Chiroz
Tier Lists? Foolish...
I am able to play the game at a friend's house. I have currently decided to main Greninja, although I might change my mind because the game is so new.
I will write a more detailed analysis on his moves and some combos probably tomorrow (too tired right now).
For the mean time here are some really COOL things I've discovered:
Greninja's Up-B can be used in very many creative ways. It works like Mario's FLUUD (it doesn't "hit you" so it doesn't take you out of free fall, it just pushes you). You can, for example, Up-B back and forth, I think this strategy should have a name as it will be very core to some of his offstage game. Against Little Mac specifically it's basically a free KO. You get Little Mac offstage, then you Up-B towards him and the away from him (do not do it in an angle otherwise it will raise him in the air and give him height, do it exactly against him which will push him away), it will push him and he won't be able to make it back at any percent.
Not very "new" but Greninja's Side-B has sort of "invincibility" on reappearance. You can Side-B into a Smash and it won't hurt you and you will hit your opponent back. I have been able to Side-B while next to my opponent to avoid certain attacks and hit them back (basically using it as a counter). The problem is, Greninja is still vulnerable while charging the Side-B and while disappearing so timing is everything for this.
Another thing is that Up-Air "sucks" the opponent in order to hit with all hits. If you hit with your Up-Air at a very specific range and fast fall the attack you will actually BRING your opponent with you. I've only been able to do it 3 times and they have happened randomly (since I always fast fall my aerials anyways). The cool thing about this is that Up-Air has barely no lag on land, so if you do close enough to the ground then you can link Up-Air into a ground smash (since landing will cut the Up-Air before the last hit knocks the opponent away)! I was actually able to do this one of the three times. Up-Throw -> Up-Air (fast fall and bring opponent with me to the ground) -> Up tilt (because I was so surprised I just did a random attack).
Something bad I found out: You can be hit out of your counter. A Toon Link killed me twice with F-Smash. I countered the first hit of the f-smash and the second hit hit me while Greninja was "coming in for the counter". You can control the direction Greninja comes from (I think, I am not sure) so just always make sure to come from your opponents back.
Ask me anything you'd like me to find out about Greninja and I will try my best.
I will write a more detailed analysis on his moves and some combos probably tomorrow (too tired right now).
For the mean time here are some really COOL things I've discovered:
Greninja's Up-B can be used in very many creative ways. It works like Mario's FLUUD (it doesn't "hit you" so it doesn't take you out of free fall, it just pushes you). You can, for example, Up-B back and forth, I think this strategy should have a name as it will be very core to some of his offstage game. Against Little Mac specifically it's basically a free KO. You get Little Mac offstage, then you Up-B towards him and the away from him (do not do it in an angle otherwise it will raise him in the air and give him height, do it exactly against him which will push him away), it will push him and he won't be able to make it back at any percent.
Not very "new" but Greninja's Side-B has sort of "invincibility" on reappearance. You can Side-B into a Smash and it won't hurt you and you will hit your opponent back. I have been able to Side-B while next to my opponent to avoid certain attacks and hit them back (basically using it as a counter). The problem is, Greninja is still vulnerable while charging the Side-B and while disappearing so timing is everything for this.
Another thing is that Up-Air "sucks" the opponent in order to hit with all hits. If you hit with your Up-Air at a very specific range and fast fall the attack you will actually BRING your opponent with you. I've only been able to do it 3 times and they have happened randomly (since I always fast fall my aerials anyways). The cool thing about this is that Up-Air has barely no lag on land, so if you do close enough to the ground then you can link Up-Air into a ground smash (since landing will cut the Up-Air before the last hit knocks the opponent away)! I was actually able to do this one of the three times. Up-Throw -> Up-Air (fast fall and bring opponent with me to the ground) -> Up tilt (because I was so surprised I just did a random attack).
Something bad I found out: You can be hit out of your counter. A Toon Link killed me twice with F-Smash. I countered the first hit of the f-smash and the second hit hit me while Greninja was "coming in for the counter". You can control the direction Greninja comes from (I think, I am not sure) so just always make sure to come from your opponents back.
Ask me anything you'd like me to find out about Greninja and I will try my best.