Removable flash memory (SD Card or USB stick) are basically the same as flash cards, functionally and on a memory level, it's just connectors for the most part that are different. This type of technology has a limited lifespan:
That lifespan is based on the number of times the memory can be written to.
Nintendo recognizes that and posted this listing on their Wii U support page:
This would add up over time, but if you're strapped for cash this shouldn't give you any problems in the short term.
TLDR and summary;
Nintendo is saying "You really shouldn't use a USB memory stick for the Wii U's external storage because of write limits. But, as that's the only way you can download games with the 3DS, go ahead and do that. It'll be fine, don't worry about it."
A good friend of mine said "They're conveniently looking away from that for the sake of mobile storage, since it's unreasonable to expect you to have a HDD in a 3DS, since the power requirements, storage space, and cost are far more favorable for a mobile system. They can reasonably recommend the more traditional and long-term reliable solution of a HDD for a Wii U because it's just sitting on your shelf, you don't have to fit it in your pocket and have it self-powered."
I agree. They're not discouraging USB drives on the Wii U as much as they're encouraging something better.
sourcenetworkcomputing.com said:The life span of solid-state storage is affected by how often data is written to it. As we discussed in the previous entry, the more often data is written to the flash memory area the faster that the flash storage will wear out. It is important to realize that wear leveling only makes sure that the flash cells wear out at basically the same time, it does nothing to make a flash memory cell be able to accept more write cycles than it could before. In other words, it brings predictability to flash storage but not necessarily reliability. As we discussed in our article "Flash SSD is Reliable Now" there are basically three types of flash memory available: Single Level Cell (SLC), Multi-Level Cell (MLC) and the newer Enterprise MLC (eMLC). One of the major differences between these three flash memory types is how many write cycles they can handle, MLC is rated for about 5,000 writes, eMLC for about 30,000, and SLC for around 100,000. Since no one wants to track the number of writes to their storage system, most manufacturers will convert this number to years.
The biggest concern with flash storage life expectancy, or endurance, is when data is constantly being written back and forth to the devices. The best examples of technologies that do this are caching and automated tiering techniques. In these use cases, data on the mechanical hard drive-based tier is constantly being analyzed and when that data becomes active it is promoted to the solid-state tier or cache. Depending on the frequency of these refreshes, this can mean that the solid-state storage can be constantly refreshed many times during the day. In an environment where data turnover is extremely high, it is possible to wear through solid-state storage faster than you might expect.
That lifespan is based on the number of times the memory can be written to.
Nintendo recognizes that and posted this listing on their Wii U support page:
This is generally good advice, but that same type of memory is being used for all 3DS downloadsCan I use a Flash/Thumb drive as an external storage device?
- Because these devices have a limited number of rewrites and are not suited to long-term storage of important game data, we do not recommend the use of Flash/thumb drives as an external storage device solution. For best results, we recommend using a hard drive with its own power supply that connects to the Wii U via the USB port on the console.
- Commercial Flash memory has a limit on the number of times you can write over it and we don't recommend flash memory devices for long-term storage of important save data.
Having purchased Smash Bros for 3DS on the eShop, I've been running the game from my SD card since it was released. With support for up to 299 additional titles (That seems like an operating system limit, not a storage limit) I feel like the expression "What's good for the goose is good for the gander" applies. If the memory is good enough for Smash on the 3DS, why not Smash on the Wii U? It would be cost effective to install Smash to a 32GB USB memory stick (At the time of this writing they're around $15 each online) and then in a year or so copy/move the data to an additional memory stick using the data management tool within the Wii U settings.What Are SD Cards Used For?
Applies to: Nintendo 3DS, Nintendo 3DS XL, Nintendo 2DS
Note:
Folders and files with hierarchies deeper than eight levels will not be displayed.
Information:
The system comes with an SDHC Card inserted into the SD Card slot. With SD Cards you will be able to save photos you have taken with the system or play music saved to the SD Card. (The data that can be saved to an SD Card varies depending on the software.) Software that you have downloaded, other than DSiWare, is saved to the SD Card.
The following outlines the potential uses for SD Memory Cards when used with Nintendo 3DS family systems.
An SD Memory Card can hold:
- Up to 300 software titles
- Up to 180 sound files
- Up to 3,000 photos
- Up to 3,000 music files
This would add up over time, but if you're strapped for cash this shouldn't give you any problems in the short term.
TLDR and summary;
Nintendo is saying "You really shouldn't use a USB memory stick for the Wii U's external storage because of write limits. But, as that's the only way you can download games with the 3DS, go ahead and do that. It'll be fine, don't worry about it."
A good friend of mine said "They're conveniently looking away from that for the sake of mobile storage, since it's unreasonable to expect you to have a HDD in a 3DS, since the power requirements, storage space, and cost are far more favorable for a mobile system. They can reasonably recommend the more traditional and long-term reliable solution of a HDD for a Wii U because it's just sitting on your shelf, you don't have to fit it in your pocket and have it self-powered."
I agree. They're not discouraging USB drives on the Wii U as much as they're encouraging something better.
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