Argh, I forget, I'm ignored by everybody, so that means 2 things for me.
1. Free post count + because nobody cares!!!11!l!oneoneeleven!1!!
2. I'll have to bring up my own arguments instead of responding to peoples, becauset hat has no success, with the exception of Serin, honestly I haven't had people actually try to talk me directly on the board for days! <3
So with that said, let me start a rant nobody, even those who do like me, are going to read.
I hate this thread, there's so much bias/idiocy it's not even funny.
I thought by now that the community would wisen-up, maybe start looking out for others/the future. I guess that's not the case though, since for whatever reason pro-ban is still leading (albeit only slightly but there shouldn't even be a difference). It sickens me, but then I might be able to understand some peoples cases because I use to be pro-ban until I saw how it should be, but for others there's no excuse.
I still remember why I was pro-ban, because I was only looking for a short-term solution to a long-term.
Meta Knight is the best character in the game, nobody worth their salt denies this, but he isn't unbeatable to the point where we need to get rid of him to better the community, anybody who thinks this (innocently) is so far off by a longshot. He has a lot of good traits, some of the best traits, and very little bad aspects of his gameplay, again this is all true, but I repeat the part where I said "very little bad aspects." This should be enough to get people to learn about them and exploit them. I'm not going to bother naming them because it is people's responsibilities to learn what they are instead of being babies and tossing them away but as long as there is some counter he doesn't need to go.
So far, I've gone over how he isn't a god and can be beat like anybody else, but now I want to cover more reasons why he should be around, as well as some arguments, whether repeated or not, from the people who do want MK gone.
There are more than 6 billion people living on this planet. Obviously they all don't play Smash, let alone Brawl, but that's a big enough number to give us a diverse community with what we do have, which I estimate is about 8 to 10 thousand people, might be more might be less, but let's not lose focus. Within those numbers brings a lot to offer this community and the game... unfortunately it also brings along with them a couple of bad apples, I used to be one of them until somebody rinsed me off with sink water and made me edible (analogy, not literally -_-). I've already said that but with that experience taught me a lesson.
I use to think how MK was just a plague that we needed to eradicate. It took me months to figure out that he was actually a blessing in disguise.
Let me tell you a little about who I am. I am a die-hard Sonic main/fanboy, and the first thing I'll tell you as to why I play Brawl is because I love Sonic the Hedgehog. I was so silly with how I just wanted to be the best and not think about how I would get there, not a concern of mine at all, no no no. Interacting with other people would only come if it was to the point where it was the only way I would get better, it also has to do with me not being social but this isn't about my personal life.
Now if we go back far enough, you would notice how I wasn't even really concerned with playing Sonic the day the game came out (better read all of this, it will lead to my conclusion point later on). "Oh okay, he's in the game? cool." was my first though, I really wasn't too big on that kind of thing. I did however wanted to be a great Ike player. Of course now I know, but back then, I wouldn't/couldn't have been prepared face the reality that as the months would go by my Ike wasn't getting much better, his playstyle didn't fit me/I didn't expect him to be what he is/was, and thanks to this community I learned that playing him was like a dead-end. If I were to continue playing this game I needed to find something else to give me a reason to keep going.
Now I'm not saying Ike will stay like this forever, but that isn't the point and metagame can develop but for the moment I'm not ready/willing to deal with it. During the time I was playing with Ike, I would be experimenting with other characters or playing them for the lols, one of them being Sonic since I recognized him. Back then when I did mingle with him he felt awful, hard to control, and lacking in so many fields that I questioned how he could do anything other than get around, so I dropped playing him even though I did have some kind of good feeling with it. Compared me now to back then, I didn't know how easy this game was to pick-up and play, right now I can play most of the cast decently, back then was not much different... on a competitive level sure, it was different then and it's different now, but regardless, I guess you could say during this time I improved not as a character mainer, but as a player.
That's right, if you look now I probably made the right choice drifting away from Ike and moving on. As much as it would feel shameful to turn back on what I had done, it was either that or I dropped this game forever. Don't get me wrong, I don't deny who I was back then, as it has made me better TODAY, but all that storytelling is just part of my experience, which I have yet to fully explain.
After a bit more experimentation with some old and new characters, I eventually came back to Sonic... somehow he started to feel right, I could actually get things done despite his shortcomings, and unlike Ike I could make his strengths shine much more than ever, almost to the point where it seemed like he didn't even have any weaknesses. Of course now that would be silly to say, since I was still improving my game, but from the last time I played Sonic, it was a big improvement, anyway with that said I started to dedicate my time to getting better, to where I am now. - Rewinding a bit before that however, I had much left to be done (and much left to be taken care of now, but I'll explain that later).
