NoNessNoProblem
Smash Ace
I think it's a toss up between ROB and PokeTrainer but who do you think is the hardest to main and master their techs.
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Melee Link had crazy 'almost' infinte recovery (Bomb jump) and was he easy to master?Snake and olimar.
Rob has this crazy infinite recovery...why is he hard to master again?
QFT, but I would add one more. Pokemon Trainer needs to learn how to control three different characters, each with different playstyles. The difficulty here doesn't so much come from unorthodox playstyles like the above four, but obtaining complete mastery of three different characters, each with varying speed, weight, and attacks.Before I start, I just want to say that this list is not in terms of 'mastery', because we're just scratching the surface of the metagame. Most people will still be attempting to use Melee techniques, with epic fail as result (ever seen someone attempting to WD in Brawl?). This list rather is based on the game as we've seen it so far.
I haven't played, but from what I've seen my list is as follows:
1. Olimar: You really have to know how to conserve your Pikmin. The leveling thing (leaf, bud, flower) could really come into play as far as speed/power of attacks. Order is important too, as is exploiting any possible elemental weakness/resistance.
2. R.O.B.: Killer aerials, but moderate lag and telegraphing accompany. As seen, d-air is a great edge-guarding tool and can be used by itself or in conjunction with b-air multiple times (and safely too, thanks to insane recovery. Does anyone have a video showing exactly how high that goes/how many times it can be used, btw?)
3. Snake: HIGHLY unorthodox. Smashes, B-moves, and FS are explosives with setup time, esp. the mine, so playing Snake requires possibly the most inderect offensive playing in the game, coupled with an acute awareness of your surroundings and ability to correctly time moves in advance. When used properly (see PsychoMidget vids), he can control the field.
$. Sonic: He's just TOO FAST. Most n00bs at the tourneys, if Sonic is unlocked (probably won't be since everyone will likely be req'd to use starting roster), will throw themselves off the edge with great haste. His attacks are good and have combo potential, but actually staying in control is key.
There could be others but that's all that jumps out at me at the moment.
True. I hadn't given PT much thought, since I'm focusing on developing strategies for the GS tourney. Since the matches are 1 min. time matches, I had merely assumed most people would use Squirtle since transforming leaves you WIDE open to attack and Ivysaur's recovery can be gimped so very much. (see v3x?'s thread with the stage6 videos, he does it to PT in a few of them)QFT, but I would add one more. Pokemon Trainer needs to learn how to control three different characters, each with different playstyles. The difficulty here doesn't so much come from unorthodox playstyles like the above four, but obtaining complete mastery of three different characters, each with varying speed, weight, and attacks.
where on earth did you think people where talking about avd. tech?I dont play with techs....is that what makes a characer hard to main?
I use wavedashing occasionally, but not when i play to win