Fortress | Sveet
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fighting puff on dreamland as fox is much different than fighting peach on dreamland as fox.
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- failing combosfox is soo good on the edge.
http://www.youtube.com/watch?v=mzy7uL6HJ-M
Let's talk about why luck got four stocked in that match.
yes, FD is a stupid neutral, but I don't think it warrants being a CP stage.on the topic of up tilt vs. fast fallers, this is something I've taken from marth players:
Since fox's up tilt can be escaped by DI'ing towards his front you simply turn around to mess with DI. really simple yet really effective.
As for lucky winning the set, I was just trying to get my head around the four stcok on FD.
Back on the topic of FD's neutrality: I feel that, as the only stage without platforms, it deviates from the standard of gameplay so dramatically that it deserves to be relegated to counter pick status.
this is just my opinion.
but I'm in favor of stages like jungle japes/floats/mute city/ onett being legal counter picks based on the counter picking process (loser picks stage - winner picks character - loser picks character)
If you are brought to a stage that puts your character at a tremendous disadvantage you are always allowed to change your character selection.
*massive shrug*
FD is such a boring, gay stage. Even when playing low tiers/peach/marth I prefer yoshis/battlefield.
100% Dreamland, all day.
MK2 gets honorable mention for character dittos.
yes, M2K is stupidly amazing at character dittos.MK2 IS good for dittos. Glad I'm not the only one who's noticed.
what's wrong with stadium?Oh my god you're so ****ing dense and close-minded. Earth to 2006. Shiz is no-longer the best Falco, and DL is Fox/Falco's BEST neutral, and Peach/Puff's WORST.
Going to correct this:
God Tier:
Dreamland's Platforms
Rainbow Cruise in general
Kongo Jungle 64's Platforms
Neutral Tier:
Battlefield's Platforms
Brinstar's Platforms
O.K. Tier:
Pokemon Stadium "Grass" and "Water" transformations.
Fountain of Dreams with platforms raised.
Yoshi's Story
Get yo' *** chaingrabbed Tier:
Pokemon Stadium
Final Destination
Dreamland center stage
Kongo Jungle 64 center stage
"Fair" as in, the characters who suffer the most (Fox and Falco) don't get brought down nearly far enough to where they are having problems winning tournaments. I'm not saying FD-only is that great of an idea, but I feel like FD is definitely a neutral stage. No one REALLY gets ******.Toph: I'm not sure I understand your definition of "fair."
This is a great debate. I've always felt that the the run and gun strategy (100% camp, no approach, no pitbull mode for low percent kills) is sometimes better than approaching her at all. Camping with Fox is amazing, we know that. But we also know that there comes a time when you have to get that grab. Having the ability to know when uair starts killing and having the skill to get that grab is vital in the match-up. Puff's defense however makes none of that easy. If you miss an lcancel on her shield, thats your stock. If you slightly mis-space a grab, thats your stock (happened to me last stock vs. Darc at RoM).foxlisk hit it on the head imo.
killing jiggs on DL actually becomes a MAJOR problem as opposed to other stages. being unable to combo upthrow upair to death makes landing any sort of consistent killing move on her ridiculously hard.
literally, she goes from realistically dieing at 60% (pre-grab) on most stages, to living till 150% easily
meanwhile she still maintains her ability to kill at any percent from any mistake, and edgeguard like a champ.
i do like it vs peach a lot though.
ruby calm down...
edit: If you were talking about camping pertaining to Fox specifically, then most of this can be ignored. I think he can camp for the grab just like the other big players can, its just more match-up dependent than say, Sheik."Fair" as in, the characters who suffer the most (Fox and Falco) don't get brought down nearly far enough to where they are having problems winning tournaments. I'm not saying FD-only is that great of an idea, but I feel like FD is definitely a neutral stage. No one REALLY gets ******.
I disagree on the gameplay on FD being stale btw. FD is the stage on which camping is the LEAST viable. I'd say the stages with the most stale gameplay are stages like Poke Floats assuming the players aren't ******* around, haha.
I guess the combos get stale, especially in some matchups like Peach vs. space animal, but I think the overall gameplay on FD is pretty interesting for the most part.
Yup, I agree.The key against characters like Peach is to only go in when you punish something, or when you notice a moment of predictability.
DI you butt.. If you miss an lcancel on her shield, thats your stock. If you slightly mis-space a grab, thats your stock (happened to me last stock vs. Darc at RoM).
Mhm, I mean, these are all valid points, but I think that it's actually easier to win against puff with a more aggressive strategy. I think that for a few reasons. First off, any time you're under pressure and your opponent is not, he gains a psychological edge. So if you plan on running away and camping the whole match you're immediately surrendering that, which is probably ill-advised.This is a great debate. I've always felt that the the run and gun strategy (100% camp, no approach, no pitbull mode for low percent kills) is sometimes better than approaching her at all. Camping with Fox is amazing, we know that. But we also know that there comes a time when you have to get that grab. Having the ability to know when uair starts killing and having the skill to get that grab is vital in the match-up. Puff's defense however makes none of that easy. If you miss an lcancel on her shield, thats your stock. If you slightly mis-space a grab, thats your stock (happened to me last stock vs. Darc at RoM).
Thats why Dreamland is good. With astute manipulation of the stage, you will NEVER be caught. That's a monstrous advantage in a match-up where:
A - You have a projectile that goes across whole stages
B - Your opponent doesn't, and relies on you to run into their keep-out moves
C - Your opponent can kill you off any grab with little to no technical difficulty (d.i. dependent, but still a risk)
D - You have quick kill moves you can move with which, if used intelligently, you can use to poke without actually putting yourself at risk (Bair, utilt uair, jab (visually confirm the hit, then usmash)
Even if you can't get those quick kills, who cares? Time is on your side. As long as you know what to do when Jiggs flails her appendages in your general direction, you'll be fine.
