¿Qué?
Smash Champion
I've been thinking about it but I haven't tried applying it to my game yet. I've been working more on evasive mix ups and predicting SDIing.Good post Dark.
I'll add some insight as well: more Peaches need to work on developing the quickest and most versatile out of shield game possible. That has been my focus these past 6 months and I'm seeing a lot of improvement over former mental walls because of it. I've advanced from HM to 6th in Ohio so far so I must be doing something right... xD
Know the quickest options you have in any given situation, and learn to acknowledge if there are situations where your options are not quite worth it and you should retreat and live to fight another day. I see a lot of unnecessary and early KOs landed on Peaches because they just don't know when to reset their positioning and instead try to fight through a sticky situation.
I've been utilizing a lot of groundfloat movement (into any option since it cancels back into standing, simple concept but full of win and unique to our character) and float canceled aerials OoS because they're quick. Floatcanceled bairs OoS are revolutionary for us against the MK matchup and have made my defensive play against him that much more effective.
This game focuses heavily on quick reaction time to beat your opponent and some people simply don't have quick reaction time, this is a given. The most efficient way to balance this deficit out is to learn how to use your character's quickest options to beat your opponent's to the punch, and know which of your moves can out-range or out-prioritize another. Things like that help more than people realize.
Usually predicting the SDI starts from where you position yourself obviously. It's just about keeping the damage pressure going.