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I think this is basically the whole purpose of it. It'd be a lot more useful (and maybe there's a version like this that I don't know about) that showed every character's matchups and pointed out advantages and disadvantages.When I first started, my decision to play Marth was because of the tier list. I'm sure a lot of new players cross-reference the tier list with the list of their favorite characters and pick whoever is best among those.
Behold Phanna's legendary matchup chart, circa 2007.I think this is basically the whole purpose of it. It'd be a lot more useful (and maybe there's a version like this that I don't know about) that showed every character's matchups and pointed out advantages and disadvantages.
I ****ing knew there was one of these out there somewhere. Thanks.Behold Phanna's legendary matchup chart, circa 2007.
As you can see, it's a bit dated, but it will give you an understanding of the mindset many people had 5 and a half years ago.
I thought I saw a more modern version of this chart somewhere, but it may have just been for brawl.
Yeah here is the updated one:I thought I saw a more modern version of this chart somewhere, but it may have just been for brawl.
While I think that your initial questions would have been better answered by tournament statistics/match up charts, I can't deny that it's stimulated a lot of discussion. Thanks for the insight.Well it answered quite a lot of questions for me in the beginning. What are important matchups to learn? What are the most common characters I'll be facing? Who should I play with if I really want to become a bracket-level player?
Also when you really think about why characters are where they are and ask the why-questions, it improves your understanding of the metagame and its history. Imagine a new player coming into the scene and comparing the older tier lists. He might ask: How come Jiggly suddenly climbed so high? Why did Marth drop from the top? And so on...
I think tier lists are very important to every FGC because they activate people to discuss character dynamics and matchups more closely and critically. When pros and wiser guys in general weigh-in on the questions such as why is Fox better than Falco or why this and that character is placed in X tier, it's really enlightening for the rest of us. Though it sometimes seems like we'd be better off without these arguments and debates, I think it's crucial to discuss these things and really exhaust all the POVs and arguments from each side to come to a some kind of conclusion. We need to know, understand and discuss our own metagame so that we all can develop as players but it's also important that we can explain these things to newer players and people outside the community.
This is a decent way of picking a character though I hesitate to suggest it's better than just picking based on experience and playtime. For a player who is new to the game, but wants to be competitive quickly, the tier list is the most convenient resource. The pitfall lies in the way the list is interpreted. I believe players put too much stock in a survey with a small sample size and a vague concept.When I first started, my decision to play Marth was because of the tier list. I'm sure a lot of new players cross-reference the tier list with the list of their favorite characters and pick whoever is best among those.
How is it useful, in your experience?It's a useful reference as many people have mentioned already. It's not the end all be all of character selection or gospel on which character will win but it's definitely useful. Sometimes newbies take it too seriously and assume that if you're higher on the tier list you should win 100% of the time but that doesn't mean that the tier list is useless.
no johns...When I first started, it helped me pick a decent character I could invest time in.
Too bad I picked Captain Falcon...
Thanks for sharing these. Match-up charts are very useful, especially for those who play less popular characters. I've heard it suggested that an ordering by sum across rows in those charts provides a better rankings...but that's not the topic at hand.Massive said:Behold...
"Except the guy at the #1 spot."It's a good reference for new players getting into the game.
Want to play the best chars? Pick one of the top 5-6.
Again, a little bit dated, but still very useful. Especially the sorting by stages, I don't think I'd seen that before.
Well that doesnt exactly educate them... but at least you won the argument?the tier list is all i care about
if someone tires to tell me a a characters that is low is good, i just link them to the list and prove them wrong LOL!
Haha, agreed.no johns...
The point of a tier list is to show the player base a position of relative goodness. This gives an otherwise uninformed player a means to know how to practice against an otherwise blind metagame.Please share any instances where the MBR tier list has helped you make a decision of any sort.
lol you and Bing made my night. :D