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Frame Data

Humpy Thrashabout

Smash Journeyman
Joined
Mar 10, 2009
Messages
294
Hi all,
I'm combing through @Dantarion 's frame data to get a better idea about my options. I think I'm interpreting this data correctly, but I will edit this if it turns out I'm wrong.

All data was pulled from here: http://opensa.dantarion.com/s4/mastercore2/index.php?char=purin&mode=view104

**********
Jab1
Hits on frame: 5.0
Hitboxes end: 7.0
Max Hitbox Damage: 3

Jab2
Hits on frame: 5.0
Hitboxes end: 7.0
Max Hitbox Damage: 3

Dash Attack
Hits on frame: 5.0 (strong)
Hits on frame: 10.0 (weak)
Hitboxes end: 21.0
Max Hitbox Damage: 12.0 (strong)
Max Hitbox Damage: 8.0 (weak)

F-tilt
Hits on frame: 7.0
Hitboxes end: 11.0
Max Hitbox Damage: 10.0

U-tilt
Hits on frame: 9.0
Hitboxes end: 15.0
Max Hitbox Damage: 9.0

D-tilt
Hits on frame: 10.0
Hitboxes end: 13.0
Max Hitbox Damage: 10.0

F-smash release
Hits on frame: 16.0
Hitboxes end: 25.0
Max Hitbox Damage: 15.0

U-smash release
Hits on frame: 16.0
Hitboxes end: 20.0
Max Hitbox Damage: 15.0

D-smash release
Hits on frame: 14.0
Hitboxes end: 16.0
Max Hitbox Damage: 11.0

Nair
Hits on frame: 6.0 (strong)
Hits on frame: 8.0 (weak)
Hitboxes end: 31.0
Max Hitbox Damage: 10.0 (strong)
Max Hitbox Damage: 6.0 (weak)

Fair
Hits on frame: 8.0 (strong)
Hits on frame: 10.0 (weak)
Hitboxes end: 21.0
Max Hitbox Damage: 9.0

Bair
Hits on frame: 12.0
Hitboxes end: 14.0
Max Hitbox Damage: 13.0

Uair
Hits on frame: 9.0
Hitboxes end: 22.0
Max Hitbox Damage: 9.0

Dair
Hits on frame: 7.0
Max Hitbox Damage: 1.5
Hitboxes end: 9.0

Hits on frame: 10.0
Max Hitbox Damage: 1.5
Hitboxes end: 12.0

Hits on frame: 13.0
Max Hitbox Damage: 1.5
Hits on frame: 15.0

Hits on frame: 16.0 (Final)
Max Hitbox Damage: 2
Hitboxes end: 18.0

Grab
Hits on frame: 6.0
Hitboxes end: 8.0

Dash Grab
Hits on frame: 8.0
Hitboxes end: 10.0

Pivot Grab
Hits on frame: 9.0
Hitboxes end: 11.0

F-throw
Max Hitbox Damage: 8.0

B-throw
Max Hitbox Damage: 13.0

U-Throw
Max Hitbox Damage: 13.0

D-Throw
Max Hitbox Damage: 13.0

There is also data on the knockback of all of these moves, but I didn't fully understand it. Maybe if someone gets it they can explain it here.
 
Last edited:

ZHMT

Smash Lord
Joined
Feb 5, 2008
Messages
1,851
Location
Tampa, Florida
NNID
zeeehmtee
I'm working on frame data and frame advantages on block/knockback right now. Also the info on Nair is off a bit, weak nair max damage is 6. The fair and nair portions where it says strong/weak hitboxes seem off as well. The strong hitboxes should happen first.

Jigglypuffs grounded moves are suprisingly pretty safe in this game.
 
Last edited:

Humpy Thrashabout

Smash Journeyman
Joined
Mar 10, 2009
Messages
294
Thanks for the reply. I've fixed my original post. The data was correct on dantarion's site, but I messed it up transcribing it.
 

ZHMT

Smash Lord
Joined
Feb 5, 2008
Messages
1,851
Location
Tampa, Florida
NNID
zeeehmtee
Her nair does 11% damage strong hit ingame and her throws total 10% each so I would recheck those as well.

Nice to see her dash grab being 2 frames faster startup than Brawls and pivot being 1 frame faster iirc
 
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