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Social General Ice Climber Chat

Vts

Smash Champion
Joined
Sep 10, 2007
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Loser's Semis vs ihavespaceballs
Strong bad if your serious then i'll help you, but if this is a joke then i'm just going to say wavedash dsmash lol

spend like 2-3 hours with me next time and i'll teach you all that i know

edit- peef no matter who you beat i'm still going to think of you as a noob, due to the way you act and how you look at situations in melee. it's a noob mind set sorry, even if you lose to everyone and have a different mindset to see your flaws and everything then i'd call you good. I'm a noob i still do things that i know aren't safe but want to, i have few things that good players do but nothing worth noting.
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,545
handoff is gay to time because animation length changes with weight & relevant characters have pretty different weight.

yes I have frame data on ICs
 

Vts

Smash Champion
Joined
Sep 10, 2007
Messages
2,535
Location
Loser's Semis vs ihavespaceballs
handoff is gay to time because animation length changes with weight & relevant characters have pretty different weight.

yes I have frame data on ICs
well look through these boards cus i've posted most of the stuff before about reverse hit boxes and other stuff

i'm to lazy to find my posts right now

edit- http://www.smashboards.com/showthread.php?t=292997 going to updated it soon to make it complete

edit2- http://www.smashboards.com/showthread.php?t=270885 some stuff in here also can be handy
 

PEEF!

Smash Hero
Joined
Jun 25, 2008
Messages
5,201
edit- peef no matter who you beat i'm still going to think of you as a noob, due to the way you act and how you look at situations in melee.
And im going to think of you as a f*cking hater
 

PEEF!

Smash Hero
Joined
Jun 25, 2008
Messages
5,201
handoff is gay to time because animation length changes with weight & relevant characters have pretty different weight.

yes I have frame data on ICs
You found my metronome thread right? If not search that word and you'll find it
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
Messages
27,296
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Modesto, CA
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choknater
hey guys some new vids of me

these are rusty-nater vids IMO because i went to this tourny without much practice and was also focusing more on ylink for fun

losing to bizzarro kinda made me fired up again so hopefully next time i play him it'll be a better match for me!

me (ylink) vs ic's
http://www.youtube.com/watch?v=sZHsYs4AGSg&feature=feedu

me (ic's) vs link
http://www.youtube.com/watch?v=Woax7x1Lh4M&feature=feedu

me (ic's) vs marth
http://www.youtube.com/watch?v=_jIc0Pupdmo&feature=feedu

i apologize for some of my clearly bad decisions in these matches hahaha. but i knew i was gonna beat them so i didn't pull out mr try hard

however in the following set vs bizz's ganon, i tried hard so i think i need some help. however i only went ic's in one of the matches. next time i play him, i'm going falco the whole set

me (ic's ylink falco) vs bizzarro flame's ganon
http://www.youtube.com/watch?v=ATPKPl5ReMQ&feature=feedu

he is soooo slipperyyyyy
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
I'll watch over all the ICs stuff more closely later, but some initial remarks:

I don't have much to say on the 69% set since you just played better than he did and since he doesn't know the match-up well. Good stuff.

Regarding Marth, your blizzard wall could be much better. You pretty much always just have Nana do a standing blizzard; there are lots of little variants of this that work considerably better depending on the curcumstances. For example, one little trick is to have Popo run forward and shield after Nana blizzards; the weird force that Popo exerts on Nana causes her to drift forward and make the blizzard reach farther than it otherwise would; this is also nice since the opponent might think you made yourself more vulnerable by running through the blizzard and thus try to move in to capitalize, only to get hit by Nana's magical sliding blizzard. Something that's really, really good I didn't see you (in the first couple rounds, which are all I've watched of that set so far) is a short hop Nanapult forward; there were a lot of times when Marth was a bit outside of your reach when you kept just doing ice block -> standing blizzard -> ice block -> standing blizzard over and over again when you could have just hit him with short hop forward Nanapult blizzard. Your punishments off blizzard when you do connect could also be better; you often try to grab, even when Marth is too high for that too work. I personally like to dash attack after blizzard since it combos well and is fairly reliable; utilt is also probably good, but hard to space well since you can't do it out of a dash; usmash is probably really good here, too, if a little slow. If Marth is on the ground and CC'ing the blizzard, you could try to fair over it if you think he's going to CC dtilt through the blizzard. There were also times when you had a grab on Marth at a high percentage and just did something like dthrow -> fsmash, where dthrow -> charged usmash would have KO'd easily.

Regarding the Ganon match-up, there are lots of little things you do fine, but a few little mistakes or things you could improve upon that cost you a lot. Starting the round with drop down > blizzard didn't make a lot of sense; blizzard stops horizontal approaches, yet he was above you, and he punished you pretty badly for it. Although a little odd and seemingly contrary to the general rules of stage control in this match-up, I think a good idea against Ganon in this starting position is to wavedash backwards towards the edge and then waveland towards the center on the bottom platform; this will ultimately put you in an okay position and let you get there without having to worry about Ganon's starting shenanigans too much; if you start doing this and it looks like he's going to try to force you by the edge, you can instead blizzard before landing instead of wavelanding towards the center. This is mostly theorycraft, so I wouldn't be shocked if some of this doesn't work as well as I think it would; I don't experience this situation much since I never use the third port.

