, such as stage control, chain grabs and gimps. Marth Fox on YS when they are both under the center platform only allows chaingrabs at low %, but on DL, the CG lasts much longer, making that aspect work better for Marth. However, Fox's increased maneuverability on the stage and more areas to camp from allows Fox an advantage to DL instead of YS. Further from that, Fox can avoid tippers easier on the high platforms of DL, and is in more risk at YS. Then the blastlines make it so Fox's long recovery vs. Marth's shorter one, Fox prefers DL, and Marth prefers YS.I dislike this idea, but I think the most similar to the Japanese Brawl stagelist is: BF FD (PS/Jungle Japes(if only there was no water or Clap Trap)