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Help with Ganon hands texture: Corrupting texture

Hoboparty

Smash Apprentice
Joined
Feb 20, 2008
Messages
76
Location
Hyrule
I'm trying to make a Ganondorf texture but ASH says that it could have more than 256 colors and will corrupt the texture.

I go into GIMP and index it and then remove alpha channel. Doesn't work.

I went into photoshop and also set it to indexed mode there and then saved as a .tga. It still won't work.

The image is around 70 colors and I don't know how to "put it in manually".

How can I get the texture to go in my .pcs and .pac?

Can someone please explain what photoshop does that causes this problem to be fixed? Thanks
 
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