- When Japan gets better things in their games than we do. *COUGH*Metroid Fusion*COUGH* I want Easy/Hard mode and the ability to skip the first cutscene after I beat the game once. Since I've beat it 29 times now. -_- Sort of goes along with the "Not being able to skip cutscenes" complaint, but I'll decide to start a speed/1% run on Metroid Fusion, realize I have to go through 5 minutes of storyline I've already seen, and be like "...No, I'll start it later." Or when there's an especially long briefing with Adam.
- When you don't feel like reading something, you keep pressing A/B/whatever button, then when the character gets to the end of the speech and you accidentally tell them to say it AGAIN.
- This is a little specific, but Werehog levels in Sonic Unleashed. My friend lent me the game quite a while ago, and I haven't beaten it yet due to not wanting to play it. Because you get FIVE MINUTES of daylight and then you have Werehog levels. When I reach one, I just say "Ugh, not a Werehog level...". A combination of bad music and flailtastic controls make me want to shoot small animals. Or maybe just a Werehog.
- When I die RIGHT before I hit a save point/level end/game mode end (in the case of Smash Bros.), or worse, when I miss a checkpoint, try to go back to hit it, and die in the process. Before I hit it.
- Any time you have to memorize a level in order to get through it, which involves dying MANY times. Save for one exception; with Eversion, for whatever reason, that didn't annoy me.
- In the case of handheld games, when the game dies and I haven't saved in a while.
- Anytime there's a huge grindfest. For example, for most of Pokemon it doesn't feel like there's much grinding to be done. But once I get to Victory Road, I know what's coming, because my Pokemon are practically NEVER a high enough level to brave the Elite Four. Hell, I have FOUR Pokemon games started that I haven't finished yet because there's a grindfest to be had before I can move on. In Sapphire, I just reached Victory Road and need to train before I even start going through it. In Pearl, (I'm doing a Jigglypuff-only run) my Jigglypuff is powerful enough, but not fast enough, to take down the Elite Four. I have to get it up a few levels so it can outspeed most Pokemon so there's little damage to be had. Trying to train a Pokemon in the high 80s in an environment meant for training Pokemon at like, 50 something is NOT fun. At all. I have Platinum started, and my next step is to go up to Mt. Coronet, but I've heard of it being tough, so I have to get my levels up quite a bit, since I barely beat Cyrus at Veilstone HQ. Then in Colosseum, I've got Ein next on the list, but I feel like I'm fairly under-leveled and need to train for him.
- Anytime there's an annoying sound effect/music that keeps playing. In the Shadow Pokemon Lab in Colosseum, when the guy pulls the alarm, which does nothing more than flash red and play a blaring alarm constantly, I frequently get a headache. On my second playthrough (which I'm on right now) I dreaded fighting that guy because I remembered what he did once you beat him.
- Backtracking back to a place to heal you. This happens a lot in Pokemon.
That's all I've got for now, that's already a wall-o'-text.