blue cheez
Smash Cadet
- Joined
- Jan 12, 2007
- Messages
- 44
My college's anime convention is having a "gym leader challenge," meaning that during the anime con., certain staff members will have ds's with B&W. Con-goers can challenge the gym-leaders, and get a badge for defeating them. Anyone who collects 8 gym badges gets a special prize and moves on to a tournament to decide who's the Champion (for a grand prize).
So I've been selected as the grass gymleader. Yes, I understand grass is one of the worst monotypes. But I'm going to do my best with what's given to me. All advice is greatly appreciated!
Team Building Process:
Originally, I was going to make a sub-seed stall team with lots of entry hazards to force a lot of switches. But after finding out that I'm not allowed a "wild card," I don't have a spin-blocker nor a good defensive core with ferrothorn.
So I figured since it's pretty much impossible for me to cover myself with some defensive core (being unable to have fire/bug/fly/poison/ice resists), I figured my best strategy would be some all-in'ish hyperoffense. My glaring weaknesses are slightly less problematic if I'm sweeping.
I needed to decide what pokemon to center this around; It was between sunnyday executtor, raindance ludicolo, and breloom. (oh, i probably should have mentioned that I can't use dreamworld pokemon, so perversity serperior is out)
Sunny day's probably a bad idea considering it magnifies my glaring fire weakness (pun intended). And while breloom is certainly strong, I couldn't think of a good way of sweeping with his low speed. Ludicolo seemed like the best choice because raindance both helps my fire weakness while giving ludicolo the speed to sweep, and a boosted stab surf with unique coverage (as a grass type).
So for a while I tried a gimmiky ludicolo raindance sweep, where virizion sets up screens so, celebi can set up raindance and batonpasses nasty plot to ludicolo. It was really too frail to be consistent, and I had to use too many resources to set up the sweep.
But after a lot of testing/tweaking...my team is more "balanced" than it once was. While there's no core strategy or pokemon I'm centering my team around anymore, I guess you could say my core strategy is to not die so badly, lol.
So onto the specifics:
Whimsicott (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 168 Def / 88 SDef
Bold Nature (+Def, -Atk)
- Encore
- Substitute
- Taunt
- Leech Seed
I'm not sure if we're playing with/without team preview, so Whimsicott is my psuedo-lead.
Originally I had uturn instead of substitute. Substitute can let me sacrifice my health as a waiting tool to make things a bit easier to predict, also it turns whimsicott into a much better subseeder, which can work wonders if I'm in a bind.
The main reason why I have him on my team is to prevent offensive/defensive set-ups. It's really nice predicting the dragon dance for an encore.
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 4 HP / 252 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Leech Seed
- Thunder Wave
- Power Whip
Eventually I want to find an opportunity to set up stealth rock, which isn't too hard to squeeze in. As stealth rock hits flying, bug, and fire hard, it's really important to get it up. Because I will never be able to provide perfect counters to certain pokemon (because of my terrible weaknesses), I figure my best strategy is to cripple with t. wave and go for a revenge kill with something slower like breloom.
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 252 Atk / 244 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Stone Edge
- Focus Punch
- Substitute
Originally, I had scarf on breloom. But over time I noticed that having the surprise of a choice scarf Breloom isn't worth sacrificing the spore+focuspunch combo. I decided to give the revenge-killing position to someone else, and switch to what makes Breloom OU. I've noticed that the longer I hold out using breloom the better my team performs. Typically if he sends out the biggest threats first, I can make some sacrifices and get some revenge kills and be in the clear for a sweep.
So breloom is, I feel, the strongest memeber of my team, but I'm not really sure what I should be doing to help him. I guess I should be trying to bait his counters with my other pokes?
Also, I'm not positive I have the EVs right; should I be investing speed? It hardly seems like my speed matters if I want to exchange hits with a sub up.
Rotom-C @ Choice Scarf
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Shadow Ball
- Leaf Storm
- Hidden Power [Rock]
Broccoli Rab (Roserade) (M) @ Choice Specs
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Leaf Storm
- Hidden Power [Rock]
- Shadow Ball/Trick
- Sludge Bomb
I spent a lot of time on damage calculators trying to find out what was necessary to OHKO chandelure and darmanitan. Honestly I gave up, lol. If I invest in speed, I lose the power necessary for the ohko even with stealth rocks. Investing in power makes it so that I can't outspeed them. So idk, I figured I'd give this guy a choice specs, invest my nature and Evs in speed, and just hope that I can bruteforce my way through.
