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Grand Old Thread: League of Legends!

Vyke

Smash Champion
Joined
Sep 13, 2007
Messages
2,694
Location
Pennsylvania
Shen looks pretty damn good. Started boots, no leash, still got 3:40 clear double buff and 3/4 health.

I go in hard, you can't deny.

I just don't ever come out alive.
 
D

Deleted member

Guest
return of lanewick sucks

alistar 'buffs' are more of a signal that you should be maxing Q and W first IMO, leveling E past level 1, maybe 2 is almost always a mistake and that if you play alistar to just heal all day in lane you should stick to soraka

also, league client is bugged atm, play ranked at your own risk since theres DC's happening all around
 

ruin`

Smash Journeyman
Joined
Jun 10, 2009
Messages
384
Location
Dallas, TX
since everybody commenting on the patch notes topic...

PVP.net v1.54
Co op versus AI
Added Ziggs, Master Yi, Nasus, Ezreal, and Nidalee to the bot roster
Players can now add many more of the Beginner bots to Custom Games
Spectator
Major item purchases will now be visually distinguished on the Scoreboard
Ranked Teams
Match History and End of Games stats for Ranked Teams are now accessible via the Team Profile
General
PVP.net will now wait for 8 seconds after a queue dodge before requeuing

League of Legends v1.0.0.134
Nautilus, the Titan of the Depths
Staggering Blow (Passive) – Nautilus’ first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more than once every 12 seconds.
Dredge Line - Nautilus throws his anchor forward. If he hits an enemy, he'll drag himself to his target and his target to him. If he hits terrain, he'll drag himself to the terrain and the cooldown is reduced.
Titan’s Wrath- Nautilus places a shield on himself that absorbs additional damage based on his maximum health. While the shield is active, Nautilus' attacks deal damage over time to units around him.
Riptide- Nautilus slams the ground, causing the earth to ripple out in waves. Each wave deals damage and slows the targets hit. This slow decays over time. Multiple waves that hit the same target deal reduced damage.
Depth Charge(Ultimate) – Nautilus launches a depth charge towards a target that picks up speed as it travels. This charge knocks up all enemies it encounters while traveling and explodes on impact, stunning the target and launching them into the air.

Ahri
Spirit Rush
The allied ultimate HUD indicator will now remain green until all 3 spell casts are used
Cooldown between casts increased to 1 second from 0.75
Cooldown increased to 110/95/80 seconds from 90/80/70

Alistar
Pulverize mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
Headbutt mana cost reduced to 70/80/90/100/110 from 70/85/100/115/130
Triumphant Roar mana cost increased at later ranks to 20/35/50/65/80 from 20/30/40/50/60

Cassiopeia
Fixed a bug where Miasma's slow was not stacking with many other slows in the game
Noxious Blast ability power ratio reduced to 0.8 from 0.9
Twin Fang damage reduced to 50/85/120/155/190 from 60/95/130/165/200

Gangplank
Parrley mana cost increased to 50/55/60/65/70 from 40/45/50/55/60
Raise Morale range reduced to 1200 from 1500

Heimerdinger
Fixed a bug where H28G Evolution Turrets could survive when Heimerdinger died if they were being teleported to

Irelia
Transcendent Blades' allied ultimate HUD indicator will now remain green until all 4 spell casts are used

Kennen
Thundering Shuriken cooldown increased to 8/7/6/5/4 from 7/6/5/4/3

Maokai
Vengeful Maelstrom's allied ultimate HUD indicator will now turn grey as soon as it is cast

Nunu
Fixed a bug where Absolute Zero's slow did not grant assists

Rammus
Defensive Ball Curl armor and magic resist values reduced to 40/60/80/100/120 from 50/75/100/125/150

Riven
Blade of the Exile's allied ultimate HUD indicator will now remain green until the shockwave cast is used

