20thMain
Smash Rookie
- Joined
- Jan 21, 2019
- Messages
- 15
*************** Vs. Projectiles ******************
While Ganondorf is in the air, projectiles will pass between his legs. I recorded two instances below.
*Slow down the video to 0.25x speed*
-YoungLink's Arrows:
https://youtu.be/N09U3HRtNtQ
-Wolf's Lazer
https://youtu.be/O-cOYmKkRgk
-Instead of spot dodging or double jumping small projectiles, you can short hop into them and have them pass between your legs. This way you don't lose position and doesn't give your opponent any opening.
-Learn the speed of every characters' projectiles/the optimal way to dodge each one (the option resulting in the least amount of time avoiding them) and get comfortable dodging them
-Use short/full hop fastfalls to approach and space your opponent and jump over Projectiles then fastfall down to reset your position.
-while spacing/approaching with short/fullhop fastfalls, use your second jump with your aerials (press jump and an aerial attack at the same time) to move while covering options/create unique hang times in the air that a regular double jump cant do/avoid attacks.
*Example: If you're already in mid short-hop and samus just shot a fully charged beam, instead of using a regular double jump, Dair+Jump at the same time. A Dair+Jump together moves you upwards faster than a regular jump, he tucks his feet to his chest creating less creating less of a hitbox, and it feels like you can fast falls to the ground faster than doing 2 short hops.*
-Be watching your opponent like a hawk for the starting animation for their projectiles. Never take your eyes/focus off them
-Ganondorf's Jab is a great tool for nullifying projectiles. Jab reaches farther than SideTilt and nearly as far as Dtilt as well as being incredibly fast
-WizardKick cancels big projectiles like full charged samus beam and goes right through small projectiles
Vs. Links:
-"Jab"the boomerang
-Short-Hop the arrows
Vs. Samus:
-"Jab" the missles
-Short-hop or jab the small beams
-Double short hop or wizardKick the big beam
************************************************
●Some off topic stuff I've come across
•Ganondorf's Tippman can deal regular Uair Dmg/Knockback
In the video I did 4 different Tippman's. The first two are dealing regular Uair Dmg/KnockBack. The last 2 are average Tippmans.
https://youtu.be/XW-5GdUaBHc
•Tippman ShieldPoke
Characters' head and feet are the first parts to be vulnerable when a shield is draining. Tippman can poke from the top.
While Ganondorf is in the air, projectiles will pass between his legs. I recorded two instances below.
*Slow down the video to 0.25x speed*
-YoungLink's Arrows:
https://youtu.be/N09U3HRtNtQ
-Wolf's Lazer
https://youtu.be/O-cOYmKkRgk
-Instead of spot dodging or double jumping small projectiles, you can short hop into them and have them pass between your legs. This way you don't lose position and doesn't give your opponent any opening.
-Learn the speed of every characters' projectiles/the optimal way to dodge each one (the option resulting in the least amount of time avoiding them) and get comfortable dodging them
-Use short/full hop fastfalls to approach and space your opponent and jump over Projectiles then fastfall down to reset your position.
-while spacing/approaching with short/fullhop fastfalls, use your second jump with your aerials (press jump and an aerial attack at the same time) to move while covering options/create unique hang times in the air that a regular double jump cant do/avoid attacks.
*Example: If you're already in mid short-hop and samus just shot a fully charged beam, instead of using a regular double jump, Dair+Jump at the same time. A Dair+Jump together moves you upwards faster than a regular jump, he tucks his feet to his chest creating less creating less of a hitbox, and it feels like you can fast falls to the ground faster than doing 2 short hops.*
-Be watching your opponent like a hawk for the starting animation for their projectiles. Never take your eyes/focus off them
-Ganondorf's Jab is a great tool for nullifying projectiles. Jab reaches farther than SideTilt and nearly as far as Dtilt as well as being incredibly fast
-WizardKick cancels big projectiles like full charged samus beam and goes right through small projectiles
Vs. Links:
-"Jab"the boomerang
-Short-Hop the arrows
Vs. Samus:
-"Jab" the missles
-Short-hop or jab the small beams
-Double short hop or wizardKick the big beam
************************************************
●Some off topic stuff I've come across
•Ganondorf's Tippman can deal regular Uair Dmg/Knockback
In the video I did 4 different Tippman's. The first two are dealing regular Uair Dmg/KnockBack. The last 2 are average Tippmans.
https://youtu.be/XW-5GdUaBHc
•Tippman ShieldPoke
Characters' head and feet are the first parts to be vulnerable when a shield is draining. Tippman can poke from the top.
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