Banana choking
"Banana choking" is the outcome of my latest research.
I was playing around with Ganondorf's GlideToss the other day.
Then I came across this worthless it seems-technique, which I don't know if it's already been discovered or not. Most likely, it has.
However, I don't think anyone cares, cause it is totally worthless.
(Let's call it "Studderstep Downtoss" for now)
It's performed by starting a dash and then immediately tossing an item down using the C-stick; just like performing Ganondorf's iDA, but with an item.
Again, this technique is... err... WAS totally worthless... until now.
You see, when you mix the StudderStep Downtoss with the Gerudo, crazy **** starts to happen!
"Banana choking" is the term for
[Gerudo -> StudderStep Downtoss] (while holding a banana peel.)
It deals 8% damage, 17% combined with Gerudo, and knocks the opponent back.
You should've figured out by now that this is killer Vs Diddy Kong.
( Important! Banana choking doesn't work without
the StudderStep Downtoss.
The StudderStep Downtoss is what makes all of this possible. )
Yep. If you just throw the banana straight down after the Gerudo, it'll miss Diddy 80% of the time. Plus, even if it DOES connect, it'll only make Diddy trip without dealing any damage, and then he can escape before you can do anything.
Performed correctly, it's a GARANTEED 41% damage-Gerudo, that works at ANY % !
Banana choke -> Pivot Fsmash (41%) Kills Lv9 Diddy at 55% at the center of FD. (Sweet spotted)
Banana choke -> Gerudo -> Ftilt (39%)
Banana choke -> BDC stomp (39%) {+Uair at low %'s (51%)
Banana choke -> Gerudo -> Dtilt (38%)
Banana choke -> Gerudo -> Jab (35%)
Banana choke -> SH FF Fair (34%)
Banana choke -> iDA (32%)
Banana choke -> Wizkick (29%)
Banana choke -> WP (50%) {Garanteed if Diddy buffers a GetUpAttack.
This can be used for both damage racking AND killing!
Video: http://www.youtube.com/watch?v=hz6EMulsx00&feature=channel_page
Useful thoughts/hints/tips
EDIT: A Downward GlideToss appears to be MUCH more effective than the Studderstep DownToss!
I found that Diddy can DI away slighty after the Gerudo, giving him enough space between him and you, so that you SS DT misses. However, a downward GlideToss can't be escaped, since it gets Ganon closer to
Diddy before throwing.
Plus, it's way quicker than the SSDT (meaning it doesn't have to be as framepefect as the SSDT).
Also, when you hold a banana people often tend to sheild expecting you to throw it. So it should be easy to start up the Gerudo!
Ganon could re-grab the Banana before it lands and could follow up with a gerudo techchase, meaning another 30%. How is that not awesome? And the fact that Warlock Punch is garanteed on attack makes tech chasing Diddy a bit easier.