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General Ness discussion

Massive

Smash Champion
Joined
Aug 11, 2006
Messages
2,833
Location
Kansas City, MO
I've played Project Melee on one of strongbad's setups at massivesmash before, Ness is pretty excellent.
As it stands though, Gannondorf is the most broken char in project Melee.

The option of DJCing or not adds a gigantic amount to his metagame and removes the issue of recovery from Ness's list of reasons why he sucks. You can literally recover and fair or nair at the same time, you're basically controlling a flying hitbox.
 

Simna ibn Sind

THIS IS unMODNESS!
BRoomer
Joined
Apr 20, 2002
Messages
4,534
Location
1108 R St. Sacramento, CA 95811
Slippi.gg
SIND#745
I havent been reading anything on P:M any time recently, but if its supposed to be making something like a more balanced version of Melee then I would very much like to take the minimalist approach to changing characters and say things like:

-double Ness' grab range
-reduce the cooldown on PKT2

and change nothing else.
 

thesage

Smash Hero
Joined
Dec 26, 2005
Messages
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Location
Arlington, Va
3DS FC
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That's sounds like too much weird **** going on. I'd just combine 64 Ness with melee ness and call it a day. =/

Plus swing jumping is pretty important.
 
D

Deleted member

Guest
what makes Ness so bad?
no range
no grab range
no reliable throw into a kill move at mid-high% (sheik, fox, falcon, etc)
no recovery
bad weight (CGs, not floaty enough to escape combos, not fast enough to force reflexive play)
no broken spammable moves (helps a LOT more than it should)

it's a long list but those are the major ones. on the other hand, ness has

excellent DD
excellent WD
very usable combos
respectable edge guards
 

Jono

Smash Apprentice
Joined
Oct 7, 2006
Messages
133
I use dsmash and PK fire only when they're not expected. wd back dsmash shenanigans
 

Uffe

Smash Hero
Joined
Jun 14, 2008
Messages
5,500
Location
Fresno
Uffe..I admire the spirit...I do. But sadly, you said so much that made my head explode that...well, lemme just single one part out (I'm not trying to be mean, it's just clear that you're not playing against very good players)

there are infinitely worse things Fox can do to you in this situation than dtilt...like usmash. But that's just the tip of the iceberg as far as what was incorrect in your post.

Again, I'm not trying to be an ***..you should see my first posts on the Ness boards from back in the day. I wrote a 3 paragraph post that broke down the psychology behind and situational nature of being able to charge a dsmash, hit a running Fox with the front part, into an fsmash for a kill.

>_>
I figured. Maybe I'm just a bad player. I can do techniques, but I can still lose to who've played the game long enough that don't even use techniques. :/ I should probably just pick up someone else.
 

GroovyGreenHat

Smash Cadet
Joined
Jun 22, 2010
Messages
54
Which of Fox and Falco's aerials out-prioritize ftilt and uptilt? I suppose I could test this myself, but I figured I'd ask first.

Sigh... if only Fox couldn't shine combo Ness for days on end.

Simna, you going to that San Jose tourney next weekend?
 

Uffe

Smash Hero
Joined
Jun 14, 2008
Messages
5,500
Location
Fresno
Who here is a current Ness main and does at least decent in tournaments? I like watching Simna's videos, but are there any newer ones? I need to figure out how to properly use Ness in the year 2011. :(

Don't let anyone tell you that you can't main 26 characters^_^

Oh Uffe can you drive yet?
If I could, I probably wouldn't be able to go far enough to play at your house or anything like that. I don't have a car. :D The farthest I've ever gone around San Jose was Mountain View, and that was a long trip with a friend.

Which of Fox and Falco's aerials out-prioritize ftilt and uptilt? I suppose I could test this myself, but I figured I'd ask first.

Sigh... if only Fox couldn't shine combo Ness for days on end.

Simna, you going to that San Jose tourney next weekend?
San Jose? Tournament? When and where, other than just next week and it being in San Jose?
 

Spekkio Master of War

Smash Cadet
Joined
Mar 8, 2011
Messages
35
Location
Peoria area, Illinois
newest vids I can think of is mofo vs. hax and mofo vs. mango. Hes pretty damn good. Ive been trying to figure this out myself and im gonna find out next tourney I go to how well it works and im probly gonna have some good vids of non-tourney play up next week.
 

