WaterTails
Smash Lord
No, but in Brawl, most of the time, one mistake doesn't lead to a death, unless your opponent sets up an infinite.And all MK's don't make mistakes?
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No, but in Brawl, most of the time, one mistake doesn't lead to a death, unless your opponent sets up an infinite.And all MK's don't make mistakes?
Other characters have no bad universal stages, or only one bad universal stage (in which case it can be banned); MK is not unique in this aspect.Yes, because Pika has no other fault, right? If that is the case, then go ahead and ban him.
See, if MK had some serious weaknesses, I wouldn't mind that he has no bad stages.
64/=/ Brawl for the "no bad matchups" argument. Snake has bad matchups, Falco has bad ones, Diddy has matchups, everyone does in Brawl except for MK.
After Pikachu, Fox has a bad match-up (against Pikachu, lol).So you think you can apply the "bad matchups" from 64 to Brawl? Two completely different games, both ingame and outside of it. After MK, the top tiers all have bad matchups, so your comparison means jack, since this is Brawl and not 64.
'kay, I'm gonna be serious for a moment here.
From the look of this discussion, it seems to be that the best counter to MK now is to learn how to play as Diddy (or Snake, or G&W) and seriously learn what stages they can outperform other characters on, yes?
In that case, I regret ever voting pro-ban. I now have a good reason to learn how to play as that little monkey.
QFT. I've seen Snakes destroy D3's and ROB's before. I don't know how those are bad for Snake, cuz I just don't see it. They're even at best in my eyes.Also btw, like I've said before, the gap in match ups between MK and Snake is ****ing near non existent.
I address this on page 416. Out of all I wrote, you responded to one sentence? Heck, I even answer this rebuttal in the same post...Yes. Just like you have to pick or counterpick a character just for Snake, Wario, Falco, Diddy, Dedede, etc.
If your character can't deal with Snake, then you'll have to play a character who has less trouble against Snake.
If your character can't deal with Wario, then you'll have to play a character who has less trouble against Wario.
etc.
That's not a trait that specifically is owned by Meta Knight.
Also, I knew it. <_<
Discussion over.it just comes down to the stage and player skill to determine who wins.
Eh, I don't buy that. To me it's a very Rock-Paper-Scissors kind of thing.hey...that sounds familiar...
like...overcentralizing the metagame...?
I'm pretty sure he wasn't talking about their match-up, he was talking about overall match-ups. MK has no universal bad match-ups at this moment, while Snake has arguably one that's 55:45.AP, I don't think Diddy does that well at Norfair, which is usually not banned iirc. He does alright at Cruise overall but MK being there hurts him.
Falcon, I agree 100%. The matchup is 55/45/even/45-55, very debatable I understand. But they both have so many tricks on each other, it just comes down to the stage and player skill to determine who wins.
Agreed-- sadly, many people do not realize this.Also btw, like I've said before, the gap in match ups between MK and Snake is ****ing near non existent.
... Metaknight's the only one character in S tier that even comes close to this description so that argument is moot...Don't ban metaknight. He is part off the game that we have to live with.
Think of it this way. If every perfect/near perfect characters about mabye half the S tier would be gone. It would waste all of the time it took to build those meta games. Don't ban meta. He's part of the game, deal with it.
Only by theorycraft.... Metaknight's the only one character in S tier that even comes close to this description so that argument is moot...
I thought theorycrafting would mean Wolf was one of the best due to his shine. =/Only by theorycraft.
By theorycraft, MK, Snake, Wario, Diddy maybe, and ICs are all "perfect" or "near perfect" characters.
There's no way to realistically cut off which character's perfect or near perfect out of the top tier characters. If you say, "MK is an amazing character because of great frame data," I could say, "ICs are a perfect character because they punish a trip, lag, predictability, or any other mistake with death, and have a large desynching ceiling," or, "Snake's a perfect character because of a great camping game, disjointed hitboxes, high damaging attacks, and being the best killer," etc.
Get rid of infinite chain grabs while you're at it.Why dont we get rid of grab releases too?
Its really gay xD
*hits himself in the face with a brick multiple times*By looking at that chart with the "no bad matchups" argument, almost every character after Pikachu would have none until you get all the way down to Luigi.
Congratulations. Over half of the cast is gone.
*goes to Snake boards*Also btw, like I've said before, the gap in match ups between MK and Snake is ****ing near non existent.
I'd love to see you try to 0-death anyone with Link or Samus.*hits himself in the face with a brick multiple times*
You could 0-death people in Smash Bros and Melee if they made a mistake. In Brawl, the only way you can do that is with infinites.
Are you joking?I'd love to see you try to 0-death anyone with Link or Samus.
It's called "step up your game".The main reason I voted pro ban was the fear of seeing the future of brawl only being how to beat Metaknight >_>.
SO far after reading the last few pages it seems he is serious >_>Are you joking?
Melee had Fox, Falco, Marth, Shiek and the Ice Climbers as theoritically "perfect" characters too. Under "perfect" conditions, Fox and Falco could negate all damage in the game with the shine, Marth could never be touched with perfect spacing, Shiek could more easily than anyone in the cast 0-death everyone if they didn't make a mistake, and the Ice Climbers could infinite everyone. Again, the difference in the gaps between them and the gap between the characters in Brawl are more than obvious and, even then, weren't the Ice Climbers mid-tier in Melee?Only by theorycraft.
By theorycraft, MK, Snake, Wario, Diddy maybe, and ICs are all "perfect" or "near perfect" characters.
There's no way to realistically cut off which character's perfect or near perfect out of the top tier characters. If you say, "MK is an amazing character because of great frame data," I could say, "ICs are a perfect character because they punish a trip, lag, predictability, or any other mistake with death, and have a large desynching ceiling," or, "Snake's a perfect character because of a great camping game, disjointed hitboxes, high damaging attacks, and being the best killer," etc.
:flame:The main reason I voted pro ban was the fear of seeing the future of brawl only being how to beat Metaknight >_>.
1. Go to YoutubeI'd love to see you try to 0-death anyone with Link or Samus.
Silly people need to stop saying that as the universal anti-ban rebuttal.It's called "step up your game".
Those are two completely different types of games, with rulesets that are basically completely different, the rule set differences between most fighters is pretty consistent. It isn't some completely different beast, it's still a fighter.Why are we still comparing Brawl to other games? It's like comparing soccer and football, they are both sports played competitively but are completely different.
Why do I bother to get better with my mains Luigi, JIggs, and Olimar only to have them get destroyed by the likes of Metaknight. Yes I could try to get better, but as I get better so does Metaknight. Then I am left in the same situation. Now I have to learn how to use SNake and Diddy to the best of my abilitys in hopes of getting a 50-50 chance at best to beat a good Metaknight player.It's called "step up your game".
This isn't Gill or Akuma.
Other characters have no bad universal stages, or only one bad universal stage (in which case it can be banned); MK is not unique in this aspect.
As someone said before me, Diddy's metagame isn't still, "OMFG NOT FLAT STAGE WAT WE DO?"