Avokha
A+B smash tech is my baby <3
A recently discovered tech unique to characters with charge based moves, Ground-Air Charge Cancelling consists of cancelling the jumpsquat animation upon landing while charging a storable projectile (in our case, thunder) with any grounded option. This will enable us to immediately dash, jab, grab, or whatever suits the scenario, whereas before we were limited to only shield, roll, jump, or cast thunder.
If perfected, I think this will greatly improve the speed of our robin play, and enable us to pull off some sick feints to the unsuspecting opponent
Thanks to D1 for the demonstration above.
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