• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

General ICs Q&A Thread

mikekleman

Smash Cadet
Joined
Feb 18, 2009
Messages
36
Location
shamokin pa
that never works for me. i cant get the cg's to work at all. i tried going on practice mode at 1/4 the speed, but could not get the timing right. can anyone help me at all???
 

t3h n00b

Smash Ace
Joined
Jan 17, 2008
Messages
961
Location
Laurel, Maryland
I can't help with the chaingrabs, but if you have trouble with the C-stick+Z smash charging like I did, I hit Z a little after I hit the C-stick, it didn't seem to work when I hit them at the same time. And also, maybe try at 1/2 speed on training? 1/4 sounds kind of too slow, but whatever works for you.
 

Funen1

Smash Journeyman
Joined
Nov 2, 2008
Messages
362
Location
Bloomington, IN
NNID
Funen1
Keep practicing, you'll find out the timing eventually. And I personally wouldn't do it at 1/4 speed, it really screws up your timing for obvious reasons.
 

mikekleman

Smash Cadet
Joined
Feb 18, 2009
Messages
36
Location
shamokin pa
well what would you recommend? i would also try not to rely on that too much because my opponent, who is the only decent person in town changes his priorities to not getting grabbed. do you have any other advice? he is a lucario user. he usually hunts down nana and when he does kill her, it sort of makes it harder to get a kill because of his hit boxes outranging mine
 

mikekleman

Smash Cadet
Joined
Feb 18, 2009
Messages
36
Location
shamokin pa
the only trouble i have is getting close enough to him to combo him at all, but when i grab, i can rack up damage but its rare, i have no trouble charging a smash at all. alos, what do i have to hit when i try to cg? i mean like the order, for lets say forward throw cg. what do i need to hit? thanks for previous posts!
 

t3h n00b

Smash Ace
Joined
Jan 17, 2008
Messages
961
Location
Laurel, Maryland
As long as you have two Ice Climbers, I find it easier to try to rack up damage and try to get your opponent scared of the Ice Climbers' regular options, then go for grabs when they start shielding a lot or using a laggy move that misses. Like I said, I'm not that good with the chaingrabs, but I usually win my matches. Bair is a really good move with a solo Ice Climber, if you space it right, you can almost never get grabbed even if it's shielded.
 

mikekleman

Smash Cadet
Joined
Feb 18, 2009
Messages
36
Location
shamokin pa
lol i just realized. my opponent is afraid of my ice climbers lol. he spends the entire match avoiding my grab because he knows their potential and also focuses on killing nana. any advice for this dilema? he mains lucario and is faster than me. also, got any advice for edge guarding. he usually spams d-air/"omega stomp" as they call it. it is a stage spike and very annoying. he gets up from the ledge too quickly and it scroos me over big time
 

ignore the fire

Smash Journeyman
Joined
Feb 28, 2008
Messages
432
Location
Oswego, IL
lol i just realized. my opponent is afraid of my ice climbers lol. he spends the entire match avoiding my grab because he knows their potential and also focuses on killing nana. any advice for this dilema? he mains lucario and is faster than me. also, got any advice for edge guarding. he usually spams d-air/"omega stomp" as they call it. it is a stage spike and very annoying. he gets up from the ledge too quickly and it scroos me over big time
An Ice Block cancels out a fully charged Aura Sphere. It takes you 1 second to shoot 2 IBs, while it take Luc a lot longer to charge up 1 sphere. You win the camping game. Just space blizzards and tilts and such...
 