There honestly isn't too much thought into this pokemon. I wanted the most raw power that grass has to offer and found roserade. It was tempting to add LO mixed-sceptile, but while his coverage is better, I'm not as worried about wall breaking as I am just about getting slaughtered by my weaknesses before I can fight back.
Poison rock is 80bp so is 120bp with stab, while HP rock is 140 when super effective. so it seems like a good choice if you ask me. Also note that I'm not using toxic spikes because of the status-conflictions. (I won't be able to use breloom's spore)
Also! Garchomp and Salamence are BANNED in this tournament, so out-speeding/using HP ice are significantly less important!
Is specs+timid worth not being scarfed? I'm honestly not sure..
Also, should I have trick on her? I know trick is great for scarfed pokemon, but I'm not sure how great it would work on her.
Also, Shadow Ball is pretty much exclusively for chanelure, lol, so I'd probabally switch it for trick.
Celebi @ LifeOrb
Trait: Natural Cure
EVs: 132 HP / 252 SAtk / 124 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Psychic
- Earth Power
- Giga Drain
Psychic and Earth Power seemed like some necessary coverage that my team is missing otherwise, and I can typically get one nasty plot up if I switch on a fighting move aimed at ferrothorn (yeah I know their synergy isn't really that good considering fire wrecks both of them, but this is what I get for picking grass. And at least ferrothorn can take some dark/ice/bug moves for celebi).
I have a lot of grass attacks. But the stab+nasty plot+gigadrain can really help counter my lifeorb damage, so I think I'm going to keep it.
Ludicolo (M) @ Life Orb
Trait: Swift Swim
EVs: 60 HP / 252 SAtk / 196 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Giga Drain
- Rain Dance
After taking raindance off celebi, I'm leaving Ludicolo to his own "setting up." Typically when a firetype/something-with-a-firemove revenge kills one of my pokemon, I send out ludicolo and pray I can take a hit. Typically I come out with the skin of my teeth, setup raindance and begin the counter-attack. STAB+raindance+hydropump is worth the accuracy hit.
General ideas:
Someone suggested adding roserade for toxic spikes. That way I can stall out with whimsicott more efficiently. But without a spinblocker, relying too much on stall doesn't seem like the best idea. And if I were to switch someone out, I'd probabally switch roserade for Rotom, and would be losing some important speed.
Anyway, thanks for taking the time to read this. I know it's kind of gimmiky, but I want this grass monotype team to be as best as possible. Please feel free to comment even if you don't have anything positive to say about it. Thanks!
[THREATLIST COMING SOON]
So I've been selected as the grass gymleader. Yes, I understand grass is one of the worst monotypes. But I'm going to do my best with what's given to me. All advice is greatly appreciated!
Team Building Process:
Originally, I was going to make a sub-seed stall team with lots of entry hazards to force a lot of switches. But after finding out that I'm not allowed a "wild card," I don't have a spin-blocker nor a good defensive core with ferrothorn.
So I figured since it's pretty much impossible for me to cover myself with some defensive core (being unable to have fire/bug/fly/poison/ice resists), I figured my best strategy would be some all-in'ish hyperoffense. My glaring weaknesses are slightly less problematic if I'm sweeping.
I needed to decide what pokemon to center this around; It was between sunnyday executtor, raindance ludicolo, and breloom. (oh, i probably should have mentioned that I can't use dreamworld pokemon, so perversity serperior is out)
Sunny day's probably a bad idea considering it magnifies my glaring fire weakness (pun intended). And while breloom is certainly strong, I couldn't think of a good way of sweeping with his low speed. Ludicolo seemed like the best choice because raindance both helps my fire weakness while giving ludicolo the speed to sweep, and a boosted stab surf with unique coverage (as a grass type).
So for a while I tried a gimmiky ludicolo raindance sweep, where virizion sets up screens so, celebi can set up raindance and batonpasses nasty plot to ludicolo. It was really too frail to be consistent, and I had to use too many resources to set up the sweep.
But after a lot of testing/tweaking...my team is more "balanced" than it once was. While there's no core strategy or pokemon I'm centering my team around anymore, I guess you could say my core strategy is to not die so badly, lol.
So onto the specifics:
Whimsicott (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 168 Def / 88 SDef
Bold Nature (+Def, -Atk)
- Encore
- Substitute
- Taunt
- Leech Seed
I'm not sure if we're playing with/without team preview, so Whimsicott is my psuedo-lead.
Originally I had uturn instead of substitute. Substitute can let me sacrifice my health as a waiting tool to make things a bit easier to predict, also it turns whimsicott into a much better subseeder, which can work wonders if I'm in a bind.