Ryze
Overload mana ratio reduced to 7.5% from 8%

Shen
Ki Strike
Damage increased to 10-112 (+10% bonus Health) from 10-95 (+8% bonus Health)
Cooldown is now reduced by 1.5 seconds whenever Shen attacks instead of 2 seconds when being attacked
Now grants Shen 10/20/30 energy when he Ki Strikes
Damage now scale correctly with all sources of bonus Health (% health runes, Juggernaut mastery)
Added a buff timer for Ki Strike's cooldown (like Ziggs' Short Fuse)
Vorpal Blade
Energy cost adjusted to 60 from 70/65/60/55/50
Damage adjusted to 60/105/150/195/240 (+0.6 ability power) from 70/105/140/175/210 (+0.75 ability power)
Heal effect changed to 6/10/14/18/22 (+2% of Shen's maximum Health) from 18/26/34/42/50
If Vorpal Blade deals the killing blow, it will now trigger 33% of the heal effect for Shen
Allied damaging spells can now trigger the heal effect, in addition to attacks (Vorpal Blade cannot trigger itself)
Feint
Feint duration increased to 3 seconds from 2.5
Energy cost reduced to 40 from 45
Shield amount adjusted to 70/120/170/220/270 (+0.6 ability power) from 50/100/150/200/250 (+0.75 ability power)
While Feint is active, Ki Strike’s cooldown reduction on hit is increased to 3 seconds from 1.5
Shadow Dash
Cooldown reduced to 10/9.5/9/8.5/8 seconds from 10
Energy cost increased to 120 from 120/115/110/105/100
Restores 40 energy per champion affected (rather than a flat 50 energy if you affect one)
Now deals 50/85/120/155/190 damage (+0.5 ability power) to Champions
Taunt duration adjusted to 1.5 seconds from 1/1.25/1.5/1.75/2
Shadow Dash now grants Shen 50% physical damage reduction from taunted targets
Stand United
Channel time increased to 3 seconds from 2.5
Shield duration reduced to 5 seconds from 7.5
Shield amount increased to 250/550/850 from 200/475/750

Shyvana
Fixed a bug where Flame Breath could shred the armor of shred-immune units (Dragon, Baron Nashor)
Dragon's Descent allied ultimate HUD indicator will now go grey immediately after using

Sona
Power Chord damage adjusted to 10 per level from 14 + 9 per level
Hymn of Valor passive attack damage and ability power aura reduced at earlier ranks to 4/8/12/16/20 from 8/11/14/17/20
Aria of Perseverance passive armor and magic resist aura reduced at earlier ranks to 3/6/9/12/15 from 7/9/11/13/15
Song of Celerity passive movement speed aura reduced at earlier ranks to 4/8/12/16/20 from 8/11/14/17/20

Soraka
Improved Soraka's basic attack to be more responsive
Starcall mana cost adjusted to 20/30/40/50/60 from 35/40/45/50/55
Astral Blessing mana cost adjusted to 80/110/140/170/200 from 90/110/130/150/170
Infuse
No longer affects Soraka when cast on allies and cannot be cast on self
Ally mana restore increased to 40/80/120/160/200 Mana from 25/50/75/100/125

Talon
Shadow Assault's allied ultimate HUD indicator will now go grey immediately after casting

Vladimir
Crimson Pact will now correctly work with all sources of bonus Health (% health runes, Juggernaut mastery)
Hemoplague damage amplification reduced to 12% from 14%
Tides of Blood healing bonus adjusted to 4/5/6/7/8% per rank from 8% at all ranks

Volibear
Fixed a bug where Majestic Roar could reduce minion movement speed to 0

Warwick
Eternal Thirst now deals 3-16 magic damage per stack, and restores an equal amount of health
Infinite Duress damage changed to 250/335/420 (+2.0 bonus attack damage) from 200/300/400 (+1.67 total attack damage)
Base attack speed increased to 0.679 from 0.644