Diddyknight

Smash Lord
Joined
May 9, 2008
Messages
1,134
Location
Socal -> FL
ledge game is fun. Desync SH Blizzard helps a lot. what i do to keep nana alive is Nair if its desync and nair again to sync it. side B back on sage...
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
what are your tactics for making back up from the ledge. we have the standard get up attack but if they space it they can punish our crap range. we also have the drop -> jump -> squall tactic, but it can get pretty predictable. same goes for the drop -> jump -> blizzard onto the stage. i've also tried the drop -> ice blocks -> regrab for ledge camping, but that too can be pretty predictable as well. what do you guys do?
 

mikekleman

Smash Cadet
Joined
Feb 18, 2009
Messages
36
Location
shamokin pa
what are your tactics for making back up from the ledge. we have the standard get up attack but if they space it they can punish our crap range. we also have the drop -> jump -> squall tactic, but it can get pretty predictable. same goes for the drop -> jump -> blizzard onto the stage. i've also tried the drop -> ice blocks -> regrab for ledge camping, but that too can be pretty predictable as well. what do you guys do?
well the problem isnt when i have nana. he tends to stay at a decent range when i do. he knows my weakness and kills nana so my recovery is ****ed. ill usually f-b my way but he uses invincablity frames against me and gimps almost everytime. what could i do about that?
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
well the problem isnt when i have nana. he tends to stay at a decent range when i do. he knows my weakness and kills nana so my recovery is ****ed. ill usually f-b my way but he uses invincablity frames against me and gimps almost everytime. what could i do about that?
um.... thats not what i'm talking about. i'm saying once i have the ledge what do i do. but i've been watching seme lain fights and i think i have my answer.
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
you didn't mention lucario in your post, but from what i've seen, try and avoid having to grab the ledge. if you can make it back on without having to go for the ledge then do it. otherwise you can do a mixture of drop -> jump -> squall and drop -> jump -> blizzard onto the stage. additionally, if they're far enough away you can drop -> jump fair/nair/uair depending on their approach. overall, though, you're gonna want to avoid grabbing the ledge if you can.
 

Kage Me

Smash Ace
Joined
Nov 22, 2008
Messages
537
Location
The Netherlands
What's the best way to recover on Yoshi's Island? Belay puts you on the ledge, which is bad, but Squall gets gimped by the Support Ghost...
 

t3h n00b

Smash Ace
Joined
Jan 17, 2008
Messages
961
Location
Laurel, Maryland
the problem is making it to the ledge as well. i can sort of get up when i grab on to the ledge. its getting that grab without nana
Up+B gives you some height here if you need about half a jump vertically, but it doesn't help much. Squall hammer is good for horizontal recovery, but doesn't sweetspot the ledge and is easily punished when you have one Ice Climber, so it is usually not a good idea unless you won't make it back any other way. If you tap B quickly (while in squall hammer), you will rise a little, but not as much as if you had Nana with you, and you have to get all the way over the ledge- even if no one's edgehogging, you will bounce off the stage if you hit the edge. Ice blocks make you rise in midair a little, and help with edgeguarders.
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
A lot of people never expect you to squall 4,000 ft into the air.

Squall with both IC's = ****.
i watched some of your vids vs panda and some others. you hardley ever grab the ledge. you always try to make it back onto the stage. i'm trying to impliment this into my own play style. as well as the desynced blizzards/ice blocks and aerials. i also noticed that you usually only use squall to get back to the stage and not much else. i compared that to other ICs that i've seen and the majority (myself included) use squall a lot while on the stage. i've found that this can get very predictable very fast so i should save it for recoveries and the occasional punish.

i think i've pinpointed what sets you appart from other ICs:

mastery of CGs (duh)
use tils/aerials to build damage/knock back (very few smashes)
little to no rolling/a lot of spotdoddging/perfect shielding
spacing blizzards and ice blocks to force an approach and then punish (most ICs should have this down, but few can space/trap as well as lain)
not relying on the ledge for recovery (mostly squalls/air dodges back onto the stage so as to avoid ledge tactics)
still implement the edge spike (but only at 200% and up. everything else is up smash)
great character/attack spacing (as with all high level players)
uses all/quick desyncs (those on purpose and otherwise)


i'm going to try and impliment these into my play style. with luck i'll be able to get a lot better than i currently am. i'm going to a tourney saturday (reflex will be there :-/) so i'll use that as a 'crash-corse-in-what-i'm-doing-wrong' expereince.
 