The main reason why I have him on my team is to prevent offensive/defensive set-ups. It's really nice predicting the dragon dance for an encore.
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 4 HP / 252 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Leech Seed
- Thunder Wave
- Power Whip
Eventually I want to find an opportunity to set up stealth rock, which isn't too hard to squeeze in. As stealth rock hits flying, bug, and fire hard, it's really important to get it up. Because I will never be able to provide perfect counters to certain pokemon (because of my terrible weaknesses), I figure my best strategy is to cripple with t. wave and go for a revenge kill with something slower like breloom.
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 252 Atk / 244 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Stone Edge
- Focus Punch
- Substitute
Originally, I had scarf on breloom. But over time I noticed that having the surprise of a choice scarf Breloom isn't worth sacrificing the spore+focuspunch combo. I decided to give the revenge-killing position to someone else, and switch to what makes Breloom OU. I've noticed that the longer I hold out using breloom the better my team performs. Typically if he sends out the biggest threats first, I can make some sacrifices and get some revenge kills and be in the clear for a sweep.
So breloom is, I feel, the strongest memeber of my team, but I'm not really sure what I should be doing to help him. I guess I should be trying to bait his counters with my other pokes?
Also, I'm not positive I have the EVs right; should I be investing speed? It hardly seems like my speed matters if I want to exchange hits with a sub up.
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Shadow Ball
- Leaf Storm
- Hidden Power [Rock]
Broccoli Rab (Roserade) (M) @ Choice Specs
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Leaf Storm
- Hidden Power [Rock]
- Shadow Ball/Trick
- Sludge Bomb
I spent a lot of time on damage calculators trying to find out what was necessary to OHKO chandelure and darmanitan. Honestly I gave up, lol. If I invest in speed, I lose the power necessary for the ohko even with stealth rocks. Investing in power makes it so that I can't outspeed them. So idk, I figured I'd give this guy a choice specs, invest my nature and Evs in speed, and just hope that I can bruteforce my way through.
There honestly isn't too much thought into this pokemon. I wanted the most raw power that grass has to offer and found roserade. It was tempting to add LO mixed-sceptile, but while his coverage is better, I'm not as worried about wall breaking as I am just about getting slaughtered by my weaknesses before I can fight back.
Poison rock is 80bp so is 120bp with stab, while HP rock is 140 when super effective. so it seems like a good choice if you ask me. Also note that I'm not using toxic spikes because of the status-conflictions. (I won't be able to use breloom's spore)
Also! Garchomp and Salamence are BANNED in this tournament, so out-speeding/using HP ice are significantly less important!
Is specs+timid worth not being scarfed? I'm honestly not sure..
Also, should I have trick on her? I know trick is great for scarfed pokemon, but I'm not sure how great it would work on her.
Also, Shadow Ball is pretty much exclusively for chanelure, lol, so I'd probabally switch it for trick.
Celebi @ LifeOrb
Trait: Natural Cure
EVs: 132 HP / 252 SAtk / 124 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Psychic
- Earth Power
- Giga Drain
Psychic and Earth Power seemed like some necessary coverage that my team is missing otherwise, and I can typically get one nasty plot up if I switch on a fighting move aimed at ferrothorn (yeah I know their synergy isn't really that good considering fire wrecks both of them, but this is what I get for picking grass. And at least ferrothorn can take some dark/ice/bug moves for celebi).
I have a lot of grass attacks. But the stab+nasty plot+gigadrain can really help counter my lifeorb damage, so I think I'm going to keep it.
Ludicolo (M) @ Life Orb
Trait: Swift Swim
EVs: 60 HP / 252 SAtk / 196 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Giga Drain
- Rain Dance
After taking raindance off celebi, I'm leaving Ludicolo to his own "setting up." Typically when a firetype/something-with-a-firemove revenge kills one of my pokemon, I send out ludicolo and pray I can take a hit. Typically I come out with the skin of my teeth, setup raindance and begin the counter-attack. STAB+raindance+hydropump is worth the accuracy hit.
General ideas:
Someone suggested adding roserade for toxic spikes. That way I can stall out with whimsicott more efficiently. But without a spinblocker, relying too much on stall doesn't seem like the best idea. And if I were to switch someone out, I'd probabally switch roserade for Rotom, and would be losing some important speed.
Anyway, thanks for taking the time to read this. I know it's kind of gimmiky, but I want this grass monotype team to be as best as possible. Please feel free to comment even if you don't have anything positive to say about it. Thanks!
[THREATLIST COMING SOON]