Darky-Sama
Smash Lord
Good day, Gerudos.
Just making a post on this forum to share something I noticed with Ganon today. Some people may have already stumbled across this by chance, but out of all the Ganon players (including myself) that I've mentioned this to, none of them had known about it prior. I also haven't seen it being utilized by other Ganon players in this game yet, so I figured I would make a post about it.
--- --- ---
Firstly, what we already know:
Ganon's aerials can have some of the most horrifying landing lag in the game. Usually, there's a lot of lenience with how you can jump and time his aerials to avoid this, but normally Fair can only be landed without lag if you were to full hop, then start the Fair immediately when you double jump. That has limited uses and only works for chasing/punishing air dodges and such.
--- --- ---
So what about a normal Full Hop Fair?
Regardless of how you do it, there's going to be landing lag if you don't do another input upon landing (or if you weren't on a platform prior to the jump). However, because of how the IASA frames work, you can actually input a special (or another aerial) before you touch the ground to skip all that landing lag.
In most cases, this would still put you in an awkward position due to the lag on all of Ganondorf's air moves. But the timing for full hop immediate Fair, you're able to cancel the move just as Ganon is touching the ground. This means that instead of actually touching the ground with the horrendous landing lag, you can do a grounded special. Normally, this would also be awkward, but it has uses.
For example:
Full Hop Fair > Side+B works at low percentages.
Full Hop Fair > Down+B can punish rolls.
Full Hop Fair > Up+B can punish shields.
Full Hop Fair > Neutral+B can punish Smash attacks; which people would normally attempt if they know exactly how punishable raw Fair's landing lag is.
Generally, Side+B is the best method - even if you're using a retreating Side+B in the opposite direction. This can actually punish rolls behind Ganon or if they slide backward due to the attack poking their shield.
In other situations, you can actually just throw this out to bait reactions. Whiff the Fair and then do an immediate special that you think will work in the situation. It should be noted that each of these are extremely easy to perform except the precise timing necessary for Fair > Down+B. If you press down for the Down+B before Ganon is about to touch the ground (literally the last frames), he will fastfall into the ground and you'll miss the IASA window; which will result in you having the Fair landing lag.
And sadly, it only works for special canceling through this method. I would have been delighted if Fair > Ftilt was an option, but alas. Not through this method. But perhaps there's a similar method that could allow something like that. Who knows? Any feedback or additional discoveries to this would be appreciated. Ganon needs all the help he can get.
Just making a post on this forum to share something I noticed with Ganon today. Some people may have already stumbled across this by chance, but out of all the Ganon players (including myself) that I've mentioned this to, none of them had known about it prior. I also haven't seen it being utilized by other Ganon players in this game yet, so I figured I would make a post about it.
--- --- ---
Firstly, what we already know:
Ganon's aerials can have some of the most horrifying landing lag in the game. Usually, there's a lot of lenience with how you can jump and time his aerials to avoid this, but normally Fair can only be landed without lag if you were to full hop, then start the Fair immediately when you double jump. That has limited uses and only works for chasing/punishing air dodges and such.
--- --- ---
So what about a normal Full Hop Fair?
Regardless of how you do it, there's going to be landing lag if you don't do another input upon landing (or if you weren't on a platform prior to the jump). However, because of how the IASA frames work, you can actually input a special (or another aerial) before you touch the ground to skip all that landing lag.
In most cases, this would still put you in an awkward position due to the lag on all of Ganondorf's air moves. But the timing for full hop immediate Fair, you're able to cancel the move just as Ganon is touching the ground. This means that instead of actually touching the ground with the horrendous landing lag, you can do a grounded special. Normally, this would also be awkward, but it has uses.
For example:
Full Hop Fair > Side+B works at low percentages.
Full Hop Fair > Down+B can punish rolls.
Full Hop Fair > Up+B can punish shields.
Full Hop Fair > Neutral+B can punish Smash attacks; which people would normally attempt if they know exactly how punishable raw Fair's landing lag is.
Generally, Side+B is the best method - even if you're using a retreating Side+B in the opposite direction. This can actually punish rolls behind Ganon or if they slide backward due to the attack poking their shield.
In other situations, you can actually just throw this out to bait reactions. Whiff the Fair and then do an immediate special that you think will work in the situation. It should be noted that each of these are extremely easy to perform except the precise timing necessary for Fair > Down+B. If you press down for the Down+B before Ganon is about to touch the ground (literally the last frames), he will fastfall into the ground and you'll miss the IASA window; which will result in you having the Fair landing lag.
And sadly, it only works for special canceling through this method. I would have been delighted if Fair > Ftilt was an option, but alas. Not through this method. But perhaps there's a similar method that could allow something like that. Who knows? Any feedback or additional discoveries to this would be appreciated. Ganon needs all the help he can get.