Review of 56k
Video 1:
Ok, first thing's first, you need to work on your spacing. The moves that are making contact are looking good, but some of them you are just out of reach. I know that keeping your distance is good, but getting punished for a miss is a lot worse than not getting that sweet spot! Get a bit more comfortable with the distance and timing of her attacks so that you won't get hit for doing moves as often.
Next is your edge guarding, where is it? You seem to be allowing him to get back on. I'm not sure if that is part of your plan or not, but from here it looked sloppy. A good tool I use against fox is the up tilt. It's fast enough that as soon as you hear the *DING* of illusion, you hit it and he'll get hit or you can use it to break him out of fire fox. Plus, there's nothing wrong with a good ol' ledge grab to throw them off.
Stop attempting so many grabs. You took a lot of damage in grab attempts and ultimately lost to it on the last life. Also, I don't know what was with the weird use of the grapple on the third, which lead to you dieing seconds later. You seem to have a lot of problems with shine, and that's understandable. What you need to do is mix up your recovery a bit, because you were pretty predictable. You have a lot to work with since she's floaty, so don't be scared to spend a little bit more time out there if it means avoiding another shine.
Video 2:
Teching, it is good. I don't know if you were just not doing good, but the 0 to death wasn't a good match starter
. As you painfully already know, Doc's cape can get you from below the stage. DON'T GO FOR THE SWEET SPOT AGAINST HIM! You should try for above it, that way the cape will send you over him.
I think your lack of tilts is really hurting you in this match-up. Remember that, compared to you, Doc is a ****** with short arms and stubby legs. You are tall with long, beautiful, legs. USE EM'!
You need to mix up the evasion a bit. He was able to read you well enough to land a bunch of Fairs on you. Not good considering the slowness and strength of the attack. The rolling on occasion isn't helping.
Also, if a move doesn't hit the first time, you don't have to keep doing it until it hits, if they evade it the first 2 times, I would guess they'll do it the third as well. Once again, mix it up! One good thing to do is to WD in, attack, WD out. That way, you get in range, do what you need to, and then slip out of range of doc. At least, it works for me.
Video 3:
Your DI was a bit off at the start of that at least. I bet you would have lived longer had you gone up off that f smash. Not sure if that's a "work on" thing, it just look like you were calling the DI wrong.
Pika is really hounding you with those aerials. I suggest that you Nair when ever possible, because that should break his relentless assault on your face. Also, a good spam from a distance might throw him off a bit. A mixture of power and homing missiles could throw his game off.
You don't always have to use your mid-air to recover control, because the bombs pull you out of tumble. Use the bombs to start jumping back so that you can decide whether you want to come in high or low, instead of waiting until the last second and being forced to choose low. Also, you are playing right into his edge guard. Every time he F smashes, you jump into. You don't always have to get up from the edge; you could drop off and grab back on if need be. Wait and see what he's doing. If he's anything like I've been watching, he'll do that move every time, and you can call it.
Video 3b (4):
I have no solid clue what you did or why you did what you did on that first stock... just don't do it again.
Why didn't you grapple on that last stock before you died?
Aside from that... same as 3a for everything.
Overall, I think that you need a bit of work, mostly on your ability to mix things up. You seem to have a set order or plan as to how things go down, and you are getting smacked hard every time a portion of it goes wrong. The recovery, the edge gaurding, the spacing, and the use of moves needs to all be improved.
One thing I would like to note is that there was an overwhelming lack of bombs used during attack phases of the game. I'm a bomb *****, so this might be biased, but I think that you can play Samus a lot more securely if you can maneuver off of and correctly use bombs. No, this doesn't mean learn SWD or something. You can do that if you want, but that's not what I am suggesting.
Some specific things to work on would be some new mind games, edge guarding, and spacing. Once you get those things down a bit more, I'd like to see some more videos.
6/10