Wukong
Cyclone's allied ultimate HUD indicator will now go grey immediately after using
Fixed a bug where Crushing Blow could reduce the armor of shred-immune units (Dragon, Baron Nashor)

Xerath
Arcane Barrage's allied ultimate HUD indicator will now remain green until all 3 spell casts are used

Zilean
Fixed a bug where Chronoshift could prevent a clone from expiring, allowing them to survive indefinitely until killed

Items
Sight Wards and Vision Wards now have a 0.5 second cooldown
Hextech Revolver spell vamp reduced to 12% from 15%

General
The disconnect notification will now only be shown to enemy players if a player disconnects and remains disconnected for 5 minutes. The message will continue to be shown without a delay for allied players.
Heal and Clarity summoner spells will now restore health/mana to the caster even if they are untargetable when the summoner spell is cast (Fizz's Playful/Trickster, Vladimir's Sanguine Pool, Zhonya's Hourglass)
Baron Nashor can no longer critically strike, but his base damage has been increased 10% to compensate
Updated Baron Nashor's character stats so that his attack damage reflects how much damage he actually deals
Kill messages in chat now have team colors and display who was slain
Added Colorblind colors for Morgana’s spell shield and Spectator pings
Fixed a bug where some particles would flicker unintentionally
Fixed a bug where kill indicators were missing golden borders

Co-Op Versus AI


Improved Ashe's use of Enchanted Crystal Arrow on long range targets
Sivir will no longer get Sanguine Blade on Summoner's Rift
Changed the disconnect adjustment to remove the Fighter instead of the Tank on Summoner's Rift



OMG I LOVE EVERYTHING YES YES YES ALL POINTS on the patch SO GUD
 

#HBC | Red Ryu

Red Fox Warrior
Joined
Jun 15, 2008
Messages
27,486
Location
Milwaukee, Wisconsin
NNID
RedRyu_Smash
3DS FC
0344-9312-3352
1. he didn't need buffs
2. these buffs are pretty crazy for the jungle. 9 damage/attack at level 1 and the base attack speed buff (which affects the effectiveness of all attack speed buffs from your spec and your W).
3. they're also crazy strong for his late game too, he's basically getting a free wit's end proc from his passive late game, which is ****ing crazy (it's no hiten style, but it's your ****ing passive ffs). he was already one of the baddest mother****ers late game, but this puts him truly over the top, he'll be like an irelia that's harder to kill and who has that ****ing ult and bloodscent but no 5 second CD dash and slightly lower damage output.
Well damn, I'm gonna try him out today.
 

@TKbreezy

Follow me on Twitter!
Joined
Aug 7, 2008
Messages
4,982
Location
Nottingham, MD
NNID
TKbreezy
is morgana really that good where she has to be banned every game?

as of Late I been banning Sion well before I ban Morgana.
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
2,964
Location
Boston, MA
is morgana really that good where she has to be banned every game?

as of Late I been banning Sion well before I ban Morgana.
It's more so that Morgana is just unfun to play against. She's very hard to gank, and easily pushes the lane. So unless you counterpick her your just in for a long boring lane where you can't really roam or do anything because of how easy her lane pushing is.
 

Mogwai

Smash Gizmo
BRoomer
Joined
Sep 30, 2006
Messages
10,449
Location
I want to expect better of you, but I know not to
People who try it out at 6 AM in a custom.
Sure, but that doesn't give you terribly practical information since any team worth their weight will shave wolves + blue down to 2:10 finish time for literally any jungler.

Watching Saintvicious stream and noticed he doesn't have champs to pick from in ranked.... rofl

Assuming this is the same as the old bug, you just need to type something in search, and then backspace over it.

It's more so that Morgana is just unfun to play against. She's very hard to gank, and easily pushes the lane. So unless you counterpick her your just in for a long boring lane where you can't really roam or do anything because of how easy her lane pushing is.
...all those can be said about Sion too.

Morg is just absurdly strong. She has a beating of an Ult, and black shield is really high in the runnings for most bull**** ability in all of LoL.
 

