Mr. Escalator
G&W Guru
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Hi everyone, I'm Mr. Escalator!
I was a long time contributor for the G&W board back in Brawl, and I recently just picked up the character again after a hiatus playing other characters. I wanted to get some discussion flowing about Mr. Game & Watch's SECRET BEST AERIAL -
I was a long time contributor for the G&W board back in Brawl, and I recently just picked up the character again after a hiatus playing other characters. I wanted to get some discussion flowing about Mr. Game & Watch's SECRET BEST AERIAL -
Up Aerial.
Up Aerial (Spitball Sparky)
Frame Data, found HERE
Uair
Frame 6-12: 7% 20b/60g (KO@ 449%) 94°
Frame 6-12: 0% 100f/120w 80° Unblockable
Frame 6-12: 0% 100f/70w 80° Unblockable
Frame 20-22: 9% 55b/98g (KO@ 165%) 90°
Frame 20-22: 0% 100f/120w 80° Unblockable
Frame 20-22: 0% 100f/70w 80° Unblockable
Max Damage: 16%
Article generated on real frame 1
Enables transition to Uair landing state (landing lag) on real frame 6
+12 frames of landing lag
Frame 6-12: 7% 20b/60g (KO@ 449%) 94°
Frame 6-12: 0% 100f/120w 80° Unblockable
Frame 6-12: 0% 100f/70w 80° Unblockable
Frame 20-22: 9% 55b/98g (KO@ 165%) 90°
Frame 20-22: 0% 100f/120w 80° Unblockable
Frame 20-22: 0% 100f/70w 80° Unblockable
Max Damage: 16%
Article generated on real frame 1
Enables transition to Uair landing state (landing lag) on real frame 6
+12 frames of landing lag
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PROS:
- Disjointed frame 6 aerial, with low landing lag and a lingering hitbox
- High KO Power, can kill surprisingly low on Platforms
- Tied for the most damaging Up Aerial in the game
- Guaranteed set-ups into move, and has true-combo KO percents
- Windbox maintains Advantaged state, and can juggle very well (Windbox is HUGE)
- Windbox can abuse poor recoveries w/ free fall, and can kill outright if timed right
- Windbox helps make G&W impossible to edgeguard
- Slightly small damaging hitbox, and it doesn't hit below G&W
- Requires semi-precise aerial movement to chain both hits
- Rage and high percentages make it difficult to chain the first hit - You will have to use your double jump with it
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Combos:
Soon.
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Thoughts:
As you can see, there are tons of benefits to the move with very few downsides. Furthermore, the downsides can be played around if you're precise with it. The frame data is great, the reward is huge, and it's very forgiving!
The most obvious advantage of this aerial is that it combos out of D-Throw, and it provides G&W a 'Hoo-hah'. This works against every character at varying percents, providing an easy way to kill opponents from a grab. I recommend every G&W master the percentages that this kills. You can also true combo at higher percents for a guaranteed kill by landing a FF Nair on the ground and following up with a jumping UAir.
One of the coolest things is just how unique it is compared to other Up Aerials. While Fox's Up Aerial is just as damaging and has similarly high KO potential, G&W's Up Aerial has the huge versatility provided by the Windbox associated with his move. This can really help G&W's ledge play, and it makes his juggles that much more fearsome.
Game & Watch's most blatant strengths is juggling opponents above himself, and this is one of the biggest reasons as to why he has this strength (The others being his aerial acceleration, semi-invincible Usmash, his burst UpB, and his damaging aerials). It can turn a burst movement aerial like TLink's DAir or Ganon's Wizkick into an easy punish by lagging their high-priority moves. Even a 'whiffed' G&W UAir can provide, or maintain, his advantage on opponents above him.
It's pretty good.
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Discussion:
I wanna hear what other G&W mains think! Share some of your cool tech and and videos/gifs/vines showcasing this sIcKnAsTy move. I'll post some more thoughts about the move when I get home - I really want to talk about Planking, and UAir's role in it.
I think it defines G&W so much that it could be argued to be G&W's best aerial, and it's a candidate for top 10 (maybe Top 5) Up Aerials in the game period, honestly. It's just a very non-obvious candidate among the other outwardly strong aerials. I'd personally rank BAir as his best aerial, but UAir as the second (NAir a very close third).
Anyway, what do you all think?
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