Pikabunz
Smash Hero
First of all, special thanks to nothing. aka Michael Hey for his cg blogs. Here's the original source. http://allisbrawl.com/blogpost.aspx?id=15761
These only work if you buffer a running grab! If you don't buffer, they can easily escape with a jump or a spot dodge.
Here's how to buffer a running grab. During the last 10 frames of her foward throw, flick the control stick foward and tap Z once fast. Do not hold foward or the Z button or it will not work. You must release foward and Z before the foward throw ends.
If you start the cg at a higher percent or unstale your fthrow, then the ending percent may be lower. Now for the list.
Inescapable
Bowser
0%-64% + regrab
Captain Falcon
0%-60% + regrab
Ganondorf
0%-60% + regrab
King Dedede
0%-60% + regrab
Snake
0%-60% + regrab
*Can drop a grenade between grabs at some points, but you can cg past them before they explode.
The next four cgs are weird. Try to start at least on that percent and don't go over too much or you won't cg as high. You could probably do these from 0% and to a higher percent if your foward throw is stale.
Link
14%-39% + regrab
Wolf
14%-39% + regrab
Falco
7%-39% + regrab
Fox
17%-26% + regrab
Escapable
You can only escape with whatever is noted. You can't escape these with a buffered jump or spotdodge.
DK
0%-64% + regrab
*Can escape with a buffered jump+airdodge at some points.
Ike
0%-60% + regrab
*Can escape with a buffered jump+airdodge at some points.
Charizard
0%-60% + regrab
*Can escape with a buffered jump+airdodge at some points.
Sonic
0%-56% + regrab
*Can escape with a buffered jump+airdodge or Up B at some points.
:shiek: Sheik
0%-47% + regrab
*Can only escape the first regrab with a buffered spot dodge.
ZSS
0%-47% + regrab
*Can escape with Down B.
These only work if you buffer a running grab! If you don't buffer, they can easily escape with a jump or a spot dodge.
Here's how to buffer a running grab. During the last 10 frames of her foward throw, flick the control stick foward and tap Z once fast. Do not hold foward or the Z button or it will not work. You must release foward and Z before the foward throw ends.
If you start the cg at a higher percent or unstale your fthrow, then the ending percent may be lower. Now for the list.
Inescapable
Bowser
0%-64% + regrab
Captain Falcon
0%-60% + regrab
Ganondorf
0%-60% + regrab
King Dedede
0%-60% + regrab
Snake
0%-60% + regrab
*Can drop a grenade between grabs at some points, but you can cg past them before they explode.
The next four cgs are weird. Try to start at least on that percent and don't go over too much or you won't cg as high. You could probably do these from 0% and to a higher percent if your foward throw is stale.
Link
14%-39% + regrab
Wolf
14%-39% + regrab
Falco
7%-39% + regrab
Fox
17%-26% + regrab
Escapable
You can only escape with whatever is noted. You can't escape these with a buffered jump or spotdodge.
DK
0%-64% + regrab
*Can escape with a buffered jump+airdodge at some points.
Ike
0%-60% + regrab
*Can escape with a buffered jump+airdodge at some points.
Charizard
0%-60% + regrab
*Can escape with a buffered jump+airdodge at some points.
Sonic
0%-56% + regrab
*Can escape with a buffered jump+airdodge or Up B at some points.
:shiek: Sheik
0%-47% + regrab
*Can only escape the first regrab with a buffered spot dodge.
ZSS
0%-47% + regrab
*Can escape with Down B.