Mogwai

Smash Gizmo
BRoomer
Joined
Sep 30, 2006
Messages
10,449
Location
I want to expect better of you, but I know not to
No GP Oranges?
GP's whole kit is strong, but the thing that really makes him bull**** is that he can afk farm top for 30 minutes and still have 12 assists just from having a retardedly game changing ult that can be shot across the whole map. I mean, we're not talking Soraka/Karthus here, where it's just a straight HP swing, it's an HP swing with a giant AoE slow attached to it. Total bull****. Shen's ult should be on there too, tbh, but at least when he does it, he loses his tower top for winning the teamfight from across the map.

Mogwai forgot to list every manaless champ abilities.

:phone:
When I was thinking about these, aside from Riven's ult, Vlad's Pool and Nid's Pounce, all manaless bull**** was actually just a problem with revolver/entire kits, so I couldn't pick out isolated abilities that piss me off. Except for Yorick, **** that manaless bull**** champion. Jesus christ, what a ****ing joke of a character.
 

fkacyan

Smash Hero
Joined
Mar 15, 2008
Messages
6,226
Yorick has mana
for the first three levels.

Also, Shyvana's ultimate is pretty hilarious. Passive +25/+25 to resists that doubles in dragon, dragon makes all her abilities bonkers, and you can guarantee it's up for every teamfight due to the way she generates Fury.
 

Lovage

Smash Hero
Joined
Apr 15, 2007
Messages
6,746
Location
STANKONIA CA
lmao i bought yorick last week and have been playing him a **** ton

he's without a doubt the biggest fagget i've ever played LOL. and to me it isn't even about winning your lane or having great matchups against certain heros; he's just a big ****** that zones you out of XP range with ghouls, can never be forced out of lane once he gets tear, and by the time you're fighting at baron 30 mins in he's a giant unkillable super vag that is gonna rez your ad carry.

hella fun tho for all of the above reasons LOL
 
D

Deleted member

Guest
yorick is unkillable 1v1 as chogath sadly

but you can out-cs/pressure him early on then it becomes straight farm fest unless yorick somehow ****s it up
 

Mogwai

Smash Gizmo
BRoomer
Joined
Sep 30, 2006
Messages
10,449
Location
I want to expect better of you, but I know not to
yep, there is no stopping yorick. he just spams his **** and there's nothing you can do. there are lanes he crushes and free farm lanes, nothing else. worst part is, that on freefarm, he chases your ranged carry out of the fight and gives his team 2 ranged carries, which, assuming a good yorick, is essentially your best case scenario.

****
THAT
CHARACTER
 

fkacyan

Smash Hero
Joined
Mar 15, 2008
Messages
6,226
Guide to beating Yorick:

1) Stand on your creeps
2) Make him W your creeps
3) Don't last hit
4) Once the lane is pushed don't push it out and have your jungler camp him
5) Hope this actually works because Yorick can probably escape the ganks
 

Mogwai

Smash Gizmo
BRoomer
Joined
Sep 30, 2006
Messages
10,449
Location
I want to expect better of you, but I know not to
Guide to beating Yorick:

1) Stand on your creeps
2) Make him W your creeps
3) Don't last hit
4) Once the lane is pushed don't push it out and have your jungler camp him
5) Hope this actually works because Yorick can probably escape the ganks
5) Feed him double kills
6) ****, BACK TO THE DRAWING BOARD
fixed for you

EDIT: I also think what makes this such a good strategy is #3, :laugh:
 

Arcansi

Smash Champion
Joined
Jul 9, 2011
Messages
2,545
Location
BC(Vancouver Island) Canada
Anyone he can't push out of it, tbh. Usually someone like teemo with large amounts of starting AP can do this very well, but I'm not sure if yorick can harass him out of the lane.

Note that he really shouldn't be able to do anything to most ranged champs early, and if he wants to fight them at all he's stupidly open to ganks.
 
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