Scala
Smash Ace
Has the idea of using a handicap to balance the low tier characters vs high tier characters been determined?
Obviously, if this is considered as a decent idea, it's not going to happen until WAY FAR in the future, but I thought it was an interesting idea.
In my mind it would work like this:
Take the god-tier characters and essentially find out what % handicap they need to be considered an average character. For example, snake and metaknight would start out every match with 20%. Medium characters start out at 0%, while low and bottom tier characters would force the opponent to add to their starting % (ie snake starts at 40% vs link because he has 20% naturally and an additional 20% because the opponent is link while link starts at 0%)
Just throwing numbers out there.
Thoughts?
EDIT: Also, I suppose I need to make some clarification stating that handicaps in brawl are different than they are in melee. A 10% handicap doesn't mean that you recieve 10% more knockback, it means you start off with 10% damage on each life and nothing else is different.
Obviously, if this is considered as a decent idea, it's not going to happen until WAY FAR in the future, but I thought it was an interesting idea.
In my mind it would work like this:
Take the god-tier characters and essentially find out what % handicap they need to be considered an average character. For example, snake and metaknight would start out every match with 20%. Medium characters start out at 0%, while low and bottom tier characters would force the opponent to add to their starting % (ie snake starts at 40% vs link because he has 20% naturally and an additional 20% because the opponent is link while link starts at 0%)
Just throwing numbers out there.
Thoughts?
EDIT: Also, I suppose I need to make some clarification stating that handicaps in brawl are different than they are in melee. A 10% handicap doesn't mean that you recieve 10% more knockback, it means you start off with 10% damage on each life and nothing else is different.