lain

Smash Master
Joined
Oct 1, 2006
Messages
4,278
Location
Ann Arbor, MI
That was pretty good. I think there are a lot more things to it then that though. Maybe I'm just high x_x LOL

on a side note, i don't try to always get on the stage. I go for whatever looks safest. Most of the time my opponent doesn't expect a quick moving squall hammer in their direction, and if they do they rarely shield the entire thing. But I have to be sure it will happen.

srsly gaiz, learn from me. I am at least the second best IC in the nation (because everyone except for like Fly was COT4), and I think my style of play really works.
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
there probably is more stuff that i just didn't pick up on.

i think it makes sense to go for whats safest, but most people see the ledge as being safest. its not alway. once you're on the ledge you have a few seconds of invincibility and then its in their advantage. sometimes the ledge is a good idea, but generally only in certain situations. its the ability to differentiate between these situations thats key to success.

and i've also notice most people don't shield the whole squall. it usually ends with them expecting it to be over or worrying about their shield breaking.
 

l!nk_aut

Smash Journeyman
Joined
Nov 21, 2007
Messages
416
Location
Austria
frozenpopo is just so much right about anything he says. that´ll help myself too. thx

and lain is right too.
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
i applied some of the lain tactics (against computers, nobody was around) and all i can say is ****! i've gotten to the point where i'm perfect shielding almost all attacks, comboing desyncs.... even chain grabbing. yes. i chain grabbed. it was only fthrow alts, but i actually cg'd in a match. and it felt good.... dear god, WHATS HAPPENING TO ME!?
 

hdrevolution123

Smash Ace
Joined
Dec 1, 2008
Messages
777
Location
London
Why can't I perform the chain grab?

I trained for hours in training after having watched three IC chain grab video tutorials and read all relevant and significant chain grab threads. All I can do is the down throw CG effectively but that's not the best. I tried to do the dthrow fair but I couldn't get the sweetspot at all! Don't get me started on alternate grabs. I tried this for AGES but couldn't perform a single one. For the fthrow one, I tilted the control stick forward to get Nana forward but still didn't work. Totally failed with the back throw and down throw alternate.

Some1 PLEASE help me!

I really need the help.

Thanks

HD
 

l!nk_aut

Smash Journeyman
Joined
Nov 21, 2007
Messages
416
Location
Austria
i don´t think someone will/can tell you anything how you get those timings. it needs just a lot of practice. there´s no special trick at it.
 

t3h n00b

Smash Ace
Joined
Jan 17, 2008
Messages
961
Location
Laurel, Maryland
I trained for hours in training after having watched three IC chain grab video tutorials and read all relevant and significant chain grab threads. All I can do is the down throw CG effectively but that's not the best. I tried to do the dthrow fair but I couldn't get the sweetspot at all! Don't get me started on alternate grabs. I tried this for AGES but couldn't perform a single one. For the fthrow one, I tilted the control stick forward to get Nana forward but still didn't work. Totally failed with the back throw and down throw alternate.

Some1 PLEASE help me!

I really need the help.

Thanks

HD
The only thing I can help with is the Nana fair. You want it to spike, so the area to try to hit with is the end of the hammer, with it parallel to the ground. You can try it on training mode at 999%, with or without grabs. If you spike with it, you won't kill your opponent no matter the percent (assuming they're on the stage).
 

hdrevolution123

Smash Ace
Joined
Dec 1, 2008
Messages
777
Location
London
LOL no one ever uses the Q&A thread here and always posts them randomly in the IC boards. Poor Hylian.

Anyway I wanted to ask y'all how to perform the 'Hylian infinite grab' which I have heard of. The QA thread is for simple and quick question so don't complain to me that I must read the stickies cos I've already read some. Another question is how can I perform any other difficult but highly rewarding infinite grabs that are feared in matches?

Thanks

HD
 

lain

Smash Master
Joined
Oct 1, 2006
Messages
4,278
Location
Ann Arbor, MI
ok Seriously Guys, I Dunno What Your Problem Is But A Lot Of People Don't Seem To Understand That You Grab Someone And Then They Die. Don't Make It Flashy, Don't Take Risks, Don't Go For Cg's That Might Not Work, just Kill Them.
 
Top Bottom