young grasshopper
Smash Ace
sounds easy is theory, but it would require EXTREMELY good timingImagine doing your jab combo to send them right to the shadow then BAM kicked in the face.
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sounds easy is theory, but it would require EXTREMELY good timingImagine doing your jab combo to send them right to the shadow then BAM kicked in the face.
As long as you post them in existing threads next time. I've moved it here.Am.. am I allowed to keep posting these? o_O I hope I don't get moderated on my first day on these boards.
With that much generalization, you can fit every character's moveset into a handful of templates lol.So, are each of Greninja's specials basically just a copy/paste of other characters'?
Up B = Pikachu's Up B
Down B = Lucario's Down B
Side B = Generic Teleport (Sheik, Dimensional Cape, etc.) with the only difference being that you can charge it
Neutral B = Generic chargeable projectile
Final Smash = Generic "Hit an opponent right next to you to auto-KO them" type move. Seems exactly the same as Ike's, Link's, and so on
Kind of hype ruining. I was really excited about this character but his moveset seems disappointingly unoriginal.
What about his down b/counter? Counters are nothing new, and it seems to operate quite similarly to Lucario's.Honestly, no idea where so many people are getting the idea of Greninja being a clone from. Yes, he has a couple of attacks that look similar to some others, but so do most of the other characters. Mario, Luigi, Sheik, and Fox all share a Nair, Little Mac, Ganon, and DK all punch with their neutral B, and a ton of characters punch with jab. Wario, Fox, Falco, MK, Squirtle, and Falcon have side-bs that move them forward while attacking. Honestly, with your definition of clone, Fox and Mario could be clones of one another, or even Brawl Mario is a clone of Fox (spinning Dair, Bair is a kick, Nair is the same, and both have an unchargeable projectile). I'd say the only real argument for Greninja having a cloned move would be him having the same Up-B as Pika's since it's such a unique, defining recovery move (as opposed to something that's been standardized like a charged neutral B or the Nair that begins with a strong hitbox that transitions to a weaker hitbox).
A clone or semi-clone, as I understand it, has to share the same individualized special moveset as another single character (with a full clone also using most of the standard attacks of the original character) with variations in the effects of those moves.
Edit: Sorry if this post came off as a little arrogant or rude, but I don't want to see the term "clone" thrown around so haphazardly since it can be a bit of a negative buzzword.
This is correct. His water shuriken seems to have some potential for edge guarding.From what I can gather, Greninja's special moves are as follows:
Neutral B = Water Shuriken
Chargeable multi-hitting projectile.
Side B = Shadow Sneak
Greninja's shadow moves across the ground. When the button is released, Greninja warps to that location.
Up B = Aqua Jet?
Recovery move similar to Pikachu's quick attack
Down B = Substitute
A counter that creates a log or a substitute doll
The multi-hit property is really what I love about the projectile. Sure, I may not be able to pocket it fully charged and use it later, but there's an odd sense of satisfaction from charging it anyways, similarly to charging a Smash attack simply because timing the release of it is everything.This is correct. His water shuriken seems to have some potential for edge guarding.
The lack of being able to charge it and then store initially annoyed me a lot. After having seen a few videos of Greninja gameplay, it doesn't bother me all too much anymore. The timing of it is key but seems worthwhile.The multi-hit property is really what I love about the projectile. Sure, I may not be able to pocket it fully charged and use it later, but there's an odd sense of satisfaction from charging it anyways, similarly to charging a Smash attack simply because timing the release of it is everything.
Except KO, amirite?It seems to me that greninja has a move that can do almost anything. He is definitely looking to be one of the most versatile fighters this time around.
When I played the Best Buy Smash build, Shadow Sneak and Usmash both had very good KO potential.Except KO, amirite?
Feels like Brawl Sheik all over again lol.
Brawl Sheik killed well with usmash and vanish as well.When I played the Best Buy Smash build, Shadow Sneak and Usmash both had very good KO potential.
Greninja's not the most popular character on streams but I've still seen plenty of gameplay so I thought I'd share my observations.
Firstly his movement looks amazing. Really fast dash and high jumps. At first I was worried about him having a high short hop since that's rarely desirable but his aerials seem to suit his high jumps really well. His huge jumps allow him to get combos from up throw at really high percents.
His normals seem pretty good. Nice range on all his tilts, Dtilt seems to act as a combo starter and Utilt can start or extend combos. For spacing, Ftilt seems okay, although I think it has pretty significant lag on both startup and recovery. Jab seems like a really good damage racker and chasing the opponent after the finisher looks plausible since Greninja dashes so fast. His dash attack looks incredible, has practically no ending lag and several guaranteed follow ups. DA -> Usmash seems to frame trap airdodges. Smashes all seem pretty good, Usmash in particular has really good kill power and is nowhere near as laggy as it looks in his trailer. Probably not even as laggy as it was in the E3 build. Fsmash will start killing eventually, it doesn't look as good as Usmash but it's still an option. It has good range and is probably disjointed since he uses a sword, although I wouldn't like to say for sure at this point. Dsmash is the least powerful but has that killer horizontal knockback, similar to Melee Sheik's Fair just not quite as good. Should be useful for edgeguarding.
Fthrow and Bthrow look pretty standard and will set up for edgeguards, but Uthrow seems to have had a massive ending lag buff since E3 and now allows for guaranteed follow-ups. Uthrow -> Uair works at most percents and will kill relatively early. I haven't seen much of Dthrow, I don't know whether it allows for follow-ups (guaranteed or not) but I've heard that it does. Doesn't really matter since Uthrow seems to get the job done as far as combos go.
His aerials seem really good, one of the best sets of aerials overall IMO. Nair works a bit like Pikachu's but seems better for combos and doesn't have much landing lag. Apparently he can follow Dthrow up with Nair at certain percents, which would be cool. I think Fair will grow on people, it's a laggy move but there's definitely some power behind it; I've seen it kill Bowser at pretty reasonable percents, and he's insanely heavy. Uair is incredible, it can be used to combo AND kill at reasonably low percents especially if it's used from Uthrow. It hits multiple times before ejecting the opponent and apparently has suction properties on its multi-hit hitbox, allowing for fastfalled Uair to combo into Utilt and other moves. Dair is Dair, everyone knows what that move's like by now and you'll probably love it or hate it. It seems useless at low percents since Greninja bounces too high to follow up, but it's great for high percent combos which IMO is preferable (it's not like Greninja lacks low percent combo options). I haven't seen enough of Bair which really disappoints me since I love what I have seen; it has good knockback and range.
Specials seem pretty tricky. Water Shuriken looks nerfed since the E3 build, the fully charged version disappears pretty quickly and seems to have a lot of ending lag so Greninja can't chase it so easily. I don't like the lag on Shadow Sneak but maybe people are just using it in the wrong situations. I think it will end up being a better counter than Substitute, which sadly looks kind of bad since Greninja takes SO long to counterattack and the opponent can just shield or roll away. Up B (Hydro Pump?) looks amazing, similar to Pikachu's, but I don't think it works at exactly the same angles. I'd like to explore this move as an onstage movement option and also an edgeguarding option, since it pushes people back like Mario's FLUDD. I think Greninja's specials will take a lot of getting used to, they can't just be thrown out whenever you feel like it.