I don't advocate this as being the best strategy, but its a good one. Especially vs. some of the better Puffs, when getting in feels an incessant uphill battle.
no fair broim gonna put darc into my sig and make his life miserable. darc eggz magus banks.
and anyone else i find that name searches. ya, ****s gonna be tough on you boys.
This.dear fox lisk,
how many top level jiggs have you ever played???
how many local/regional level jiggs have you played???
what sort of tournament experience do you have??
sincerely,
brookman.
I just don't . . . think you have any credentials to say this.DI upthrow isnt even hard so im not impressed by that statstic.
DI you butt.
/troll
obligatory namesearch LOL
RaynEX, Swiftbass DIs the uthrow like 90% of the time. No johns.
DI upthrow isnt even hard so im not impressed by that statstic.
This is assuming the player in question has any problems at all psychologically. In an equal comparison, if a player was able to keep a level head his camping would undoubtedly prevail. Theory-crafting aside, camping is the better strategy. That's the facts; that's how it is on paper. Regardless of what edge you 'think' you have on your opponent, playing aggressively doesn't pay. The risk of getting grabbed isn't usually worth what you get from your grab. (You can make all that damage up by shooting lasers and risking nothing) The only time being aggro should even become an option, is when uthrow uair starts killing.Mhm, I mean, these are all valid points, but I think that it's actually easier to win against puff with a more aggressive strategy. I think that for a few reasons. First off, any time you're under pressure and your opponent is not, he gains a psychological edge. So if you plan on running away and camping the whole match you're immediately surrendering that, which is probably ill-advised.
There a a billion alternatives to crossing over her. Camping her doesn't mean you always have to sacrifice position. If you can hold your ground with bairs and DDing (still not approaching at this point) then why would you try to 'cross-over'? People associate camping with ALWAYS being on the move and trying to get out of the way. Whiff punishing with well placed bairs and shield, blocking things and WDing to safety, blocking things and jumping on platforms to safety, platform camping with high priority moves - all these options fall into 'camping'. You're still playing defensively, and not carrying out any plans to actually move forward.FoxLisk said:Secondly, because stages have edges, you have to 'cross over' puff over and over again throughout the whole match. Yes, this is somewhat easier on DL than on other stages, but still, you're just lasering and occasionally bairing her as you run around, and if she lands a hit while you're trying to cross over she's likely to get a solid combo out of it and possibly even kill you. This skews the payout in her favour: everytime she messes up she eats a few more lasers, but every time you mess up you eat a lot of damage or possibly a kill.
How are the risks the same? By not approaching her you cut the possibility of her hitting you in half. Jiggs isn't a character that approaches her opponents, so there's not going to be much conflict. Between your lasering and bairing, what exactly are you risking?FoxLisk said:Thirdly, if you are more aggressive - now im not saying rushdown a puff player, but keep her on her toes - you get much more reward. The risks are the same, but you have a higher reward, because you can get uthrow uairs more frequently and so on. Yes, you're more likely to get hit by an aerial if you're closer to her, but she's more likely to get hit by your aerials (or grabbed) too.
lolFoxLisk said:I think that camping is an acceptable strategy if you're very good at camping, but i think the strategy of camping against puff has been hugely overhyped by the community.
Uthrow works up until 111% as a true combo. Connecting with both hits (or only the second) is possible at that percent.FoxLisk said:For the record, my strategy against puff on DL is generally:
1) Play normally until uthrow -> uair stops comboing (90-100%)
2) Laser until ~120-130%
3) fish for bairs
where if I land a grab after 1 i'll try dthrow or bthrow and see if I can make something happen. so I do camp somewhat, I just don't think it's optimal over the whole game.
regardless of my "credentials" theres nothing intrisically difficult about DI'ing the upthrow, especially if you have jiggs experience.I just don't . . . think you have any credentials to say this.
Kirbykaze, Unknown and I have sat down and tried this **** endlessly in training mode. The highest possible we were able to get it was 111%, and that was with behind d.i., the hardest to follow. It worked with neutral d.i. as well.Raynex: Uthrow uair combos until 111%???? Are you sure about this? Are you talking about the Jigglypuff not DI'ing here, or what?
Tight. Will experiment. Thanks!Kirbykaze, Unknown and I have sat down and tried this **** endlessly in training mode. The highest possible we were able to get it was 111%, and that was with behind d.i., the hardest to follow. It worked with neutral d.i. as well.
It shouldn't be too big a leap of faith to assume it works on away d.i.
Trying it out for yourself is the best proof. Start from 100% and keep going up.
Pretty sure if you set the CPU Jiggs to evade and dash grab (has to be this grab specifically for some reason) while she's waddling away she will d.i. away from you. If you grab her right near the edge she'll d.i. behind you. Unknown can correct me but I'm half-sure thats how it works.
Anytime.Tight. Will experiment. Thanks!
I landed an internship here in software development, for 1 year. I'll be here until... well, Genesis 2, actually, haha. I haven't actually graduated from college yet, so when I go back to school in autumn 2011 I'll have one more year before I graduate.I have a random question I'd like to ask.
Out of curiousity, why'd you move to Japan? I've got to say, what an amazing culture to submerge yourself in.
aim is rayn1704, add me up if the answer goes beyond your comfort zone on the boards.
JESUS H. CHRIST.This.
To beat Jiggs you must camp the hell out of her. It works.
Them being aggressive just makes me happy.