Notra
Smash Ace
Ding And I Are Not 18, We Cant Drive Past 12 Midnight. The Tourney Needs To Start On Time. Or We Will Be Put In A Rly Bad Position. This Tourney NEEDS To Be Done At 11. SRY And THX
Date
August 15th, 2009
Time
Registration-11:30
Tournament starting-12:30(lain don't be late)
Doubles-12:30 p.m.
Singles-5:30 p.m.
Events
Brawl Singles
Brawl Doubles
Melee Singles
Entrance Fee
venue fee-5$
Singles-10$
Teams20$ per team
Venue
Get Your Game On
709 Packard St
Ann Arbor, MI 48104-3315
Super Smash Brothers: Brawl (singles and doubles)
The following list was created by members of the Smash Back Room (SBR). For version 2.0 discussion took place between January and March. While it is always up to the Tournament Organizers (TO) to determine the rules that best fit their tournaments, we recommend these rules be used as a base guideline to new and experienced TO's alike.
General rules:
* 3 Stock
* 8 minute timer
* Items are set to "off" and "none"
* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Metaknight's Infinite Cape glitch is banned.
* If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stage Lists
TOs must move stages from the starter/counterpick into either the starter or counterpick categories and must move stages from counterpick/banned into either the counterpick or banned categories.
Stages
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Counter
Castle Siege
Halberd
Lylat Cruise
Pokémon Stadium 1
Brinstar
Delfino
Frigate Orpheon
Jungle Japes
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
the rest r banned.
Additional Rules for Doubles Play
* Life Stealing is allowed
* Set team attack to ON
* Hanenbow may be moved from Ban to Counterpick for Doubles
* Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime or the sudden death will be played out. The TO needs to decide which of these will be used before the tournament. Bowser's suicide klaw is exempt from this rule.
Super Smash Brothers: Melee Rules
Melee ruleset
4 stock 8 minute
no items (lol)
Neutrals
FD
Battlefield
Yoshi's Story
FoD
Pokemon Stadium
Mangoland 64
CP's
Rainbow Cruise
Jape ****
Corneria
Green Greens
Mute City
Poke Floats
Brinstar
No stalling
Wobbling will be handled by Gentlemens rule
1 stage strike per set
everyone okay with that
2/3 until winners, losers and grand finals which are 3/5
Clean up after yourselfs
Date
August 15th, 2009
Time
Registration-11:30
Tournament starting-12:30(lain don't be late)
Doubles-12:30 p.m.
Singles-5:30 p.m.
Events
Brawl Singles
Brawl Doubles
Melee Singles
Entrance Fee
venue fee-5$
Singles-10$
Teams20$ per team
Venue
Get Your Game On
709 Packard St
Ann Arbor, MI 48104-3315
Super Smash Brothers: Brawl (singles and doubles)
The following list was created by members of the Smash Back Room (SBR). For version 2.0 discussion took place between January and March. While it is always up to the Tournament Organizers (TO) to determine the rules that best fit their tournaments, we recommend these rules be used as a base guideline to new and experienced TO's alike.
General rules:
* 3 Stock
* 8 minute timer
* Items are set to "off" and "none"
* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Metaknight's Infinite Cape glitch is banned.
* If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stage Lists
TOs must move stages from the starter/counterpick into either the starter or counterpick categories and must move stages from counterpick/banned into either the counterpick or banned categories.
Stages
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Counter
Castle Siege
Halberd
Lylat Cruise
Pokémon Stadium 1
Brinstar
Delfino
Frigate Orpheon
Jungle Japes
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
the rest r banned.
Additional Rules for Doubles Play
* Life Stealing is allowed
* Set team attack to ON
* Hanenbow may be moved from Ban to Counterpick for Doubles
* Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime or the sudden death will be played out. The TO needs to decide which of these will be used before the tournament. Bowser's suicide klaw is exempt from this rule.
Super Smash Brothers: Melee Rules
Melee ruleset
4 stock 8 minute
no items (lol)
Neutrals
FD
Battlefield
Yoshi's Story
FoD
Pokemon Stadium
Mangoland 64
CP's
Rainbow Cruise
Jape ****
Corneria
Green Greens
Mute City
Poke Floats
Brinstar
No stalling
Wobbling will be handled by Gentlemens rule
1 stage strike per set
everyone okay with that
2/3 until winners, losers and grand finals which are 3/5
Clean up after yourselfs