Your edgeguarding could be a little better. You shouldn't be afraid of jumping out and throwing out a nair or bair to hit Ganon if you think he's going to wizard foot after double jumping. At really high percentages, you could just grab the edge, force him to recover on stage, and then KO him with a bair or dsmash or something like that. The awkward thing that could happen here is that he might hit Nana with up-B, but if that happens, you should still be able to bair him afterwards on reaction.

Another little thing that cost you a lot in a couple instances was not making good use of your shield. You don't need to constantly have it super-huge the way Chu does, but making sure it covers your whole body well and angling it appropriately can prevent shield pokes, which can make a big difference against Ganon. You also shouldn't voluntarily go on platforms against Ganon unless you're very confident that you won't get punished badly for it, which doesn't really fit into this part, but is on my mind since you did this once right before one of the aforementioned shield pokes.

Be very cautious about when and how you blizzard camp Ganon. You only tried it once, but the way you did it caused you to get punished. The big deal in this particular instance is that after the blizzard missed and evidently wouldn't hit, you followed it up with short hop ice block. Ganon was approaching from above, so this wouldn't accomplish anything. Something you could have done to stop the bair he hit you with would have been run forward short hop uair, although that is kind of risky and would lose to some other things he could do. Another option you have is to, once you realize that the blizzard won't accomplish much, wavedash backwards. At the very least, this will make Popo safe, and it will likely pull Nana back a bit, which could save her, too. This is what I would probably do in that situation. It also probably wouldn't have hurt to space yourself a little back in the first place.

An obvious remark is that your grab game could have been a lot better. You can dthrow CG Ganon on reaction pretty easily at low percentages, but you occasionally messed that up. I know Bizzarro Flame is very good at getting out of reverse dthrow > dair in really bizarre ways, most of which involve some sort of hard SDI down and backwards so that he immediately lands on the ground so that he can grab/jab/fsmash/*insert other weird option here*/etc.; if you anticipate that DI, dthrow -> usmash is probably really good, and at higher percentages, stuff like dthrow -> run forward bair is also probably really good.
 

choknater

Smash Obsessed
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choknater
thanks

very very helpful stuff fly. mm i have trouble internalizing these things but hopefully when i practice again vs people i'll be able to put them into practice

mmm. that inching forward vs marth!

and not letting ganon get through

i guess i have been too closed minded about the whole wall/camping thing! the extremely simple wall that i normally do works on like, puff. but there's more to it vs other characters!
 

Strong Badam

Super Elite
Administrator
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so are you picking up ic's for real, or just as a counterpick to sheik?

you were telling the sheik boards about how you have a secret new character to deal with them :p
sheik & falco
 

choknater

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choknater
it is the fastest aerial so i generally use it to get out of my tumble state. the quickest way to normally get out of a tumble state is to move the control stick around, but when recovering you wanna keep holding toward the stage so i just c-stick bair to get out of it instead
 

Binx

Smash Master
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Jul 19, 2006
Messages
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Portland, Oregon
Good matches chok, I only really watched the Marth stuff and don't have anything to add really that fly didn't cover, I think you try to wavedash out of shield a little too often when hes on you, but you really only have a couple choices, I actually prefer to just get to the ledge and come up with invincibility in that situation, but sometimes it better to roll behind or wavedash in if you anticipate certain actions.

I think you and I play in a pretty similar style and make a lot of the same mistakes. Here hoping we can both improve a lot haha.
 

choknater

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choknater
i like the marth notes. that was an autopilot set so i guess it brings out some of my worse habits

but again, the bizz set was the only one where i was really trying. GANONNNNN
 

choknater

Smash Obsessed
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choknater
if nana is charging an fsmash while popo is holding the opponent, and popo does a uthrow, you can time nana's usmash so that it hits reverse. so the opponent will fly backwards

because popo's uthrow holds the opponent directly on the back hitbox of nana's fsmash. this is one of ic's best 50-50 mixups off a grab.

fly does this a lot
 

voorhese

Smash Master
Joined
Dec 22, 2007
Messages
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Decatur, IN
DIing up is a solid way to make sure that u dont get screwed by that though. A good 50/50 is the one i see trail use. Where he doesnt just CG till high percent, he will just fsmash after like 1-2 cg's so their di is bad then follow up.
 

choknater

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choknater
yeah that's a good one too.

but anyway

DI up to avoid the fsmash 50/50 is still not optimal. it helps you go high up, sure, but it doesn't help the horizontal knockback from the charged fsmash. it's just being "safe" which i guess is okay
 

Binx

Smash Master
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I still get a ton of guaranteed kills off the side with it, or some really, really easy edgeguards so it's pretty nice for that.
 

:Tally Hoes

Banned via Administration
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&@strongbad


After a dodge buffer the next attack. Up-B oos is the fastest way to desynce nana in the air to do a down b oos.

The oos ones are the easiest next easiest would be the ones onvolving platforms and landing lag related desynces just less useable.

Then I think poivts would be the hardest.

Also there's no reason to make it hard just d throw dair and keep in simple.

You can cancel most of nana's attackswith down-b and up b when she's de-synced so up smash to next frame up b combo. Could be used after an up smash out of grab on ys for lower percent kill I guess.

:phone:
 

choknater

Smash Obsessed
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choknater
fox on offense
- shine gimps
- getting shined across the stage
- drill shine
- fox attacking from below

fox on defense
- platform camping
 
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