Supermodel From Paris
Smash Hero
Dash Attack Locks
(AKA Dazlocks)
http://www.youtube.com/watch?v=pItF4Sa5NHY[/I] Video by FadedImage
Dash Attack Locks (DAL henceforth) are effectively the Zero Suit Samus version of a chain grab. These are buffered and work on the entire cast except for Kirby at varying percentages and are given healthy extensions via attack decay.
The DAL technique involves the following:
DALs allow you to "chain" the character across any flat surface stage and sends the character offstage at a downward trajectory. This is great, because for many characters it sets up a potential edge guard.
In addition, DALs also have other combos and setups. Dash Attack combos into a buffer down tilt, which is particularly useful against Kirby, because he isn't affected by DAL due to his animation causing him to duck during hitstun. DAL also strings into a grab nicely, since the only way to block a failed DAL is to shield. (Mashing or buffering a jump, using SDI, jabbing, Marth's Up+B, Zero Suit Samus' Down+B, etc. are all ineffective and typically do not help escape from the DAL.) It is also possible though risky to string into a down smash for extra damage.
Note that it's better to start a DAL using the edge of the Dash Attack hitbox.
In this section, with the hard work and help of FadedImage, and initially goop123 we finally have complete character data for Dash Attack Locks. A few notes:
Here are the data for fresh Dash Attack Locks performed in Training Mode. Note that in training mode, fresh dash attack locks deal 105% damage. Therefore, there is a 3-4% margin of error for each of these.
* = immune
Here are the approximated fresh values for fresh Dash Attack Locks in Vs. Mode. The margin of error for these should be smaller.
(AKA Dazlocks)
http://www.youtube.com/watch?v=pItF4Sa5NHY[/I] Video by FadedImage
Index
1. Introduction and Guide- Introduction and Guide
- Character Data
- FAQ
- Special Thanks
Dash Attack Locks (DAL henceforth) are effectively the Zero Suit Samus version of a chain grab. These are buffered and work on the entire cast except for Kirby at varying percentages and are given healthy extensions via attack decay.
The DAL technique involves the following:
- Perform a dash attack
- Near the end of the dash attack animation (last 10 frames, the earlier the better), buffer an instant dash attack by buffering a dash (flick the control stick left or right, then release) and tapping the c-stick down.
- Repeat.
DALs allow you to "chain" the character across any flat surface stage and sends the character offstage at a downward trajectory. This is great, because for many characters it sets up a potential edge guard.
In addition, DALs also have other combos and setups. Dash Attack combos into a buffer down tilt, which is particularly useful against Kirby, because he isn't affected by DAL due to his animation causing him to duck during hitstun. DAL also strings into a grab nicely, since the only way to block a failed DAL is to shield. (Mashing or buffering a jump, using SDI, jabbing, Marth's Up+B, Zero Suit Samus' Down+B, etc. are all ineffective and typically do not help escape from the DAL.) It is also possible though risky to string into a down smash for extra damage.
Note that it's better to start a DAL using the edge of the Dash Attack hitbox.
2. Character Data
In this section, with the hard work and help of FadedImage, and initially goop123 we finally have complete character data for Dash Attack Locks. A few notes:
- Kirby is immune to DAL, but his data is still included because followups are possible other than Dash Attack.
- These values are for fresh Dash Attacks. Note that any and all decay will increase the start and end of the Lock by 5-10% per attack. Decay matters!
- It is possible to use decay to your advantage. For instance, performing the Dash Attack Lock fresh after 62% on Captain Falcon is not a true combo. However, by performing the Dash Attack once or twice, you can actually start the chain after 62%.
- Even if the chain is not a true combo (for instance, if you start it fresh at 63% on Captain Falcon) it is still very difficult to DI and escape. If the opponent manages to DI, you can punish with an aerial.
There are two sets of data!
Here are the data for fresh Dash Attack Locks performed in Training Mode. Note that in training mode, fresh dash attack locks deal 105% damage. Therefore, there is a 3-4% margin of error for each of these.
* = immune
Code:
Character Start End
-----------------------------------
Bowser 38 70
Donkey Kong 43 69
Snake 42 68
King Dedede 37 67
Charizard 42 66
Ganondorf 41 66
Samus 46 66
Wario 46 66
Yoshi 46 66
ROB 46 65
Ike 46 65
Captain Falcon 45 65
Link 40 65
Wolf 45 64
Ivysaur 44 63
Lucario 44 62
Mario 44 62
Luigi 44 62
Sonic 43 61
Lucas 38 61
Ness 43 61
Pit 38 61
Diddy Kong 43 61
Ice Climbers 42 59
Toon Link 42 60
Peach 42 60
Marth 41 59
Sheik 40 58
Zelda 40 58
Falco 40 57
Olimar 40 57
Zero Suit Samus 39 56
Fox 39 56
Meta Knight 39 56
Pikachu 39 56
Kirby* 39 55
Squirtle 38 54
Jigglypuff 36 52
Game & Watch 35 54
Code:
Character Start End
-----------------------------------
Bowser 36 67
Donkey Kong 41 66
Snake 40 65
King Dedede 35 64
Charizard 40 63
Ganondorf 39 63
Samus 44 63
Wario 44 63
Yoshi 44 63
ROB 44 62
Ike 44 62
Captain Falcon 43 62
Link 38 62
Wolf 43 61
Ivysaur 42 60
Lucario 42 59
Mario 42 59
Luigi 42 59
Sonic 41 58
Lucas 36 58
Ness 41 58
Pit 36 58
Diddy Kong 43 58
Ice Climbers 40 56
Toon Link 40 57
Peach 40 57
Marth 37 53
Sheik 38 55
Zelda 38 55
Falco 38 54
Olimar 38 54
Zero Suit Samus 37 53
Fox 37 53
Meta Knight 37 53
Pikachu 37 53
Kirby* 37 52
Squirtle 36 51
Jigglypuff 34 50
Game & Watch 33 51
3. FAQ
Q: What happened to the name Dazlock?
A: It started out as an inside joke on the IRC channel and I think people were kind of rolling their eyes at me for calling it that. Plus, no one else is going to call it that but ZSS mains. However, it's just a name and you can call it Tuna Salad for all I care.![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
A: It started out as an inside joke on the IRC channel and I think people were kind of rolling their eyes at me for calling it that. Plus, no one else is going to call it that but ZSS mains. However, it's just a name and you can call it Tuna Salad for all I care.
4. Special Thanks
Thanks to:
- FadedImage for his help compiling this monstrous amount of data;
- goop123 for first pointing out that my original guide was woefully incorrect;
- Hence for his enormous help in the initial testing;
- sasook for DI testing;
- Snakeee for using it on me in wifi friendlies and making me feel fuzzy inside;
- norad's super friends for being super.
- Dazwa for abusing dash attacks.