LinkGadra
Smash Apprentice
Hmm. I'd say neutral, but I know how the tournament rules prefer to err on the side of caution, so it will probably end up counterpick.
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This puts tetherers at a disadvantage. It would make sense, then, for it not to be a Neutral Stage, but an excellent Counter Pick vs tether foes.There's nothing to grab on that side of the stage.
Still, stages with the potential to kill that easily shouldn't be neutral. IIRC, no stages with damage or knockback inducing hazards were neutral in Melee, why shouldn't this be true in Brawl?That seemed like an extremely rare case that could be avoidable with experience on the stage. Not to mention, I see no reason why it would be specific to certain characters.
That's exactly how I feel about this stage and Luigi's Mansion.I vote neutral. It's a refreshing take on the "neutral" format, which usually just comes down to 3 stagnant platforms. I like this stage.
W/e. The flip still creates positional advantages and disadvantages, for instance, if you've just been knocked a long ways and the alarm sounds, you're probably screwed. The offensive player didn't do that work. He doesn't deserve a kill if his hit wouldn't have outright killed you. The flip introduces a freebie for one player, which shouldn't be allowed on neutral.But the thing is, it's clearly announced and forecast. It isn't like you are hit and then the stage just happens to flip. If you both know it's going to happen, and you knock your opponent into it, that's skill and not random chance.
It's random, unpredictable things that take away from the game.
I don't think the flip is a big deal but if it is true that you can't grab the right side of the stage then it shouldn't be neutral. Anyone with tether recovery is useless there.W/e. The flip still creates positional advantages and disadvantages, for instance, if you've just been knocked a long ways and the alarm sounds, you're probably screwed. The offensive player didn't do that work. He doesn't deserve a kill if his hit wouldn't have outright killed you. The flip introduces a freebie for one player, which shouldn't be allowed on neutral.
Plus, the stage isn't truly neutral to all characters. I understand that no stage truly is, but this is worse than Melee's FD/Falco's lasers. The right side of the initial stage (pre flip) cannot be edge grabbed. This gimps Ivysaur and Olimar's recoveries (and ZSS's to an extent), so I'm in favor of Frigate being a counterpick.
A stage that screws up one character's recovery isn't enough to warrent a counter. Yoshi Story in melee screwed up NEss's recovery (Shy Guys) and the stage was a neutral.Counterpick. Why? It can screw with Olimar users, knocking all their Pikimin off the stage.
lol, I don't know how to spell both Olimar and Pikimin so don't kill me plz ;_;
everything you say yuna calls for a ban or negativity about something in the game,It's not neutral if it screws a whole bunch of characters over. Olimar gets majorly screwed, for this reason alone, it cannot be considered neutral. All Tether Recovery characters have to camp the edges while people with "normal" recoveries can double Jump Up B no matter where they are on the stage if they're fast enough.
This is hardly neutral. I still think it should foremost be banned, though.