Uffe

Smash Hero
Joined
Jun 14, 2008
Messages
5,500
Location
Fresno
If its on the weekend then I'm not gonna be there.


Oh and Uffe are you sure? I only live like an hour away from you.
Um, do you think you can PM me your location again? I'd really like to meet you in person, 'cause, you know, you're cool like that. Your brother, too. I'll see what I can do.
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
It's too bad Ness can't infinite d-tilt reset on Pokemon Stadium. His legs are too short, so he gets pushed back out of range.

Wait, do infinite resets even work? Doesn't the getup animation get forced eventually/you can SDI up?
 

Uffe

Smash Hero
Joined
Jun 14, 2008
Messages
5,500
Location
Fresno
It's too bad Ness can't infinite d-tilt reset on Pokemon Stadium. His legs are too short, so he gets pushed back out of range.

Wait, do infinite resets even work? Doesn't the getup animation get forced eventually/you can SDI up?
You probably can't infinite anybody, but you could try to d-tilt lock your opponet when the stage turns to the fire field. If you can manage to get your opponent under the tree branch on the left side of the stage, then there might be a possibility. If there is a tree above your opponent, they might not be able to SDI upward and out. Or you could try to grab them, toss them into the corner of the tree, and if they get up or tech, then you can just chase them and continue the process. I'm not sure if it'll work, but you should probably try it.
 

thesage

Smash Hero
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Arlington, Va
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The reason Ness cannot infinite d-tilt somebody against most walls is that he gets pushed back when he does d-tilt. The only place where you can is on the tree on Pokemon Stadium with your back to a wall and the opponent next to the other wall.

There's a video of it somewhere, but I'm too lazy to find.

Ness can d-tilt lock people for a really long time if they're at lower percents, at higher percents the d-tilt sends them further away so he can only get in a couple of hits. It's kinda like a jab lock. It's hard to set up though.
 

Roche_CL

Smash Journeyman
Joined
Nov 9, 2006
Messages
410
Bad things about Ness:
No grab range
Too much lag after some moves, like PKT, Fsmash, Ftilt, Utilt, wich are usefull but too punishable.
(*PKT in SSB64 had almost no lag if you directed it downwards and landed in the platform, and had a loooot more distance travel)
No Invencibility for PKT!!!! D:!
Useless D and Usmash
Dash attack is cool, but should be less CCable.


Side Note:
does anybody else find difficult to do the PKT recovery stuff from the PKT guide from Simna? i mean, i've been playing ness like for years, and the only recovery i find is like airdodging into the stage or just PKT upwards and die anyway. It looks so easy in the guide, but so hard to pull in a match xO

*goes into training mode*
 

#HBC | Mac

Nobody loves me
BRoomer
Joined
Dec 5, 2005
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Mass
bf wall riding almost never comes up in a real match. I never find myself in a position on BF where i'm like, wall ridings the only way to get back/wall riding wud be a good mix up.

It does have some utility on FD tho, which is cool cuz FD is much easier.

wall riding on YS is prolly the most useful/easy.


wall riding beats people edgehogging you sometimes, depending on how you spaced it. It's because of the animation of ness going pass the ledge in the air lasts long enough (depending on spacing) where you can regrab after someone ledgerolls. Sometimes tho if you go too far past, you won't be able to grab the ledge.
 

Sinji

Smash Master
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Sinjis
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I did this glitch with ness whier the side of the PKT would tounch the oppenent then ness would be surronded in blue static like he's a supersaiyn 2. It doesn't work anymore but i trying to discover how it worked.
 

Jono

Smash Apprentice
Joined
Oct 7, 2006
Messages
133
I did this glitch with ness whier the side of the PKT would tounch the oppenent then ness would be surronded in blue static like he's a supersaiyn 2. It doesn't work anymore but i trying to discover how it worked.
easiest way is floorblast
 

Massive

Smash Champion
Joined
Aug 11, 2006
Messages
2,833
Location
Kansas City, MO
Wallriding is awesome, but I've found that most times you're in a position that PK thunder is required to recover from you're pretty much screwed.
 

Sinji

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Wallriding is really gud on FD. Thats probably why i use the stage as a counterpick.
 
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