Honestly, due to the character's mobility, frame data, and inability to kill safely, D3's matchups can pretty easily be determined with a two easy questions lol
- Is the opponent faster than D3, and/or do they have a projectile? If yes: it's a minimum 60:40.
- Is the opponent big and fat? If yes: minimum 50:50.
But I'll be specific. All of this is assuming intelligent players, not FG scrubs. My revisions:
DK has a solid edge over D3. Few DKs know how to play the matchup, but his mobility, frame data, and kill potential is incredible compared to D3's. 55:45, maybe worse once people learn this matchup.
Charizard matchup is even, or 55:45 in Zard's favor (better mobility, better kill options, faster attacks)
Greninja wins 60:40 every time. His mobility alone allows him to camp and punish D3 easily. Most just haven't played many good Greninjas; I live near an excellent one.
Falcon is nowhere near even. Not even close. It's a solid 60:40, maybe worse. As many have said earlier in this thread, the Falcon just has to be patient, then his speed allows him to punish any button D3 pushes. Go watch Blur vs. Jdawg, and you'll see what I mean. Patient Falcon > Patient D3.
Villager isn't as bad at you'd think. He has a harder time finishing D3 off, and struggles in our Ftilt range. 60:40.
Shulk is even, maybe 55:45 against us.
The Pits aren't even; they can camp us, then combo and kill better. 55:45
Mewtwo is probably even. This one's hard to say - if he was heavier I'd agree with 55:45 - but D3 punishes him so well.
Roy, Lucas, and Ryu are 55:45. All have far better mobility and can far more safely kill us.
All fair points. I see what you're getting at with DK, an example would be DKWill getting thrown around like a ragdoll by Girthquake since he had little to no experience with the MU whatsoever. Then we switch to DKBill and he plays the MU almost perfectly. DK could also just play lame and space out with bairs and D3 can't really do much, and Ding-Dong is dumb on Battlefield/T&C.
I still believe Zard is even. We space him out relatively well (that damn neck of his helps us so much), plus we're mostly resilient to up throw kills thanks to Dedede's amazing vertical endurance. The only time Zard will ever get a safe-ish kill on us is through sweetspotted ftilt or sweetspotted back air, and the latter has egregious landing lag. Not to mention we can also abuse his terrible traction and OoS game. Zard also lacks an answer to spacing with back air and ftilt, and up air juggles are very effective against him overall. The move even beats Rock Smash.
Haven't fought any super good Greninjas, so I guess I'd have to do that first before giving a proper opinion on this MU.
Falcon's odd for me. Most of the Falcons I've played are super aggressive rather then patient/defensive, and I end up punishing them for it. Key's not to use Gordos against him at midrange thanks to his jab being able to reflect them back easily, and trying to recover as safely and possible and never lose your ledge invincibility vs. him. He's also reasonably easy to edgeguard thanks to his meme recovery, but that's a disadvantage he has in every MU so it probably doesn't mean much. That Blur vs. Jdawg set was brutal though.... brrr. Alhough I feel like the MU is more tolerable to play on somewhere like Battlefield where Dedede has more room to breathe and move around.
Villager is bad. Really bad. He camps and pressures us to absolute hell, and his kill options aren't that sparse either despite having laggy smashes and a laggy grab. Fsmash can be used against us while the armor for Super Dedede Jump wears off (though the Villager would need to have insane timing to do this, or the Dedede recovers
too low), and up air and up smash are surprisingly fast KO moves on us onstage.
I can see Shulk being moreso even, slightly advantageous too. Even if he has worse killing options than us, he has better crossups thanks to his Arts and better range too to space us out. Pits are still even imo. None of their kill moves are safe besides tipper ftilt, bair or fthrow. Their smashes
are fast but aren't safe on shield at all.
Roy has nothing safe in his toolkit besides nair and despite his power and speed, he's still combo food and again has meme recovery. He's not as much of a threat to us as Falcon, plus we're probably not gonna allow Roy to get close to us to hit us with his sweetspotted attacks thanks to our spacing tools and superior disjoints. He's a glass cannon, but we can break him.
Lucas probably was even before the grab buff, but I can see it in his favor now. Although I again disagree, he can't even really kill safely either. All his smashes besides fsmash are bad moves, up air is hard to land, and forward air doesn't do much vs. us unless we're offstage or the edge of the stage. We're probably not gonna die until he gets us with bthrow at the ledge or a raw uthrow.
Mewtwo is utmost
definitely in his favor after the buffs, his toolkit counters ours very efficiently. He has a reliable reflector, excellent recovery with ways to mix it up, a nair that allows him to get grab/tilt/smash followups if he interrupts it on the ground, and good spacing tools in the form of back air, that forward air of his is ridiculous as well. It combos into itself at low percents, and has great KOing power. Even despite his low weight, Mewtwo's defense game is excellent and beats ours. Hell, the Mewtwo can just play lame and spam Shadow Balls everytime Dedede attempts to throw out a Gordo and it ends up being effective. So annoying.
Ryu's the only top tier we have a solid chance against I feel, like
JimmyTheCaterpillar
has talked about before. I've fought reasonably good Ryus (not exceptional ones though, like Greninja), so I'd probably need more insight on it too.