So time flies on by, and we fastforward to when Meta Knight's legalty is in question. You might ask, and I was actually thinking this too at the time, "but what would that/this have anything to do with you man?"
Very good question, at the time, my answer would've been "Well, either nothing or to understand that these people are saying he's even ban-worthy, and with the evidence showcased, I can see where they're coming from! Not to mention I myself have trouble with this character, and with him gone I'll have less to worry about... Yeah sure get rid of him!"
How I regret how silly that was to think, how I denied and shunned the people then (and hopefully now) were/are anti-ban, and how I saw a little bit more bias from the pro-bans side than I could rummish through.
That's right, I'm saying then and now how some people wanted MK gone for their own personal benefit and I was foolish to help their cause when it did nothing for my own and would've actually made things much, much more difficult for me had they been successful.
I'm calling out bias because I can clearly see it now when back then I hadn't even taken a second look at things. A couple of reasons why some pro-ban actually want/ed to get rid of MK, and some reasons certain people might not tell you about/are selfish gains that would benefit only them/a small margin of the community they represent/work with instead of the entire community that is Smash Bros.:
1. People can't defeat him, therefore they make the assumption that he can't be beat.
2. Their character cannot compete with MK, therefore they want him gone.
3. Because people don't look think, because they think they can't find a solution and don't make a conclusion that another answer besides banning MK is out there.
Let me tell you in the respective order that I mentioned why these are all wrong reasons to get rid of MK.
1. It's true, anybody can get frustrated when something doesn't work/go as they intended on going. I used to be like this, that's how I know that we think he needs to go, when in fact it's just laziness. I am a lazy person, I admit this, but it doesn't mean other people should have to got out of their way to make me/you/other pro-ban/anybody for that matter happier. You (yes, as in you yourself) need to get at least a couple of things done, nothing in life comes free, it all comes with some kind of cost, be it obvious or subtle, it's there.
You think I'm lying to you and or you think you actually can get your way by doing nothing? Do you feel helpless and that there is nothing else that can be done at all and that this is the only way? Don't take it from me, I'm just one source, you don't have to take it from me (I try to display a case though)) Talk to a lot of different people (this is important), get different conclusions(this is also important), see it from other peoples' eyes/perspectives (you guessed it, this is important). Different people will tell you different things, some aren't always right, but getting enough data to draw an unbiased decision will tell you that MK needs to stay.
Unless you're one of these people:
2. There are many characters in Brawl, and unfortunately it's not the perfect game where everybody can be happy and have an equal chance of competing and winning big. Then again nothing is, not even real life where a fine example would be putting a handicapped guy in a wheelchair up against Lebrom James... who do you think is going to win?
It's just like MK and other characters... it's just an example though, if you want to know a MU that is literally near unwinnable, go take a look at ICs Vs. Ganon, or maybe Sheik. Ganon has viability problems because of them... much like some certains such as Marth with MK, or G&W with Snake, these two characters have a 65:35 disadvantage respectively (according to their MUs threads/what many people, pros and good players alike say). With Marth though, you'll probably see a majority of his players saying how he needs to go... sadly being that Marth is actually a good character, with MK out of the picture anyway.
This is not the way you or anybody should take it up though. People can be stubborn when they do things, meaning that MK does have characters who can better exploit his weaknesses, but Marth is not the best choice or one of them, however people are too lazy to look around for other solutions and just want him out of the picture so they can be good.
But for anybody that isn't them, it comes at a cost. With Meta Knight gone, Marth (and many other characters who are only broken by MK for that matter) will be left to dominate. The characters who have problems with those characters will be made unviable whereas if MK was still here they could actually deal with MK and have less to worry about seeing the other characters. Characters who are unviable by not only MK but others are left to die off in the metagame, due to more centralization of the strategies. If you can't figure out what I just wrote or don't know where I'm going with this, I am trying to tell you that at the cost of one character and a little bit of variety all around, we gain more top/high tier characters and risk/lose the characters who aren't as graced as the top tiers, and leave them to be forgotten.
With all that said, what is to become of the top/high tier characters who could've been good, but aren't due to MK? The answer is to keep trying. Brawl is not 100% finished developing yet. That means for these characters such as Marth, it would be up to his players to figure something out instead of assuming there is no hope left, but as of right now it is not up to us to help them with their problem. Meta Knight is suppose to be his own solution to the problem he presents!
3. This is why I stick with Sonic, because As long as we haven't found everything there is to, I can try to better his chances of winning a tournament. MK does pose to be a problem, but not so much him as some other characters, this is what I meant by the overall variety of each character being displayed in high level play with MK around. If we had him gone, not just Sonic, but other characters wouldn't see a shred of spotlight.
TL/DR - Get better, stop being selfish, start thinking of the future instead of the present.